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Um, hold on a second for that one, I don't have mush time before I must leave for class.
 
@Rovsea - Are you still with us?
 
Go ahead and use the second blitzkrieg as soon as it becomes necessary to do so to complete a movement.
 
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War Phase - Turn 5 // Rovsea

Rovsea's elite stormtroopers overrun barkardes' elite garrison guarding an industrial center at 06.16. Rovsea's stormtroopers take 2 damage.

Rovsea's elite stormtroopers destroy Gen. Marshall's elite infantry guarding an industrial center at 07.07. Rovsea's troops take 5 damage.

Rovsea's armor strikes a minefield at 06.16. It takes 10 damage.

Rovsea's elite stormtroopers strike a minefield at 08.16. They take 4 damage.

Rovsea's stormtroopers deflate barkardes' decoy at 08.17.

Rovsea's infantry deflate barkardes' decoy at 09.17.

Rovsea's stormtroopers crush barkardes' militia at 11.17. The stormtroopers take 3 damage.

It's still @Rovsea's turn
 
Are you actually trying to tell me that the "Minefields, supply caches, and roads are mutually exclusive" rule does not effect industrial centers? Can I put a road on an industrial center and give an infantry unit on that hex a free move?
 
Are you actually trying to tell me that the "Minefields, supply caches, and roads are mutually exclusive" rule does not effect industrial centers? Can I put a road on an industrial center and give an infantry unit on that hex a free move?

I'm 99% sure that this is a mistake of some sorts. Industrial centers are interchangeable with supply centers throughout the rules.
 
Are you actually trying to tell me that the "Minefields, supply caches, and roads are mutually exclusive" rule does not effect industrial centers? Can I put a road on an industrial center and give an infantry unit on that hex a free move?

Sorry, allow me to explain. When I wrote that your armor struck a minefield at 06.16. That was a typo. There was not a minefield on the industrial center, nor is that permissible within the rules. The minefield was on 05.16.

More completely explained, what happened was:

9.16 to 7.15, attack/move to 4.17.

I interpreted this as meaning you wanted to move to 4.17 by way of 06.16, attacking the unit at 05.16. This unit was actually a non-unit minefield, and dealt 10 damage to the tank. Since units cannot move after attacking minefields, the tank was stuck at 06.16.

Industrial centers act as roads by default.
 
I am reassured as to the competency of our Officer Staff.
 
Don't minefields deal 5 damage?
They deal a minimum of 5 damage. They deal half of health damage to anything above 10 strength.
 
@Rovsea - can you please finish the turn?
 
Yeah, sorry. I'm pretty busy right now so I may be spectating the next few games so that this doesn't happen again.
 
14.11 to 14.09, bombard 15.06.
9.11 to 8.12.
Units from 8.16 to 10.17, and 11.16 move/attack down 2 hexes. (10.17 and 11.16 should move/attack down 1 hex, then 11.16 should attack southeast 1 hex.)
7.15 attack/move to 7.14, then to 7.12.
(I don't think I already moved those guys, but if I did then just execute as much as possible, and skip all that doesn't make sense.)

14.08 to 13.06.
17.07 (which should, but on this map does not, exist) to 18.07 then to 17.06.
15.08 attack/move to 15.05.
16.08 to 15.04 by attacking through 16.06.
7.08 to 6.08.

End Turn.
 
Start of the season is a bitch, eh. I know what you mean - GMing game 13 is only barely working out for me at the slow pace it's going.
The frustrating thing is that I'm fairly certain I had the tools to win this game if A.) I wasn't so distracted and B.) You didn't cut my supply with that paratrooper.
 
The frustrating thing is that I'm fairly certain I had the tools to win this game if A.) I wasn't so distracted and B.) You didn't cut my supply with that paratrooper.

I almost hadn't cut supply to your troops in order to attack aedan's northern area with one less armoured unit. So, feel free to count that as a moral victory :)
 
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War Phase - Turn 5 // barkardes

NB: Longform skipped. Unit at 18.18 was a decoy. Many of those units had, in fact, already moved and were not moved a second time. Two of Rovsea's units I accidentally made vanish were restored to the map, including the invisible one that he moved.

@barkardes - it's your turn. Finish the game for us.
 
08.14 moves 09.12
06.15 moves 08.16
07.14 moves 07.15,attacks 06.16,moves 08.15
05.15 attacks and moves to 06.16
Paratroopers land on 17.03,16.04,16.05 ;all attacks 17.04,they move to 15.06,14.03 and 15.02
A paratrooper lands on 00.10,attacks 00.11,moves 02.09
a paratrooper lands on 06.08,attacks 07.07,moves 06.10
Waiting for update

Edit:Can I move a paratrooper that is out of supply 2 hexes after using a blitz token since it's their first turn?

Edit:To track my paratroopers,I'm editing my message so that I can see how many paratroopers I still have in my hand.
Paratroopers left:7
 
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Edit:Can I move a paratrooper that is out of supply 2 hexes after using a blitz token since it's their first turn?

Yes, paratroopers can move 2 hexes after a blitzkrieg token is used on their first turn. Blitzkrieg tokens do not change supply status.

12.16 moves 13.16

You not have a unit at 12.16.