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Stellaris Dev Diary #59: Megastructures

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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
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The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
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Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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@Wiz If I discover an abandoned Dyson Sphere, is there any chance I will discover a beloved starship chief engineer from a previous generation suspended in a jury-rigged teleportation machine aboard a derelict ship crashed on its surface?
 
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The original creator of the ringworld concept did write a book on this topic, and they said the constant heat of the sun would destroy the habitable spaces on ringworlds, hence a need for some sort of panel system going around the sun to temporarily block off light. He even added that these mini-rings could include solar panels which could beam collected energy to the ringworld using lasers to increase energy output.

Well, a lot of life on Earth depends on the day-night cycle. I am not saying there isn't life that could live it in, but even so.

And yeah, I guess the heat would also be an issue? Depending on the distance from the sun and such. With with this level of technology, I guess a shield that blocks the heat isn't unthinkable. Could even make a day-night cycle with advanced enough shields I guess.
But traditional ringworlds have shade panels.

EDIT: Found another nice ringworld picture.
Thanks! I'm not read up on ringworld lore, so I was curious as to why they were needed :) .
 
@Wiz AI related question:

Will AI empires take advantage of the features of this new DLC - building megastructures, xenophobe empires telling aliens to leave or eating them, ascending, etc. - or will it be like Leviathans where the AI doesn't hunt leviathans to reap the treasures they guard nor take advantage of enclaves at all (at least I'm assuming they don't based on what I've heard)? Maybe AI empires don't hunt leviathans so single player games don't make players feel like they got less bang for the bucks they spent on Leviathans from missing out on seeing leviathans, but you could still have event popups for when an empire defeats/interacts with leviathans. Claiming leviathan treasures provide a clear advantage, so does proper interaction with enclaves; Stellaris would be more exciting if the AI could do it too.

And speaking of leviathans, does the sensor array reveal where leviathans and enclaves are if you have both content DLCs (if it does, a situation log entry to track them would be nice to make them easy to find enclaves and leviathans)?

P.S. One content update I'd really like to see is espionage, and perhaps events that make other empires like you more and more (so it's easier to invite them to your federation for example, or perhaps you could change their ruling ethics without liberation wars). Being able to mess with your enemies or butter up your allies frequently (meaning outside of war or strictly trading and having certain policies) could really spice up the mid game.
 
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Before they announced anything, I was kind of unsure on how I felt about the idea of mega-structures, but I like what I see for the most part!
I am curious what happens to colonized planets in a system when a ring world or Dyson sphere are constructed. I hope that you just outright can't build them in already inhabited systems... it'd make more sense and help balance these things on top of the already very high prerequisites and upfront costs.
 
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I am curious what happens to colonized planets in a system when a ring world or Dyson sphere are constructed. I hope that you just outright can't build them in already inhabited systems... it'd make more sense and help balance these things on top of the already very high prerequisites and upfront costs.

I guess it depends on many factors. For instance they say that the Dyson sphere will froze any planet in the system. As the tesaser video suggests, if your empire went down the route of machine ascension this would not hurt your synth pop to much (and probably just the opposite).
 
I guess it depends on many factors. For instance they say that the Dyson sphere will froze any planet in the system. As the tesaser video suggests, if your empire went down the route of machine ascension this would not hurt your synth pop to much (and probably just the opposite).

Actually, that's a good point.
I forgot these are tied to the ascension paths... or at least I think that's what it said in the DD

There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.

Though it's tough luck for any non tech species that might then go to war with them- since you would get nothing out of what were once habitable systems. Still- cool mechanic. Just worries me because of how the Cravers in Endless Space worked- literally killed systems and made them useless.
 
So the question here concerning ringworld seems to be this one: Are we getting new background and tile art for those ones? Or are we keeping the tropical one for the moment?
 
Destroy each planet in turn so that they form asteroid fields rather than single entities. Makes things much easier.
Why not just blow up a sun then? Much easier than blowing up a planet. You severely underestimate how difficult blowing up a planet would really be. We're talking borderline impossible. We haven't even been able to pierce the crust yet. You'd need to blast your way though enormous amounts of rock to get to the core and even then you would need unfathomably much power to actually overcome the gravity and blast the planet apart, and even then unless you used even more force it'd all very soon start collapsing back into a roughly planet like shape.

Mining all the materials to build a car is also difficult than building the car yet people still do it.
Eh no not even close, not if you include designing the car. And this is a whole different level, I would go as far as to say that destroying a planet is basically impossible. The only way I can think of is blowing up the star it circles and letting the supernova tear the planet apart. And even then you may just end up scorching it's surface depending on the size of the star and the distance of the planet.

Mining all the materials to build a car is also difficult than building the car yet people still do it.
It'd take much less resources to tear planets apart than to just use your resources to build a ringworld directly. Atleast, useable resources. If you tear a planet apart most stuff you'll get will be pretty much useless (most of the earth is iron, and this is not Victoria 2 iron is pretty much outdated as a building material) You're much better of fusing hydrogen to carbon and creating hydrocarbon (plastic if you will) materials to build your ringworld. All you need is the by far most common element in the universe and energy. Not to mention harvesting hydrogen from gas giants is actually feasible.

Also you wouldn't build the structure of the ringworld to be solid, instead it would have massive amounts of empty space inside of it. Think like the bones of a bird, light and strong.
 
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Come on Paraodox, tell us about what you're putting in the game for free! This stuff is cool and all, but I want to know what's going to be 1.5 Banks! Stuff I can know I can actually use!
So far, most of the dev dairies have only been about the Utopia DLC.
 
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Come on Paraodox, tell us about what you're putting in the game for free! This stuff is cool and all, but I want to know what's going to be 1.5 Banks! Stuff I can know I can actually use!
So far, most of the dev dairies have only been about the Utopia DLC.
No that haven't. There's been lots of Banks stuff in the diaries. We knew about ethics, traditions, factions, species rights....
 
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Why not just blow up a sun then? Much easier than blowing up a planet. You severely underestimate how difficult blowing up a planet would really be.

And yet if you do not blow up the planets they will pose a rather big safety risk and come crashing down onto the ring once the mass of the ring disrupts the gravitational forces in the system.
 
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@Wiz AI related question:

Will AI empires take advantage of the features of this new DLC - building megastructures, xenophobe empires telling aliens to leave or eating them, ascending, etc. - or will it be like Leviathans where the AI doesn't hunt leviathans to reap the treasures they guard nor take advantage of enclaves at all (at least I'm assuming they don't based on what I've heard)? Maybe AI empires don't hunt leviathans so single player games don't make players feel like they got less bang for the bucks they spent on Leviathans from missing out on seeing leviathans, but you could still have event popups for when an empire defeats/interacts with leviathans. Claiming leviathan treasures provide a clear advantage, so does proper interaction with enclaves; Stellaris would be more exciting if the AI could do it too.

And speaking of leviathans, does the sensor array reveal where leviathans and enclaves are if you have both content DLCs (if it does, a situation log entry to track them would be nice to make them easy to find enclaves and leviathans)?

P.S. One content update I'd really like to see is espionage, and perhaps events that make other empires like you more and more (so it's easier to invite them to your federation for example, or perhaps you could change their ruling ethics without liberation wars). Being able to mess with your enemies or butter up your allies frequently (meaning outside of war or strictly trading and having certain policies) could really spice up the mid game.

AI will make full use of new features.
 
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