• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.767
150.279
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
utopia_stellaris_launcher_20170202.png

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
2017_02_02_7.png


Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
2017_02_02_2.png


The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
2017_02_02_3.png


Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
2017_02_02_4.png


Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
2017_02_02_1.png


Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
2017_02_02_5.png


Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
2017_02_02_6.png


That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
  • 281
  • 42
  • 2
Reactions:
@Wiz Can you build more than one of any of the mega-structures? I.e. can create multiple Dyson Spheres?

Yes. We're still playing around with the balance of this though.
 
  • 37
  • 13
  • 1
Reactions:
4 sections for Ringworlds? The ringworlds of the Fallen Empire will be remaked to remove the other sections? Because it will be inconsistent that your Ringworld look exactly like them but with only 4 sections.

Fallen Empire ringworlds have 4 habitable sections.
 
  • 29
  • 3
Reactions:
Queeeeestioooooon?

Are Ringworlds and Dyson Spheres tied to graphical culture? Do they change looks based on shipsets like normal habitats? <3 The Science Nexus and Sentry Array in the screenies look Reptilian so I'm wondering if it's all of the megastructures or just those ^^

Yes.
 
  • 35
  • 20
Reactions:
@Wiz Will we be able to repair damaged ringworlds that we can sometimes find in the galacy?

Not in current build so can't promise it 100% but very likely.
 
  • 32
  • 6
Reactions:
My question is exactly about this. Fallen Empires ringworlds have 8 sections. Normally with 4 or 7 sections destroyed. But by the dev diary, your brand new, exatctly looking ringworld have only 4 sections. I got from Wiz reply that they will remake the Fallen Empire ones to be consistent with the player ringworld.

The ringworlds you build are exactly like the current non ruined FE ones: 4 habitable and some non habitable (but not ruined) sections. The latter come along with the former.
 
  • 22
  • 5
Reactions:
I love the idea of a true Ringworld but have to point out that Niven's Ringworld that actually circles the star has a habitable surface area of 3 million earths. Your version isn't on anything like that scale so it can't be encircling the star. It's "only" a supersized space habitat.

This may come as a bit of a shock but: Stellaris is not and will never be a completely realistic game.

EDIT: Quoted wrong post. Fixed.
 
Last edited:
  • 51
  • 7
  • 3
Reactions:
While a valid point and something and something many people don't think about, I don't see why this is a counter argument against adding trade mechanics or Military Megastructures?

(Thoose are 2 things I'd like to see in the game sometime in the future)

Agh, I quoted the wrong post. Let me fix.
 
  • 15
Reactions:
True. The lack of a military superstructure is surprising. I would love to have Death Stars/Black Fortress/Crucible/Halo Array things.

The focus for Banks/Utopia is ethics/government/population/empire customization. We want to focus on one part of the game at a time, and superweapons doesn't fall in under that. It's something I definitely want to add in the future though.
 
  • 35
  • 21
  • 1
Reactions:
Now after reflecting a bit, I have a very minor tidbit.

I don't like the name "Dyson Shell" - it specifically refers to Freeman Dyson, someone who should have no relevance for non-human civs. I'd like for the structure to use a more neutral name like " Star Shell" or something.

Unless you know something I don't, I think the vast majority of Stellaris players are humans.
 
  • 67
  • 7
  • 5
Reactions:
I like the idea, but I worry that the way it's tied to the ascention perks will make it unlikely that we'll see any more buildable Megastructures in future DLC (as they would require 2 DLC).

We've already solved this issue in the past by having some features unlockable by multiple expansions. EU4 has several such features (like privateers).
 
  • 18
  • 5
Reactions:
Odd that the sphere doesn't require using the local planets as construction material whereas the ring does, presumably it would require just as much mass if not more, even if it is way thinner. I suppose it makes sense for balance and all, but it could use a better lore reasoning.

Ringworld consuming planets is meant to explain why the tiles have resources, basically.

(Also, a system with a ringworld + planets can have issues with visuals)
 
Last edited:
  • 17
  • 16
Reactions:
@Wiz AI related question:

Will AI empires take advantage of the features of this new DLC - building megastructures, xenophobe empires telling aliens to leave or eating them, ascending, etc. - or will it be like Leviathans where the AI doesn't hunt leviathans to reap the treasures they guard nor take advantage of enclaves at all (at least I'm assuming they don't based on what I've heard)? Maybe AI empires don't hunt leviathans so single player games don't make players feel like they got less bang for the bucks they spent on Leviathans from missing out on seeing leviathans, but you could still have event popups for when an empire defeats/interacts with leviathans. Claiming leviathan treasures provide a clear advantage, so does proper interaction with enclaves; Stellaris would be more exciting if the AI could do it too.

And speaking of leviathans, does the sensor array reveal where leviathans and enclaves are if you have both content DLCs (if it does, a situation log entry to track them would be nice to make them easy to find enclaves and leviathans)?

P.S. One content update I'd really like to see is espionage, and perhaps events that make other empires like you more and more (so it's easier to invite them to your federation for example, or perhaps you could change their ruling ethics without liberation wars). Being able to mess with your enemies or butter up your allies frequently (meaning outside of war or strictly trading and having certain policies) could really spice up the mid game.

AI will make full use of new features.
 
  • 11
  • 2
Reactions:
Come on Paraodox, tell us about what you're putting in the game for free! This stuff is cool and all, but I want to know what's going to be 1.5 Banks! Stuff I can know I can actually use!
So far, most of the dev dairies have only been about the Utopia DLC.

If you want to read about Banks, may I suggest starting here, here and here?
 
  • 20
  • 8
Reactions:
[...]Now let see what the modders can do with this.[...]
I play "Dyson Sphere Swarm", in collect mode, followed by "Supercomputerized Planet". With my last action, I play Collossus class military vessel hull.
Can you imagine how fun this is when you sit on *both sides*? :D
 
Maybe I'm wrong, but I think GAGA above was alluding to larger ships, coming soon, to a Stellaris game near you...
No, I was rather poking fun at the point because I was mostly a modder before joining Pdox QA.
This has nothing to do with 1.5 content (or the likes). Just a private statement as a modder, not a Pdox official.