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Stellaris Dev Diary #59: Megastructures

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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
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The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
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Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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Let's list the things:
- a welcome rework of ethics and their divergence
- species rights, with lots of potential for different approaches
- the ascension perks (especially those concerning the actual ascension 'paths')
- the civ tradition clone, as you call it, actually seems like a very welcome addition to me (and is completely free, so no need to bash the expansion for that)

Overall, these are some extremely welcome additions as I see them, and will certainly get me to play again, maybe even more than I initially did

Also:
- orbital habitats
- faction rework, with more variety and better ways to interact with them, including changing ethics (I think part of the free patch)

I too expect that this will get me to play again, since it seems like it'll flesh out game play a fair amount.
 
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Let's list the things:
- a welcome rework of ethics and their divergence
- species rights, with lots of potential for different approaches
- the ascension perks (especially those concerning the actual ascension 'paths')
- the civ tradition clone, as you call it, actually seems like a very welcome addition to me (and is completely free, so no need to bash the expansion for that)

Overall, these are some extremely welcome additions as I see them, and will certainly get me to play again, maybe even more than I initially did

But as you said, the species rights, ascension perks, and some other features are included in the free patch? Why should one pay 20€/$, 50% of the initial price, for the rest? None of these features seem to be really allowing for many replays, apart from the CIV-like traditions. And megastructures? Come on, once you built them in your first game, it will always be the same.. Where are the "real" mechanics? Like trade and a real economy e.g.?

Paradox is a company, not a cult.
 
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Maybe something like the shipyards of Kuat from Star Wars? Possibly as a megastrucutre replacement of a spaceport? Regardless, I would like that as wellView attachment 237344
Yeah, Star Wars has so much weird and wonderful lore to draw inspiration from :) .

As a side note, I love the idea of shipyards and maybe even repair yards as separate stations, at the very least for cruiser and battleship class ships. It seems appropriate that Battleships, especially, should require some extra effort to be able to build, especially in great numbers. Would at the very least be an interesting idea for a mod, code and modding tools permitting :) .
 
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Meh disapprove of the ringworld requiring the destruction of planets to build. That's really really stupid as I pointed out in the thread about the issue. Taking planets apart is a lot more difficult than actually assembling a ring world.
Mining all the materials to build a car is also difficult than building the car yet people still do it.
 
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Will this block the discovery of any further anomalies? I always avoid trading data with other empires because that blocks my science ships from scanning anything they have data on, so no more anomalies can be discovered there. If it does, I can see this being something of a "trap" megastructure, in the same way that that trade option is a trap for new players.

Sensor only give you high level info, it doesn't give you the scan.
 
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Meh disapprove of the ringworld requiring the destruction of planets to build. That's really really stupid as I pointed out in the thread about the issue. Taking planets apart is a lot more difficult than actually assembling a ring world.

Destroy each planet in turn so that they form asteroid fields rather than single entities. Makes things much easier.
 
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But as you said, the species rights, ascension perks, and some other features are included in the free patch? Why should one pay 20€/$, 50% of the initial price, for the rest? None of these features seem to be really allowing for many replays, apart from the CIV-like traditions. And megastructures? Come on, once you built them in your first game, it will always be the same.. Where are the "real" mechanics? Like trade and a real economy e.g.?

Paradox is a company, not a cult.

So you would be more happy if you would pay for all the free features...
Easy solution for you, once the patch and DLC come out revert your game back to before Banks and only update it once you bought Utopia.
 
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Hm... At what stage of a game Science Nexus will be normally possible to build?
I have an impression that this Megastructures is something is something you bold after endgame crisis/war in the Heaven. But this is a moment then you have researched all tech except for repeatable=Nexus will be almost useless...
Good point, however there are several projects that require a lot of science. Could be useful if you're trying to gene mod everybody. Maybe more projects will be added, like for ascension perks.
 
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But as you said, the species rights, ascension perks, and some other features are included in the free patch? Why should one pay 20€/$, 50% of the initial price, for the rest? None of these features seem to be really allowing for many replays, apart from the CIV-like traditions. And megastructures? Come on, once you built them in your first game, it will always be the same.. Where are the "real" mechanics? Like trade and a real economy e.g.?

Paradox is a company, not a cult.
Ascension perks are not in the patch, but part of the DLC. Traditions are in the patch.
 
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Like that Dyson spheres aren't just bigger ringworlds
 
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This expansion is going to be rad. Keep up the good work.

But as you said, the species rights, ascension perks, and some other features are included in the free patch? Why should one pay 20€/$, 50% of the initial price, for the rest? None of these features seem to be really allowing for many replays, apart from the CIV-like traditions. And megastructures? Come on, once you built them in your first game, it will always be the same.. Where are the "real" mechanics? Like trade and a real economy e.g.?

Paradox is a company, not a cult.

This is the nature of modern gaming, and it bugs me when people say "I haven't got a finished product!". Ten years ago Stellaris would have remained (largely) an unfinished product with maybe an expansion or two if proved successful and loads of features that were not well refined. It would be a great game nonetheless, but relegated to the category of cult classic rather than the boom it is today. Instead you get a constantly evolving product where every fifty to eighty hours of playtime a large update and expansion change your experience. I'd rather not pay that much for a DLC ($15 was pushing it for Leviathans) but at the same time you have to pay for this kind of service: a company devoting an entire division of their professional labor to refining and improving your gameplay experience. As someone in the business world, I can tell you first hand this kind of quality is expensive for a company and it is a marvel it exists.
 
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If we come across ancient megastructures, will we be able to repair them? I'd love to get the Cybrex ringworld up and running again, maybe even revive the Cybrex themselves.

Damaged versions of these that can be repaired would be great as the reward for finding precursor home worlds.

I wouldn't be surprised if "ruined" Ringworlds from Cybrix homeworld or the Materialist Fallen Empires' secondary system will be classified "incomplete" structures, with an awakened FE repairing(finishing) them.
 
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As a non-native english speaker I'm not sure to really understand the words "The Shroud", could anyone explain me what does these words are teasing ?
Thanks !
A shroud is a fancy word for something that covers something else; a "shroud of darkness" would mean "darkness that makes it very hard to see".

The term appears to being used to give a mysterious or sinister feel to whatever it describes, but without any more information, we don't know what it is. Probably related to Psionics, though.
 
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