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Stellaris Dev Diary #59: Megastructures

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Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to cover the headline feature of the Utopia Expansion that we announced mere hours ago: Megastructures.

Megastructures (Paid Feature)
Have you ever looked at a Fallen Empire's Ringworld and thought 'I want to build one of those?'. Well, so have we, and in the Utopia expansion you will be able to do so. Megastructures are massive multi-stage construction projects that require an enormous investment of resources and time but offer quite spectacular pay-offs. There are four Megastructures that you can build: The Ringworld, the Dyson Sphere, the Sentry Array and the Science Nexus. In order to build a Megastructure you will need to unlock a number of advanced technologies and pick the appropriate Ascension Perk. This will unlock the ability for your construction ship to build a Megastructure Construction Site in an appropriate location. The Construction Site alone is a project that takes a large amount of resources and takes several years to complete.
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Once you have built the Construction Site for a Megastructure, you will be able to upgrade it to the first construction stage for a Megastructure. For the Ringworld and Dyson Sphere, this is an initial frame that provides no benefit, while the Science Nexus and Sentry Array gets a partially completed structure that provides some of the benefit of the finished version. From here, you can upgrade the unfinished Megastructure to the next stage(s) by investing more time and resources. For the Dyson Sphere, Science Nexus and Sentry Array, you upgrade one stage at a time, with increasing benefits from each finished stage until you have the completed Megastructure. The Ringworld Frame has four segments that can all be upgraded into finished Ringworld Sections simultaneously.
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The four different Megastructures work as follows:

Ringworld: Can only be built around a planet-rich star in your borders and, once finished, provides four maximum size 100% habitable planets. The Ringworld construction project will consume all planets in the system to be used as building materials. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Dyson Sphere: Can only be built around a star in your borders and provides a huge amount of energy each month, with the amount increasing for each stage of the Dyson Sphere completed. Once completed, the Dyson Sphere will cool down the system, turning most planets there into frozen worlds. Cannot be built around Black Holes, Pulsars or Neutron Stars.
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Science Nexus: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and provides a huge amount of science each month, with the amount increasing for each stage of the Science Nexus completed.
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Sentry Array: Can be built around any non-inhabitable non-moon non-asteroid planet (similar to Habitats) and functions as a sensor station, providing sensor range in a radius that grows for each stage of the Sentry Array completed. Once fully finished, it will give complete sensor view of the entire galaxy.
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Building a Megastructure is hardly a subtle affair, and once an empire starts construction on such a project, all other empires that have communications with them will be notified about the start, progression and completion of such a project. As monumental undertakings involving the resources of a whole empire, these projects can also have unintended political and diplomatic consequenses. Also, much like the Ringworlds already in the game, you are not the first civilization to conceive of the idea of Megastructures, and you may encounter ancient, ruined Megastructures while exploring.
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That's all for today! Next week we'll be talking about yet another feature of the Utopia expansion: Psionic Transcendance and The Shroud.
 
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Or some type of counter-bombardment at all...

While I agree (trust me I would love to fit ground tiles with a weapon building to better protect space station shipyards) this does allow you to consolidate and protect a system around a central point. Each section of the ring having a space station and then positioning several defense+ stations.
 
+Wiz question for you if you see this

Will a fallen empire wake up if a player's civilization or another civilization starts building a ringworld

I read the thing about the dyson sphere but I'm just going to ask this, can people live in the dyson sphere

This expansion looks good I can't wait for it, just patiently waiting for the expansion
 
Maybe something like the shipyards of Kuat from Star Wars? Possibly as a mega structure replacement of a spaceport? Regardless, I would like that as wellView attachment 237344

while i would Totally love to see this in id like to wait till we have an actual proper trade system in as well so we can specialize these from being construction yards to dedicated hyper trade ports as well, tbh can see a lot of uses for rings even military defenses for worlds , kinda like turning an entire world into a military fortress
 
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I love the idea of a true Ringworld but have to point out that Niven's Ringworld that actually circles the star has a habitable surface area of 3 million earths. Your version isn't on anything like that scale so it can't be encircling the star. It's "only" a supersized space habitat.
Would you really want a planet that has 48 million buildable squares? :eek:
 
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I love the idea of a true Ringworld but have to point out that Niven's Ringworld that actually circles the star has a habitable surface area of 3 million earths. Your version isn't on anything like that scale so it can't be encircling the star. It's "only" a supersized space habitat.

This may come as a bit of a shock but: Stellaris is not and will never be a completely realistic game.

EDIT: Quoted wrong post. Fixed.
 
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If a planet in a system has a unique resource and its eaten for a ringworld, am I to assume that resource will appear on a section?

----

Also can we build a ringworld in an already colonized system and if so, will this cause mass unhappiness / kill everyone or just displace the pops?
 
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So Banks is now the Utopia addon?

Or is Banks the free patch accompanying the addon?

I`m a little confused
 
Can one system have ringworld and Dyson sphere at the same time? ie I build ringworld and then Dyson sphere

Perhaps~ But If you did that your gaia ring world sections would become artic sections. Ooo, that seems like an interesting combo for a xenophobe artic race if it does work... Free terraforming. *chuckle*
 
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Can one system have ringworld and Dyson sphere at the same time? ie I build ringworld and then Dyson sphere
part of me hopes so, even if you have to leave the Dysion Sphere unfinished to prevent killing the Ringworld's POPs.
 
This may come as a bit of a shock but: Stellaris is not and will never be a completely realistic game.
While a valid point and something and something many people don't think about, I don't see why this is a counter argument against adding trade mechanics or Military Megastructures?

(Thoose are 2 things I'd like to see in the game sometime in the future)
 
While a valid point and something and something many people don't think about, I don't see why this is a counter argument against adding trade mechanics or Military Megastructures?

(Thoose are 2 things I'd like to see in the game sometime in the future)

Agh, I quoted the wrong post. Let me fix.
 
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True. The lack of a military superstructure is surprising. I would love to have Death Stars/Black Fortress/Crucible/Halo Array things.

The focus for Banks/Utopia is ethics/government/population/empire customization. We want to focus on one part of the game at a time, and superweapons doesn't fall in under that. It's something I definitely want to add in the future though.
 
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I... already want to build a ringworld around a blackhole. I am a bad fan. :(
 
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