Um, hold on a second for that one, I don't have mush time before I must leave for class.
Are you actually trying to tell me that the "Minefields, supply caches, and roads are mutually exclusive" rule does not effect industrial centers? Can I put a road on an industrial center and give an infantry unit on that hex a free move?
Are you actually trying to tell me that the "Minefields, supply caches, and roads are mutually exclusive" rule does not effect industrial centers? Can I put a road on an industrial center and give an infantry unit on that hex a free move?
9.16 to 7.15, attack/move to 4.17.
This unit was actually a non-unit minefield, and dealt 10 damage to the tank.
They deal a minimum of 5 damage. They deal half of health damage to anything above 10 strength.Don't minefields deal 5 damage?
Yeah, sorry. I'm pretty busy right now so I may be spectating the next few games so that this doesn't happen again.
The frustrating thing is that I'm fairly certain I had the tools to win this game if A.) I wasn't so distracted and B.) You didn't cut my supply with that paratrooper.Start of the season is a bitch, eh. I know what you mean - GMing game 13 is only barely working out for me at the slow pace it's going.
The frustrating thing is that I'm fairly certain I had the tools to win this game if A.) I wasn't so distracted and B.) You didn't cut my supply with that paratrooper.
Edit:Can I move a paratrooper that is out of supply 2 hexes after using a blitz token since it's their first turn?
12.16 moves 13.16