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Stellaris Dev Diary #59: Megastructures

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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
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The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
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Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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Absolutely amazing. Just one question, do inhabitable worlds turned frozen by the dyson sphere remain habitable or do they become uninhabitable?
My guess would be that they turn into uncolonisable frozen worlds - so any primitive species in the system will go extinct due to the ice age you caused.
 
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As a non-native english speaker I'm not sure to really understand the words "The Shroud", could anyone explain me what does these words are teasing ?
Thanks !
It is basically just a name (literaly a shroud is something, often some textile, which covers something).

In the context of Stellaris it is probably a reference to a higher realm which only psionic species can see and interact with. Possibly the home of the Unbidden.
 
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Can we build these in inhabited systems ? Say, for example, if I conquer a star system from those pesky molluscs and none of the planets are inhabitable to my species....
 
This all looks amazing and I WILL be getting this expansion, HOWEVER... please tell Me you've sorted out the late game lag?... the sensor array will not be useable past 2400 as the lag has already hit.. and vision of the whole galaxy will make it a ton worse lol.
 
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Interesting. Really like the Dyson Sphere/Sensor graphics though.

Although I'm more thrilled for the improvements of factions and addition of Traditions. They are stuff that will be interesting throughout the game while these feels more like some spectacular end game stuff, you will do once every few games (for a starter you need to go for those specific Ascension Perks. However definitely something that should have been added to Stellaris at some stage.

Hope this does not become like Eu4 Canals though. End game stuff that's not really worth it and that only are constructed at the stage when the game is so "won" already that they serve no purpose. Hope that experience will help you designing these.
 
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But as you said, the species rights, ascension perks, and some other features are included in the free patch? Why should one pay 20€/$, 50% of the initial price, for the rest? None of these features seem to be really allowing for many replays, apart from the CIV-like traditions. And megastructures? Come on, once you built them in your first game, it will always be the same.. Where are the "real" mechanics? Like trade and a real economy e.g.?

Paradox is a company, not a cult.

But that is precisely why paradox is such an amazing developer!
The expansion is mostly flavor, not actual mechanics, because what new mechanics are are improvements to the base game. And in PDS' (paradox development studio) view, that is something you paid for when you bought the game! The expansion is there with extra flavor and icing on the proverbial cake, and serves to support this active development of the game.
As such, in a way you are paying for all these features, by allowing them to make these features. However, you are free to not pay for the expansion, and you'll still get most of the features!
This system allows not only for longer active development of the games ( I mean, look at EU4 for instance, more than 2 years and counting), but also for much more community input. many of the features in the upcoming expansion + patch are much demanded by the fans.

So yes, the expansion is measly in comparison the entire package, but why is that a bad thing? In no way are you required to buy it.
 
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Queeeeestioooooon?

Are Ringworlds and Dyson Spheres tied to graphical culture? Do they change looks based on shipsets like normal habitats? <3 The Science Nexus and Sentry Array in the screenies look Reptilian so I'm wondering if it's all of the megastructures or just those ^^
 
So you would be more happy if you would pay for all the free features...
Easy solution for you, once the patch and DLC come out revert your game back to before Banks and only update it once you bought Utopia.

Ascension perks are not in the patch, but part of the DLC. Traditions are in the patch.


No, I wouldn't be happy ofc. But I think this games potential is being wasted. I can see that those features are a good addition to the game. But some of them should have been part of it from start, similar to most 4x games. Things paradox is good at, like the forementioned trade and economic simulation, complex diplomacy and interesting warfare are still missing, thats why I am not satisfied.
 
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Will Dyson Sphere energy production depend on what type of star you build them around?

(Imagine having a really good star for your Dyson Sphere, but it's in a system with one of you planets... or owned by a bordering nation!)
 
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A Ringworld around every star in a huge Ring galaxy for maximum ring!
I appreciate that the addition of Dyson Spheres and the Synthetics ascension will allow you to literally play out the origin story of the Therians from AT-43.

(Posthumanity decides to fend off entropy by converting everything into dyson spheres, occasionally invades primitives that obstruct this)
 
This is the nature of modern gaming, and it bugs me when people say "I haven't got a finished product!". Ten years ago Stellaris would have remained (largely) an unfinished product with maybe an expansion or two if proved successful and loads of features that were not well refined. It would be a great game nonetheless, but relegated to the category of cult classic rather than the boom it is today. Instead you get a constantly evolving product where every fifty to eighty hours of playtime a large update and expansion change your experience. I'd rather not pay that much for a DLC ($15 was pushing it for Leviathans) but at the same time you have to pay for this kind of service: a company devoting an entire division of their professional labor to refining and improving your gameplay experience. As someone in the business world, I can tell you first hand this kind of quality is expensive for a company and it is a marvel it exists.

Distilling sales in drops is also a commercial strategy. Why pay for it once you can do it several times!
6 months in addition to development before distributing the game, and it would have had much more depth from the start.
Personally I was close to paid a little more for the games at the start and did not have to wait with an average game for 5 patches and 2 paid additions.
 
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Queeeeestioooooon?

Are Ringworlds and Dyson Spheres tied to graphical culture? Do they change looks based on shipsets like normal habitats? <3 The Science Nexus and Sentry Array in the screenies look Reptilian so I'm wondering if it's all of the megastructures or just those ^^

Yes.
 
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I like nearly all of this but I think we leaped ahead a bit and jumped to mega structures. I would have preferred we start with planetary rings and moderate size structures first - things more realistically within our grasp during the game's normal time frame. Or added planetary destruction first as its easier and more likely to destroy a planet than build a Dyson Sphere!

Also, I know they're saying these will be hard to build but I want to emphasize how difficult these should be. It should be quite a challenge and rare to complete. Four years just for the frame of a Dyson Sphere seems way to short.
 
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