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Stellaris Dev Diary #59: Megastructures

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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
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The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
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Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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so if you build a sphere in a system that has occupied worlds, those worlds will freeze and die?
I think you'd have to add modules too.
 
Will the megastructures look different based on the species that builds them?
 
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Will megastructures require multiple construction ships to build?
If not I think they should.

Also, for the dyson sphere. Will the type of star it's built around affect the amount of energy it produces?
Again, if not I think it should.
 
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I love the idea of a true Ringworld but have to point out that Niven's Ringworld that actually circles the star has a habitable surface area of 3 million earths. Your version isn't on anything like that scale so it can't be encircling the star. It's "only" a supersized space habitat.
Well if you're not dumb enough to build it in the habitable zone of the solar system but instead add a sun roof (or shield) you can make it much much smaller than that and still encircle a star. Whatever Wiz may say Stellaris' ringworlds are more realistic than Niven's not less so.
 
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There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.

So we need an Ascension Perk to unlock each of these. Will taking one perk lock out one of the others (similar to the "Species Endgame") and how likely is it for an empire (player or AI) to be able to build different ones or potentially four of them all of them?

It seems like it would be difficult to take all 4 paths completely and build them all. I know there's no hard limit so far to Traditions. Though, an empire getting every single Tradition seems odd to me (of course with a long enough game I suppose it's possible) and just a way for everyone to end up the same in the end.
 
So we need an Ascension Perk to unlock each of these. Will taking one perk lock out one of the others (similar to the "Species Endgame") and how likely is it for an empire (player or AI) to be able to build different ones or potentially four of them all of them?

It seems like it would be difficult to take all 4 paths completely and build them all. I know there's no hard limit so far to Traditions. Though, an empire getting every single Tradition seems odd to me (of course with a long enough game I suppose it's possible) and just a way for everyone to end up the same in the end.
Remember that Perks can also be unlocked as event chain rewards.
 
I don't know if it's been answered but is it one type of megastructure per empire? Can I build multiple ringworlds and dyson spheres?
 
So we need an Ascension Perk to unlock each of these. Will taking one perk lock out one of the others (similar to the "Species Endgame") and how likely is it for an empire (player or AI) to be able to build different ones or potentially four of them all of them?

It seems like it would be difficult to take all 4 paths completely and build them all. I know there's no hard limit so far to Traditions. Though, an empire getting every single Tradition seems odd to me (of course with a long enough game I suppose it's possible) and just a way for everyone to end up the same in the end.

As an addendum to my previous post I want to make it clear that I'm *Supporting* having restrictions on the amount of Traditions an empire can grab. Granted there are restrictions on Ascension Perks already since there are about 20 and only 8 slots. Getting off topic here I think so my apologies.
 
Why does everyone keep saying Traditions are lifted from Civ? It's not like they're radically different from the Ideas used by Europa Universalis. I mean, yes, Civ has also used a similar system, at least in Civ V and BE (no idea about VI), but Civilization hardly has a monopoly on the concept.

To be fair, it's very similar, both in the way it looks and in the way it operates. You have the same layout of rows and columns, and each tradition is a small tree with a similar number of policies to unlock in each. Policies become more expensive as you aquire them, and also as you expand, opening up alternative strategies in the early game which would otherwise be a race to colonize.

Not that I think it matters, mind you. I'm happy if Stellaris wants to use a system that has proven to work well. And with Civ using CBs now, they're hardly in a position to complain. :D
 
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Because ideagroups are such a great idea to begin with... I would rather see a system where your civ gets better at the things it actually does.
I mean, presumably you're gonna pick idea groups related to that. Like, I understand what you're saying: You want a more simulationist approach rather than a gamist one. But I don't think that idea groups are inherently illogical as you imply.
 
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No, I wouldn't be happy ofc. But I think this games potential is being wasted. I can see that those features are a good addition to the game. But some of them should have been part of it from start, similar to most 4x games. Things paradox is good at, like the forementioned trade and economic simulation, complex diplomacy and interesting warfare are still missing, thats why I am not satisfied.

But other 4Xs don't have other features. Resources are limited for every dev out there, they just shift them differently.

Distilling sales in drops is also a commercial strategy. Why pay for it once you can do it several times!
6 months in addition to development before distributing the game, and it would have had much more depth from the start.
Personally I was close to paid a little more for the games at the start and did not have to wait with an average game for 5 patches and 2 paid additions.

Sure, in a fairy world were budgets can be stretched indefinitely and commercial deadlines do not exist.
 
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