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I'm absolutely LOVING these new traditions and ascendancy perks. Not only will they make each and every empire feel more unique and give a general gist of their 'culture', but will make late game more fun. On a side note, I hope some of these more extreme perks take time to fully implement and the process doesn't necessarily have to be smooth and without problem.

Here's a question, though - will some of these perks change the way you can interact with some of the end-game crises? For example, the AI rebellion will not be automatically hostile towards you if your population is entirely synth, or you can actually engage in limited diplomacy with the Unbidden if you have transcended, etc.

Also, I hope that the 'master terraformers' can terraform barren worlds into habitable ones(for a steep price and time, of course), so their perk isn't just '+50% terraforming speed' or something like that, but actually feels powerful and unique.
 
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I'm absolutely LOVING these new traditions and ascendancy perks. Not only will they make each and every empire feel more unique and give a general gist of their 'culture', but will make late game more fun. On a side note, I hope some of these more extreme perks take time to fully implement and the process doesn't necessarily have to be smooth and without problem.

Here's a question, though - will some of these perks change the way you can interact with some of the end-game crises? For example, the AI rebellion will not be automatically hostile towards you if your population is entirely synth, or you can actually engage in limited diplomacy with the Unbidden if you have transcended, etc.

Also, I hope that the 'master terraformers' can terraform barren worlds into habitable ones(for a steep price and time, of course), so their perk isn't just '+50% terraforming speed' or something like that, but actually feels powerful and unique.

The exact details of how going fully synthetic etc will affect endgame crises is something we're still working out. More on that later.

The ascension perks are not just 'click perk to make everyone synthetic', special projects, events etc are involved.
 
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The Synthetic Path focuses on the replacement of biology with machinery. The first level allows you to turn your population partly synthetic through the use of cybernetics, while the second level replaces your biological pops with robots, turning your empire entirely synthetic.
Just wondering, how does this interact with the AI endgame crisis?

Edit:
Ninja'd
 
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The exact details of how going fully synthetic etc will affect endgame crises is something we're still working out. More on that later.

The ascension perks are not just 'click perk to make everyone synthetic', special projects, events etc are involved.

Can I pick a side in AI crisis?
 
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Since becoming synthetic is one of the perks I am wondering if we will still be able to get synthetic race as starting pick in some future expansion?
 
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Wow, this seems really really epic. Thank you guys over there in the cold North for such awesomeness.

I do have a question though, do the top levels of the Endgame ones contain special game mechanics that are different from normal empires?
 
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Others unlock new features, such as the ability to construct new types of space structures (more on in later dev diaries).

Ringworld confirmed?!

I really love the ideas of those ascension perks but we don't know too much about it (events involved, new portraits for race etc...)

I hope EVOLUTION MASTERY evolve your organic body to extremely adaptive thing (like Prethoryn, Tyranids, Zergs...) with organic stuff and evolution/adaptation for only goal. Coz it seems logic that TRANSCENDANCE will transform you into energy beings and SYNTHETIC EVOLUTION would make you robotic. EVOLUTION definitly deserve something cool too!
 
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Wow, this seems really really epic. Thank you guys over there in the cold North for such awesomeness.

I do have a question though, do the top levels of the Endgame ones contain special game mechanics that are different from normal empires?

They contain unique mechanics not otherwise available, yes.
 
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For example, a bonus to border range, or cheaper terraforming. Others unlock new features, such as the ability to construct new types of space structures (more on in later dev diaries).
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We'll be able to build new thingies? Maybe space stations? Entire ringworlds?
Looking forward to it.
 
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Good! I wonder though, if it's al DLC content does that mean we won't see any more ascension perks in the future. I hope that perhaps a few more 2-step endgame huge concepts could be added in the future.
 
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