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EU4 - Development Diary - 17th of January 2017

Hello everyone, in today's development diary we’ll go into details about the Age of Absolutism and the Absolutism mechanic. The absolutism mechanic is part of the free patch, while the Age abilities and objectives are part of the expansion.

So, how does the absolutism mechanic now work?

First of all, we’ve removed the Absolute Monarchy government form.

Secondly, administrative efficiency from technology is now 10% from each tech giving it.

Governments now have an “Absolutism” value, which ranges from 0 to 100, and this increases your administrative efficiency with up to 40% and your discipline with up to 5%, and makes foreign cores on you decay 3 times as quick at maximum absolutism.

There is also a maximum value to absolutism a nation can have, which defaults to 65, with legitimacy increasing it up to +20, republics decreasing it by 30, religious unity increasing it by 5, great power by 5, being empire by 5, and several other factors.

Several events and ideas talking about absolutism now affect absolutism either by directly increasing it, or having a yearly increase.

Absolutism is not just a number that ticks up or down like so many others, this is tied into the actions you do as a player.

Doing harsh treatment on rebels, increasing stability and decreasing autonomy in a province each increase absolutism by +1.

Increasing autonomy reduce it by 2, debase currency reduce it by 1, accepting rebel demands reduce it by 10, assigning a seat in parliament by 3 and reducing war exhaustion reduce it by 1.

These numbers will be tweaked during the development, and actions impacting absolutism may be added or removed from this list.

Whats cool for modders is that you can script absolutism impact individually for your age.
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Here is the special things regarding the Age of Absolutism, which lasts from 1620 until 1710.

Rules

Absolutism mechanics are enabled.
English Civil War & Court & Country Disaster, can only happen in this Age.

Objectives
  1. Have 3 Trade Companies
  2. Own and Control at least 3 Universities.
  3. Have 90%+ Absolutism
  4. At least 5 different cultures promoted.
  5. Be Emperor of China
  6. Reach a force-limit of 200 regiments.
  7. Be on victorious side of the religious war.

Abilities
  • 50% shorter unrest impact from changing autonomy (shorter cooldown)
  • +1 Yearly Absolutism
  • 50% cheaper and quicker to change rivals
  • Forts bordering rivals are free to maintain
  • +5% Administrative efficiency
  • Allow Edict “Edict of Abolutism” 10 years less separatism in state.
  • Harsh Treatment 50% cheaper
  • France - 20% extra firedamage
  • Netherlands - 0.2 corruption reduction
  • Sweden - +35% manpower recovery
  • Manchu - +50% Larger Banners
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Next week, we’ll look into the Age of Revolutions.
 
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English Monarchy currently is at -30.
Not sure I agree with this. The Stuart belief in the divine right of kings was a major cause of the Civil War, not to mention the Tudor Henry VIII was also partial to a bit of Absolutism. It was only after this war that the power of the English king was heavily curtailed. But the player is unable to keep the English Monarchy after the disaster ends.
 
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Also, seconding the questions of replacements for the "emperor of China" and "win the religious war" objectives for nations that can't complete them. Especially since the latter is exclusive to players who bought Art of War.
 
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May have been answered in a previous dd, but has it been said if it is possible for modders to script dynamic age transitions, so the start of an age isn't linked to a year but to flags? The years feel too railroady for some of the more fantasy mods, but could work great with dynamic triggers.
 
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This really seems like another nerf to republics and buff to monarchs (on top of the insanely useful disniherit ability in the last expansion). I am really hoping that republics get some more interesting mechanics as well at some point (given that they will probably have a hard time getting lots of absolutism).

Also Prussia can now gets to 120% discipline without picking up any military ideas.

Also also I am guessing that the name of this DLC is going to be leviathan.
I have a feeling republics are going to be really strong during the Age of Revolution.
 
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So we can now make a few guesses as to what the elusive China number mechanic was from the last DD. Seems likely that is a counter for this new Mandate. Oddly enough, in the screens it seems Britain is halfway to having fulfilled the objective though, being either Emperor of China or having atleast 50 Mandate.

