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I believe once you hear that Podcat has moved to a new project, that's when a VicIII will be coming... eventually.
 
I think Victoria III might be the most likely, although they will have a gigantic challenge up because it is a complicated game. Roughly half of the people don't want the difficulty to go down, half of them do and a tiny minority (including me) would want it to be even more difficult. The biggest issue is going to be the economy, since I've noticed a lot of people find it a bit too difficult if they don't really know the concepts of supply and demand and the trade between nations.

I just hope they don't remove the economic aspect like some people suggest... The game would become too boring.
 
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Doing Victoria 3 without advanced economic simulation isn't worth doing. Every PDS title has its focus / strong suit:
  • CK: More character-based with a focus on individual attributes, plotting, family tree etc. Allows for good role playing.
  • EU: A pure abstract grand strategy game where you are the spirit of the nation and you are painting the map and guiding it through the centuries. The focus is more "civ-like" and focused on conquest.
  • HOI: Basically a pure war simulation. Obviously has political, diplomatic, economic aspects to it but everything serves the purpose of war.
These focuses also fit the historical era they are set in. So what does that leave for Victoria? A serious political and economic simulation that focuses not on characters, not on map painting, and not on war, but on the internal development of your country in the midst of political and industrial revolution. It absolutely requires an advanced and nuanced economic and political simulation because that would be the meat of the game. Of course there is conquest and diplomacy and all that other stuff but the main focus is more internal than map painting. There is no need to do another EU-type game but just within another setting.

And like it's been discussed to death, this type of economic and political simulation can be really fun and challenging both for the devs to create and for strategy gamers to play, but the market for such a game is also probably smaller. CK = Game of Thrones craze. EU = you can market it a little bit like Civilization. HOI = WW2, enough said. Victoria? There is less demand "among the masses" for a compelling nation builder that is not primarily about war or conquest. So there's a tension between the resources required to create such a nuanced and complex game (while still having it be a good game with good UI etc.) and the market demand that such a game has.

Victoria 3 will probably happen when there are enough people within PDS with the ideas, energy, and time to devote to it, but I'm sure the company and the devs know it will be a daunting task. How do you make it a great game with deep nuanced mechanics while still having it be accessible and marketable to a more wide variety of strategy gamers? Either they dumb it down and lose what makes Victoria a great game, or they won't have the financial logic to do it. I wish there was a market for deep economic and political simulations and maybe Paradox will find a way and there actually is one, but this I think is the big hurdle that Vicky 3 is facing.
 
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I think Victoria III might be the most likely, although they will have a gigantic challenge up because it is a complicated game. Roughly half of the people don't want the difficulty to go down, half of them do and a tiny minority (including me) would want it to be even more difficult. The biggest issue is going to be the economy, since I've noticed a lot of people find it a bit too difficult if they don't really know the concepts of supply and demand and the trade between nations.

I just hope they don't remove the economic aspect like some people suggest... The game would become too boring.

The problem with Vicky 2 isn't that its difficult. Indeed, much of the economic stuff can basically be ignored if you like (especially if you play as the USA). The problem is that the UI is like shooting the player from a cannon at a brick wall.

Improve the UI to at least EUIV standards and you'd have a damn good game.

Edit: And who's suggesting getting rid of the economic sim stuff? I've yet to hear anyone say that.
 
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The biggest problem I have with Vic is the influence system and its effects on the markets which makes it impossible to ignore. Your fun drag my backwater to world power gameplay crashes (along with your economy) into a click-fest influence mini-game mess as soon as you get a top 8 rank. The market system used in Pride of Nations is so much better...
 
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The problem with Vicky 2 isn't that its difficult. Indeed, much of the economic stuff can basically be ignored if you like (especially if you play as the USA). The problem is that the UI is like shooting the player from a cannon at a brick wall.

Improve the UI to at least EUIV standards and you'd have a damn good game.

Edit: And who's suggesting getting rid of the economic sim stuff? I've yet to hear anyone say that.
Seen it said a few times in the Victoria III speculation thread.
 
What happened to Thomas Johansson? After Wiz's coup d'etat in EUIV and Runemaster, I didn't see him involved in anything. It seems he's still working at Paradox... on what though?

I think he could take project lead in a game like Rome II. Maybe that's the next game?
 
What happened to Thomas Johansson? After Wiz's coup d'etat in EUIV and Runemaster, I didn't see him involved in anything. It seems he's still working at Paradox... on what though?
He is VP of Development at Paradox Development Studio.
 
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I hope its Vicky 3 too!

I would also like to see a bit more complexity in the economic and political systems. More commodities, price elasticity and correlations, monetary policies (in addition to expanded fiscal policies). Enough to suit the era and yet not feel too modern.
 
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Back when Vic2 was being developed, one of our veteran forum users joked that in order to maximise sales they should name the game Victoria's Secret 2: An Empire Under the Sun, or something like that. IIRC, it became a bit of a legendary joke and the devs probably remember it. So I would not be surprised if you're right. :D'

Or he's just having the time of his life trolling us.:oops:
No trolling, he's actually making the game - just not the one we're thinking about:

https://forum.paradoxplaza.com/forum/index.php?threads/victorias-secret-dating-game.939864/
 
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I've put hundreds of hours into V2 and thoroughly enjoyed it, and I have no idea how the economy or factories work. I know what to do to make them successful (build liquor factories in wheat provinces, build glass factories in coal provinces, for example), but ask me to explain any of the numbers in the factory, and I could never do it. I know how to building a thriving economy, but I'm doing it like a monkey who has been trained to complete a puzzle by putting certain pieces in certain places, and then he gets a banana as a reward.

So I am really looking forward to V3, but as to how they model the economy...whatever. I don't care. I just want it to be a fun simulation of the era like V2 is, except more and with a better (much better) interface.
 
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Another vote for Vicky 3 here.
 
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from the big 4 (vick,ck,eu,hoi)
victoria 3 ofcourse:

Its the oldest game.
its the only game that has no active dlc development.

It makes sense for the fans and for the business. win win nobrainer imo.
 
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I'm guessing a smaller title similar to EU:Rome (probably not EU:Rome2) then Vic3.

Vic3 will probably either take a long time to develop or will heavily borrow from Vic2.
 
Roma Victoria III

It's an alt reality grand strategy set in a world of Victoria the 3rd in a Roman Empire that never fell!
 
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