• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
I can honestly say I'd pay up to a hundred dollars Australian (what we pay for most AAA games) for a Vicky 3 including all the improvements of the previous game and its expansion refined into a better UI and Art/Graphic style.
 
  • 1
Reactions:
So what's up, we're doing market researchs on this forum now ?
Victoria 3 is probably the most requested/speculated game at the moment which is why all kinds of threads on it are being opened.
 
  • 2
Reactions:
Victoria 3 is probably the most requested/speculated game at the moment which is why all kinds of threads on it are being opened.
I try to not be a jerk here, but do you really think that explanation was necessary ?

I mean, yes I know Victoria 3 is anticipated, I made a thread about it for god's sake. I was more amused by the fact that the OP was somewhat unwillingly doing market resarchs in place of... I don't know, the sales service at paradox ?

Anyway, it's not like that thread gave intersting answers, since most people are willing to play the "normal" price of all other PDX games.
 
  • 8
  • 1
Reactions:
If Paradox paid me to play it and throw in a couple extra drinks maybe I would, but otherwise no thanks. Playing Victoria 2 was one of the least interesting experiences I've had with as Paradox game. It was Stellaris clicker game levels of boring.
 
  • 15
  • 1
Reactions:
I try to not be a jerk here, but do you really think that explanation was necessary ?
If my question answering your question was unnecessary, then your question that lead to that answer was not necessarily the most necessary either. ;)

I mean, yes I know Victoria 3 is anticipated, I made a thread about it for god's sake. I was more amused by the fact that the OP was somewhat unwillingly doing market resarchs in place of... I don't know, the sales service at paradox ?
A thread in the forums is never going to be equal to market research. It is more of a topic of discussion like another, or at least from my understanding of it.
 
  • 2
  • 1
Reactions:
  • 6
Reactions:
ATM $0

Pops are the best feature I have seen in any game, but after seeing how paradox dumbed the pops in stellaris, I have no faith that the things will be better in an eventual vicky 3. Also, most fixes I'm interested could be done in vicky2 like additional sliders for the tariffs of different goods.

The focus tree from hoi4 could be an amazing tool for modding in vicky3, I have to use too many flags and events to model the dozens of civil wars that occurred in Colombia at the XIX century.
 
  • 3
  • 1
Reactions:
Probably $60...ok I'd probably pay whatever they asked. The Victoria games are unique unless I missed any recent games covering the global social and political upheavals of the Victorian era.
 
  • 2
Reactions:
I would pay the asking price, more likely than not. Probably pre-order the most expensive edition as well. I am so invested in the period, and games set to it are so few, that it is pretty much an imperative. In the case of Victoria 3 I would also purchase the DLC on release, which is something otherwise do not do.

Ditto

I am easy to please, and the room for improvement on Victoria 2 is so vast that they cannot possibly fail to deliver a superior product.

Obviously they can't!
They just have to remember what people expects from VIC.3 : realism, depth and complexity. Not "nice abstractions to keep the life easy " ...
 
  • 3
Reactions:
Ditto



Obviously they can't!
They just have to remember what people expects from VIC.3 : realism, depth and complexity. Not "nice abstractions to keep the life easy " ...
I mean, there are already abstractions in VIC 2 to keep life easy. They need a complicated simulation, they need in depth pops (it's a time of demographic change!) and they need to show the immigration and internal migration of the period.

I figure they wouldn't simplify pops (it... wouldn't make much sense?) They could make it so that instead of 1 for 1, it's 1 pop = 100 or 1000 people, but that's just changing the magnitude and doesn't actually impact the systems the same way.

The market economy in VIC 2... NEEDS TO BE CHANGED. it is just broken, even if it's incredibly fun. More streamlined, but simultaneously more happening behind the scenes. With good planning (currently) it goes beyond player choice and influence in the economy all the way to the player just controlling the global economy. There needs to good mechanics that make the economy keep chugging despite the way you try to turn it, not so you have no impact, but so that your will isn't the only thing that matters.

Ultimately, VIC 3 will need to combine complexity and nuance in a way that's easy to get the information to make decision, but where there are many decisions to make over time and where the simulation is deep enough that we keep the best parts of VIC 2 without losing some of the ground gained in streamlining.
 
I mean, there are already abstractions in VIC 2 to keep life easy. They need a complicated simulation, they need in depth pops (it's a time of demographic change!) and they need to show the immigration and internal migration of the period.

Abstraction is necessary in every modeling.
I'm just scared of some Stellaris-esque (and partially Hoi4-esque ) extreme abstractions ...
 
Abstraction is necessary in every modeling.
I'm just scared of some Stellaris-esque (and partially Hoi4-esque ) extreme abstractions ...

I don't think the stellaris abstractions are that extreme beyond what they need to be though.

Consider, the entire population simulated in VIC 2 would be somewhere on the order of 2 or 3 pops for Stellaris. The scale matters here.

Like, I would be super nervous of an abstraction of "economic power" down to "Raw materials" and "Produced goods" and then you can turn "produced goods" into "weapons" But that certainly wouldn't happen :)

Paradox knows what they're doing for the most part, I truly believe. I don't think there is anything wrong with critique and it can absolutely make games better. Simultaneously, I don't know if more complicated always means deeper. I'm inclined to think not.
 
Status
Not open for further replies.