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War Phase - Turn 5 // Gen. Marshall

barkardes' guns bombard Rovsea's elite stormtroopers at 10.16 for 5 damage.

barkardes' militia destroy the remnants of Rovsea's elite stormtroopers at 10.16, taking 3 damage in the process.

@Gen. Marshall - it's your turn.
 
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War Phase - Turn 5 // Gen. Marshall

Gen. Marshall's elite stormtroopers crush barkardes' militia at 00.15.

Gen. Marshall's paratroopers fight aedan777's garrison at 15.05 to a stalemate.

It's still @Gen. Marshall's turn.

(The weather is Mild Summer, by the way)
 
I moved 01.12 to 01.14, actually.

01.14 to 02.14
02.11 to 10.03
02.12 to 09.02
08.04 to 10.05, then 11.04, then attack-move 12.04
04.09 to 05.11, attack 05.12

Paratrooper at 18.03, move to 17.01, attack 17.00
Paratrooper at 11.12, move to 12.10

Purchase Armour at 07.03, move to 14.04
Purchase Armour at 07.03, move to 14.01

07.07 to 07.09, then 06.10
07.01 to 05.01
08.01 to 10.02, attack 11.01
07.00 to 10.01, then 10.00
02.04 scorch
 
There comes a moment in the life of every BFD GM when hexographer crashes and we are forced to re-make the map from scratch. For me, this time is now. I do not question it. Questioning why this happens is like questioning why the tide comes in or why the sun rises. It is just a reminder that we are all play-things in the indifferent hands of fate.

(Hexographer crashed and corrupted the game file because it's a lousy piece of $%^* and I had to remake the map from scratch. This took about an hour. Fortunately, I figured out what most units were supposed to be, but there was one exception. Please let me know if I screwed up somehow.)

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EDIT: Rovsea's missing unit strengths added back in.

War Phase - Turn 5 // Gen. Marshall

Gen. Marshall's elite tank hunters attack aedan777's engineers at 12.04. Aedan777's engineers are forced to retreat to 13.02 and take 6 damage. The elite tank hunters take 5 damage.

Gen. Marshall's elite infantry crush barkardes' militia at 05.12. The elite infantry take 3 damage but promote to elite shock troopers.

Gen. Marshall's paratroopers are annihilated assaulting aedan777's garrison in a minefield at 17.00. The garrison takes 3 damage.

Gen. Marshall's stormtroopers at 10.02 attack aedan777's engineers at 11.01, dealing 8 damage and taking 5.

It's still @Gen. Marshall's turn
 
I feel ya. Hexographer can be a bitch sometimes. I think it has something to do with feature decorations on tiles with multiple units.

That said, I think there should be paratroopers at 16.05.
 
I feel ya. Hexographer can be a bitch sometimes. I think it has something to do with feature decorations on tiles with multiple units.

That said, I think there should be paratroopers at 16.05.

I'll fix it at the next update. (Hopefully)
 
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War Phase - Turn 5 // Gen. Marshall

Gen. Marshall's armor destroys aedan777's garrison at 17.00. The armor takes 4 damage.

Gen. Marshall's armor strikes aedan777's garrison in a minefield at 18.00. The armor takes 15 damage and the garrison takes 5.

Gen. Marshall's armor crushes aedan777's garrison at 15.05. The armor takes 3 damage.

Gen. Marshall's paratroopers are cut down assaulting aedan777's elite garrison guarding an industrial center at 15.06. The elite garrison takes 3 damage.

It's still @Gen. Marshall's turn

(Psst, I also PMed you about something.)
 
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War Phase - Turn 5 // Gen. Marshall

Gen. Marshall's armor overruns aedan777's elite garrison at 15.06. The armor takes 7 damage.

It's still @Gen. Marshall's turn

EDIT: I assumed that's the hex you wanted to attack. Whoops. I really should have checked.
 
Oh wow, I forgot to specify? :eek:
Yeah, that's the hex I wanted to attack.

02.14 to 05.12
05.11 to 04.10, switch with 03.09
06.10 to 06.09, then 07.07

02.10 to 01.08, scorch all roads in its path
06.03 to 04.03, scorch all roads in its path

08.03 to 08.04
07.02 to 08.03
05.01 to 07.02
12.10 to 10.09
17.00 to 16.02

10.00 attack 11.00, move to 07.00
10.02 attack-move 11.01, move to 13.02
15.05 to 13.04, attack 13.03
12.04 to 14.04, scorch
14.05 to 13.03, attack-move 12.03, then to 12.04
14.04 to 12.03
 
10.00 attack 11.00, move to 07.00
10.02 attack-move 11.01, move to 12.01
15.05 to 13.04, attack 13.03
12.04 to 14.04, scorch, move to 13.02
14.05 to 13.03, attack-move 12.03, then to 12.04
13.02 to 12.03
 
10.00 attack 11.00, move to 07.00
10.02 attack-move 11.01, move to 12.01
15.05 to 13.04, attack 13.03
12.04 to 14.04, scorch, move to 13.02
14.05 to 13.03, attack-move 12.03, then to 12.04
13.02 to 12.03

15.05 does not have any remaining attacks. It already attacked twice.