But Emperor of China is new aswell. Does it simply refer to the tag that uses the Celestial Empire government type? Or is it something new entirely? The way it seems to be constructed, being an Age objective and all, would suggest that it's a title that is easier to usurp than before. There's a reason it's one of the objectives and the Manchu are one of the nations given a specific bonus for this age. And it looks to be a military bonus aswell, to help them in their conquests.

My guess is that this new Mandate mechanic is a combination of some of the ideas that I and a few others suggested in one of the China threads in the EUIV forum. That means a HRE-like system, with Mandate instead of Imperial Authority, but without China being divided into several independent tags. Mandate either gives bonii or malii depending on its level, or it allows the current emperor to do certain things like in the HRE. Low Mandate would presumably allow other tags in the Chinese tech group to claim the Emperorship, giving unique CB's and so on. I'd guess low Mandate also increases revolt risk and separatism and so on, thus being more likely to cause an implosion. The system then helps one of the tags in the area claim and conquer China so that a new Empire can arise instead of the current situation, where China usually implodes and then either stays imploded or Ming reconquers its cores one bit at a time.

I'm thinking the Banners alluded to here is a unique mechanic exclusive to the Manchu to give them enough manpower to conquer China. The Manchus didn't only have the Eight Banners, but also the Green Standard, which was made up of foreigners (read: Han Chinese) that fought for them. So perhaps the game system is a sort-of inverse of the Condottiere system, where Manchu are able to draw foreign manpower up to a certain size to field in their armies.
 
Not sure I agree with this. The Stuart belief in the divine right of kings was a major cause of the Civil War, not to mention the Tudor Henry VIII was also partial to a bit of Absolutism. It was only after this war that the power of the English king was heavily curtailed. But the player is unable to keep the English Monarchy after the disaster ends.
Meh, you can probably still go pretty high on absolutism if you want to. In the screenshot, they have 52% max absolutism.
It's possible that the parliament might go mad though (in particular, you won't want to assign new seats, also I guess you might have more trouble winning debates. Which is pretty realistic all things considered, given how well that went for the Stuarts.
 
Well, it would seem that the Imperial system of China has been decoupled from the Ming tag, from reading between the lines. Hurray

I also just want to say that I hope that there's some alternative to always trying to max out absolutism. The final period of the game is the era in which our modern conceptions of classical liberalism came into being. States like the US, Switzerland, the Commonwealth, and Venice were designed to specifically foil attempts at forming an absolutist government.

Perhaps only in the final period might there be an option there.
 
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I really hope it's a mechanic, but there is the possibility that he just referred to the liberalism event chain (is it a disaster? Can't remember.)

I'm also hoping liberalism is a new mechanic, it could help with the "The Age of Revolution" having actual A.I revolutions, revolutions rarely happen in my campaigns.
 
Since I am figuring that the number at the bottom is the Mandate number, and there is the goal to "be Emperor of China", I wonder if there will be a "warring states" mechanic to encourage pan-Chinese consolidation from the warlords after the Ming explode?

Or can only the Ming and Qing be emperors?
 
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ages are free feature? ages is just a name, it is empty wihout splendor.
Ages still affect certain events, which disasters can fire, mechanics like crusades and now, absolutism.
 
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Not sure I agree with this. The Stuart belief in the divine right of kings was a major cause of the Civil War, not to mention the Tudor Henry VIII was also partial to a bit of Absolutism. It was only after this war that the power of the English king was heavily curtailed. But the player is unable to keep the English Monarchy after the disaster ends.
It is possible that Constitutional Monarchy (one of the possible outcomes of the Civil War) has an even bigger penalty to Absolutism.
 
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Since republics also get absolutism mechanic, does it mean that republics with high absolutism are more likely to become monarchies?
Or shouldn't high absolutism give penalties to republican tradition?