Werewolf CCXIII: Italian Pizza Industry
Well'a, ciao! Welcome'a to my'a game'a of'a werewolf! You'a are'a in'a little'a village in'a Southern'a Bell-a Itali-a! Your job'a is make'a good pizza, your'a hobby is'a to make'a good pizza, and'a at night'a, you dream'a of making'a good pizza! But'a, what's this'a? Pizza Hut? Dominoes Pizza? What is'a this'a thick cake that'a pretends'a to be pizza!? Are'a some Americanos tryin'a to infiltrate us'a?!
Werewolf For Newbies (by tamius) - this is not part of the ruleset and is only here for convenience of new players. Only the official rules count:
You are either a "good" player or a "bad" player. Whichever you are, you are obliged to vote once per day, by posting in bold in the thread. eg. Vote Tamius. You may Unvote and Vote someone else as many times as you want, and the player with the most votes at the end of the day is brutally killed by everyone, that is, "lynched". If you are a werewolf, you may send in a "hunt" order by Private Message to the GM. The GM runs the game.
All orders must be in before the deadline, or they are ignored. It is considered that everyone votes during the "day." and the wolves hunt during the "night." Normally most games begin with a "night deadline", a day in which the votes are ignored (known as "day zero sham voting") and only the orders, by the wolves and other roles which send orders, are considered.
There are a multitude of roles in the game of Werewolf, and they are listed below, with their effects. Some players may also have traits.
For the villagers and other "good" players to win, they must kill all the "bad" players (wolves). For the "bad" players to win, they must kill all members of opposing packs (generally there are two packs, occasionally three or more) and then reach the same numbers as the remaining "good" players. This is called parity, and when baddies of one pack are equal or greater in numbers than goodies, they win.
To sign up to a game of werewolf, post in this thread. A simple "In" will suffice, and you will be added to the player roster by the GM.
All orders must be in before the deadline, or they are ignored. It is considered that everyone votes during the "day." and the wolves hunt during the "night." Normally most games begin with a "night deadline", a day in which the votes are ignored (known as "day zero sham voting") and only the orders, by the wolves and other roles which send orders, are considered.
There are a multitude of roles in the game of Werewolf, and they are listed below, with their effects. Some players may also have traits.
For the villagers and other "good" players to win, they must kill all the "bad" players (wolves). For the "bad" players to win, they must kill all members of opposing packs (generally there are two packs, occasionally three or more) and then reach the same numbers as the remaining "good" players. This is called parity, and when baddies of one pack are equal or greater in numbers than goodies, they win.
To sign up to a game of werewolf, post in this thread. A simple "In" will suffice, and you will be added to the player roster by the GM.
Rules:
1. Each player must cast his vote (like so: Vote Tornadoli and it can be changed like so: Unvote Tornadoli, Vote BiB) before 19:00 GMT (20 CET). Should a player miss a vote, he will be forgiven, but on his second or third non-vote, he will be subbed or autolynched. Votes should be made in larger font and bolded - it is your responsibility that your vote is seen.
2. Your votes must be unambiguous, for anyone, even the newest and freshest player. If in doubt, post a person's full username.
3. The player with the most votes at deadline will be lynched. In case of a tie (more than one player has the same number of votes at deadline), all tied players will be lynched.
4. Any votes cast with timestamp 20:00 (GMT) or thereafter, but before the update goes up will be ignored, and will not count towards the day just finished or the day just starting. A vote at 19:59 GMT counts, a vote at 20:00 GMT does not count.
5. Any vote which a player edits to a different vote will be dealt with harshly, especially at or near the deadline. You may not edit posts - you can consider the rule against double-posting temporarily suspended in that situation. You may especially not edit vote posts.
6. For scan and hunt orders, if the timestamp is 20:00 GMT, they will be ignored (same rules as for votes). For packs of multiple werewolves, the last order sent by any member of the pack is counted, and if on any day the someone forgets to send an order, their action will not occur, regardless of backup orders for previous days. If someone asks the GM to scan a list of people over multiple days, eg. "if I forget to send an order on any day, scan/hunt X" he can do so. I suggest every role with orders sets up a standing order list.
7. A player may ask to be a substitute if someone has to drop out of the game for whatever reason, and the GM will replace them when it is needed. If a player has to drop out and no substitutes are available, the GM may autolynch them.
8. If you wish to sub in, you must send a private message to the GM, who will keep a secret list. Posting publically in the thread will automatically disqualify from subbing. No exceptions.
9. Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records . They may not comment on the game, provide insight, analysis, ideas, suggestions, etc. If in doubt, don't post it. Anyone caught doing it risks being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white color, that's not this green. This is my green.
10. You may fake private messages to anyone. However, you may not post a screenshot of a private message. YOU MAY NOT POST PMS FROM THE GM. YOU MAY NOT POST PMs WITH PM NUMBERS. AGAIN: YOU MUST DELETE PM NUMBERS. The only acceptable way to post PMs are as follows:
i.e. within QUOTE tags. This is NOT allowed:Tornadoli said:Hello this is a great PM

Tornadoli Cool custom title









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This is a great PM!
https://forum.paradoxplaza.com/forum/index.php?threads/werewolf-cciv-the-experiment.937743/
Tornadoli, Monday at 00:34 Report
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11. You may not discuss role PMs. Discussion of role PMs (even mentioning whether you have received one or not, or "joke" posts) will result in an immediate autolynch.
12. Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.
13. Surrenders are not accepted.
14. The game ends in a goodie victory once all wolves have been killed. A wolf pack wins once all wolves from other packs have been killed, and if the number of remaining baddies is equal or larger than the number of remaining goodies. All remaining baddies win in that case. In any case, only players alive at the end win. The necessary victory conditions are checked at the end of every day or night phase separately.
15. The GM must be added to all PM conversations between players.
16. The GM has the last word on all matters.
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