I'm absolutely LOVING these new traditions and ascendancy perks. Not only will they make each and every empire feel more unique and give a general gist of their 'culture', but will make late game more fun. On a side note, I hope some of these more extreme perks take time to fully implement and the process doesn't necessarily have to be smooth and without problem.
Here's a question, though - will some of these perks change the way you can interact with some of the end-game crises? For example, the AI rebellion will not be automatically hostile towards you if your population is entirely synth, or you can actually engage in limited diplomacy with the Unbidden if you have transcended, etc.
Also, I hope that the 'master terraformers' can terraform barren worlds into habitable ones(for a steep price and time, of course), so their perk isn't just '+50% terraforming speed' or something like that, but actually feels powerful and unique.
Here's a question, though - will some of these perks change the way you can interact with some of the end-game crises? For example, the AI rebellion will not be automatically hostile towards you if your population is entirely synth, or you can actually engage in limited diplomacy with the Unbidden if you have transcended, etc.
Also, I hope that the 'master terraformers' can terraform barren worlds into habitable ones(for a steep price and time, of course), so their perk isn't just '+50% terraforming speed' or something like that, but actually feels powerful and unique.
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