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Stellaris Dev Diary #59: Megastructures

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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
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The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
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Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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Yes. We're still playing around with the balance of this though.
Hmm, since it seems like you need a separate perk for each, wouldn't it make more sense to limit players to one of each? Especially since the senor array doesn't offer a benefit for having multiples.

EDIT: Also, ringworlds seem to be one of those things that would spiral out of control. Once you have one, making more is much easier.
 
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not to mention the fact that a real dyson sphere would be as luminous as the star it surrounds, as all that heat has to be radiated into space eventually. not that I mind, its just a video game, man! :p
I think it does not need to be radiated in a visible spectrum.
 
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Really? You are all completely convinced by this expansion? Apart from "megastructures" and a CIV tradtion clone, what does it offer?

Let's list the things:
- a welcome rework of ethics and their divergence
- species rights, with lots of potential for different approaches
- the ascension perks (especially those concerning the actual ascension 'paths')
- the civ tradition clone, as you call it, actually seems like a very welcome addition to me (and is completely free, so no need to bash the expansion for that)

Overall, these are some extremely welcome additions as I see them, and will certainly get me to play again, maybe even more than I initially did
 
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@Wiz will there be any additional benefits to building a ringworld other than getting 4 extra planets? Not to be cynical, but It's not much to shake a stick at by the time we could get to using these mega structures.
 
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Meh disapprove of the ringworld requiring the destruction of planets to build. That's really really stupid as I pointed out in the thread about the issue. Taking planets apart is a lot more difficult than actually assembling a ring world.
 
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Yes. We're still playing around with the balance of this though.
well they're all expensive and time consuming to make just one... and there are those "political" issues you vaguely hinted at.

so what of my question about having Ringworlds and Dysion Spheres in the same system? maybe just partial Dysion Spheres to keep the Ringworld habitable?
 
@Wiz first off, I really like this, keep it up with these kinds of updates please! secondly, could we expect other megastructures to be released at a later date (as in with a later patch), because as cool as these are (which is very), more to drool over is always cool
 
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Bit bummed about the ringworld restrictions - I was looking forward to build one around a black hole. :(
 
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Meh disapprove of the ringworld requiring the destruction of planets to build. That's really really stupid as I pointed out in the thread about the issue. Taking planets apart is a lot more difficult than actually assembling a ring world.

the question isn't what difficulty is to do it, but how many ressource i need to do it
 
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
Will this block the discovery of any further anomalies? I always avoid trading data with other empires because that blocks my science ships from scanning anything they have data on, so no more anomalies can be discovered there. If it does, I can see this being something of a "trap" megastructure, in the same way that that trade option is a trap for new players.

Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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If we come across ancient megastructures, will we be able to repair them? I'd love to get the Cybrex ringworld up and running again, maybe even revive the Cybrex themselves.
 
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The sensor structure worries me a bit.

Full
senor coverage of the entire galaxy? Seeing all ship movements and all planets in the galaxy? That will not cause the typical late game lag, it may put the game to a grinding halt. I hope you have factored performance problems into this as well...
 
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