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CK2 Dev Diary#26: Considerable Converter Capabilities

Hello all, and welcome back to another CK2 Development Diary. If you didn’t notice last week, we now do CK DDs on Mondays to match up with the Medieval Monday stream. Anyway, getting on to the point of this DD: We’ve been updating the Converter!

Development in EU4 will now be based on the state of the world in CK2. Holdings, Buildings, Hospitals and Prosperity all count when determining if your capital should be the new Paris or not. The development of the default 1444 EU4 provinces (within the converted area) will be redistributed in a way that makes sense for your world.

Dynamic fort placement. No longer will forts be placed exactly as they were in the default 1444 setup, instead forts will be placed in strategically appropriate areas for each nation.

Revamped Tech Groups. Now, as Tech Group no longer actually affect your technology cost (that’s handled by institutions), your group will be based on the geographical area of your capital. This is then used to improve your experience in many ways, i.e. through custom idea generation!

Dynamic ideas. No longer will your nation simply have the ‘National Ideas’ set, instead a unique one will be generated for you based on your situation in EU4. These idea sets will give you appropriate ideas, so no naval ideas if you are landlocked or just have one port.

Institutions have been revamped to account for the vastly different world that is a converted game. The institutions will spread in a much more dynamic way, and no longer discriminates in favor of Europe (especially not if India or the Middle East manage to get a high Development converted over!). Institutions such as the Printing Press do not necessarily have to spawn in Germany, either.

Converter-centric idea picking for the AI. With most converted games missing a Portugal, and in some cases even a Castille or England, the AI has been readjusted to dynamically assume these positions. One nation will try to assume the role of Portugal - be it Iceland, Scotland, Korea or Majapahit you won’t know until you play!

Traits now convert over from CK2. Did you have a midas touched genius ruler or a possessed imbecile lunatic ruler? No matter what, you will recognize them by their traits in EU4.

Improved Sunset Invasion setup. For all of you who wanted the New world empires to be even mightier we’ve improved the High Americans with new missions and unique units. High American units tend to have many Fire pips, so beware their power!

The Converter will be updated alongside the release of Rights of Man on the 11th. That’s all for now, but I have even more Converter stuff to talk about next week.
 
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Immortal carries over, yes. Now no more immortal talk until next week :p
One more question, if I turn my immortal ruler into a general, will he/she still die, even if he/she is not actually leading an army?

Also a side question, is the MP going to be based on the attributes in CK2, or maybe it works this way already?
 
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Development in EU4 will now be based on the state of the world in CK2. Holdings, Buildings, Hospitals and Prosperity all count when determining if your capital should be the new Paris or not. The development of the default 1444 EU4 provinces (within the converted area) will be redistributed in a way that makes sense for your world.
I don't have Reaper's Due, I assume that means that development is based on the buildings in the province? As a sidenote, what about provinces that share an EU4 province?

Converter-centric idea picking for the AI. With most converted games missing a Portugal, and in some cases even a Castille or England, the AI has been readjusted to dynamically assume these positions. One nation will try to assume the role of Portugal - be it Iceland, Scotland, Korea or Majapahit you won’t know until you play!
I don't understand, so if Portugal doesn't exist another nation will try to become the 'early game colonizer', but Korea isn't even affected by the conversion, and not at all suited for colonizing northwest Africa or Brazil, so how does this work?

Improved Sunset Invasion setup. For all of you who wanted the New world empires to be even mightier we’ve improved the High Americans with new missions and unique units. High American units tend to have many Fire pips, so beware their power!
Does this count for custom nation/random new world high americans too or only for conversions?

All in all, glad the converter gets some love (especially seeing as it costs 10 bucks and was rather barebones until now. Gonna wait for the 11th to convert that Frisia game then...
 
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Some important questions for all CK2 veterans ;):
- Are Zoroastrian rulers in EU4 able to royal marriage themselves?
- Will the Master seducer/seductress trait convert over?
 
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This is fantastic news! Can't wait to try another full CK2 -> EU4 game with a RNW. Last time I tried the issues prevented it from being an enjoyable experience, and this looks to be just what is needed to make that happen. Good work P-Dox.
 
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I am very happy to see this. You guys are doing great work. I am close to finishing the CK2 portion of my AAR and was going to wait for RoM anyway so this is just a cherry on top.

Question, would it be possible to have a country that is in the Celtic-culture group keep Tanistry in EUIV when we convert over?
 
Now if we could just get an official EU4-V2 converter, I'll be happy (not knocking the mod, I'd just like an official one).
 
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Now if we could just get an official EU4-V2 converter, I'll be happy (not knocking the mod, I'd just like an official one).

I doubt they'll do any more work for V2. Best we can hope for is V3. In a perfect world we'd get converters to link V3 with EU4 and HOI4.
 
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Great stuff, time to finnish my current CK2 game in time for the Rights of Man release, just two things:
  • No naval ideas for nations with one port excludes one province minors, right? Else it wouldn't make sense for a Socotra or Gotland that is independent at the time of conversion.
  • Will the Sunset Invasion setup work with a EU4 Random New World, I don't recall if it currently does but I think I remember it doesn't.
 
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Improved Sunset Invasion setup. For all of you who wanted the New world empires to be even mightier we’ve improved the High Americans with new missions and unique units. High American units tend to have many Fire pips, so beware their power!

Great! Now Aztecs in CK2 only need to stop converting to Christianism like they're some sort of weak/unorganized/nomad/local pagans...
As a comparizon I can't imagine Spain/Portugal invading Americas and converting to the native cults as a result... not 99% of the time at least.
So either make the Aztec AI ruler especially target the holy sites and seek to reform the faith, OR make the aztec religion already reformed, OR put the holy sites unreachables and outside of the map, but in any case something really needs to be done. Please.
 
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Been looking forward to this a long time.
 
This kind of worries me, actually. Usually, I find in my CKII games that most provinces everywhere get developed about the same amount. Perhaps the player's area is more developed, perhaps certain AI areas are underdeveloped due to frequent changing of hands. But I worry that all converted games are going to look the same, and, unlike the current system that uses vanilla EUIV development, the converted developmen will just be evenly spread everywhere, with no especially rich or poor areas.
 
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Looks nice. But I'll make a final judgment on it when I get to see it in action.
 
This kind of worries me, actually. Usually, I find in my CKII games that most provinces everywhere get developed about the same amount. Perhaps the player's area is more developed, perhaps certain AI areas are underdeveloped due to frequent changing of hands. But I worry that all converted games are going to look the same, and, unlike the current system that uses vanilla EUIV development, the converted developmen will just be evenly spread everywhere, with no especially rich or poor areas.
I think it is all relative. The best provinces in CKII will become the level of the best provinces in EUIV, and the worst become the worst.
 
Thank you so much Paradox! The converter needed this really badly and I'm glad you are taking on the challenge of not only fixing but expanding the converter. Time for Muskets for Odin mega campaign again! ;)
 
@Darkrenown , if there is no HRE in my game and I set another empire to use their mechanics using defines.lua, will the HRE states use dynamic NIs? I assume not, would there be any way to make it work?