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You really piss me off with just stating your opinions as fact. I disagree with surrendering and disallow it in my games, as I think it's detrimental to the game.
How is it detrimental is it happens in the PM? That just means that the game ends a few hours early and/or without robbing a villager of victory.

And doing it in PMs means it acn't be exploited.
 
I know I said tomorrow, but I got the itch.



1920px-Honnoj.jpg

In 1582, Oda Nobunaga was at the zenith of his power after just having destroyed the Takeda clan earlier that year. He had united central Japan firmly under his control and was rivaled at that point only by the Mōri clan, the Uesugi clan, and the Hōjō clan, each weakened by internal affairs. At this point Oda Nobunaga sent his generals aggressively into all directions to continue his unification of Japan.

Nobunaga then invited his ally Tokugawa Ieyasu to tour the Kansai region to celebrate the fall of the Takeda. It was around this time that Nobunaga received a call for reinforcements from Hashiba Hideyoshi and dispatched Akechi Mitsuhide to aid Hideyoshi whilst he himself travelled to rest in Honnō temple, his usual stopping place in Kyoto.

Little could he know that Mitsuhide had turned his back on his former master and returned with an army to overthrow Nobunaga and lay claim to his throne himself...
 
It's up to the GM whether to accept a surrender - either way, the pack didn't surrender (all the wolves need to surrender for it to even be considered as valid). I am staunchly against surrender as a game mechanic in general, so I for instance disallow surrenders in my games. I think GMs should be upfront at the beginning as to whether surrenders are accepted or not.
I once played a Big game where each pack had only 1 wolf. I devolved so quickly that I ended up as approximately 1 wolf against a big JL and a few more villagers. I surrendered, because there was no chance of me beating the JL. Was that, in your opinion, somehow wrong?
 
How is it detrimental is it happens in the PM? That just means that the game ends a few hours early and/or without robbing a villager of victory.

And doing it in PMs means it acn't be exploited.

Yes it can, you just have to think. For example, if everyone thinks that person A is a wolf and ask him to surrender to not rob the village of a victory, but the game doesn't end, you can deduce that that guy is not a wolf. Surrenders should be disallowed by GMs.
 
Yes it can, you just have to think. For example, if everyone thinks that person A is a wolf and ask him to surrender to not rob the village of a victory, but the game doesn't end, you can deduce that that guy is not a wolf. Surrenders should be disallowed by GMs.
Or that he decided not to do it. Though I can see your point about how it can be problematic even through PM.
 
Yes it can, you just have to think. For example, if everyone thinks that person A is a wolf and ask him to surrender to not rob the village of a victory, but the game doesn't end, you can deduce that that guy is not a wolf. Surrenders should be disallowed by GMs.
We should make it a part of the standardized ruleset.

Propose it in the general and let's have a discussion.
 
I'm glad I got to be productive this game, as this'll probably be my last lite in a while. Village played this one pretty well so props to the JL and thanks to Capi for hosting.
 
Meh. At least I was right about De Chat.

He was absolutely quite. Some times when you have a role like that you try to stay hidden as much as you can. When he forget to vote we thought that wasn't seer like but in the last moment he was our main candidate. I don't know why we didn't think about you as a candidate, probably for your voting record that was really bad.

Nah, I just had no bloody time to play; hence why I'm not going to for a while. Still was embarrassing to miss a vote for the first time.