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EU4 - Development Diary - 14th of February 2017

Hello everyone and welcome to another development diary for Europa Universalis IV.

Today we’ll take a deep look at two new mechanics that are present when you play the Ashikaga Shogunate in next expansion, and also how the setup have changed.

Now you may wonder, where is Japan? Well, at the start of the game, there is no unified nation of Japan, and instead we have a Shogunate with Daimyo vassals.

If Ashikaga loses Kyoto, then they lose the Shogunate, and the Daimyo that conquers it, becomes the new Shogun.

Any nation that is a Daimyo, but is no longer a subject to the Shogun, will become an Independent Daimyo, a government form, that allows you to become an Empire.

Japan can be formed if you are the Shogun, and have at least 25 cities, or there are no daimyos left. A Daimyo can also form Japan if they are independent and there is no other daimyos around.

The first feature is mechanics tied to the Shogunate government form.

Each daimyo at peace reduces stability cost at 2% each to a maximum of 20% cheaper, and 0.1 yearly legitimacy up to a maximum of +1 yearly legitimacy.

There is a yearly prestige impact ranging from -1 to +1 depending on how isolated daimyos are compared to the Shogunate. We’ll talk more about isolationism when we discuss the Shintoism mechanics.

The Shogunate government itself lost the bonus to diplomatic relations, and instead gained a bonus diplomat. However, Daimyos no longer cost diplomatic upkeep.

Shogunates also have 3 abilities they can use from the government screen, for a mere cost of 20 legitimacy.

  • Sword Hunt - reduces manpower and force-limits of all Daimyo subjects, while increasing the Shogun's manpower and force-limit.
  • Sankin Kotai – Reduced diplomatic relation slots of all Daimyo subjects by 1 and increases Shogun's diplomatic reputation by 3.
  • Forcibly expel Ronin – Lower all subject's liberty desire by 5%
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Secondly, there are also five new subject interactions for a Shogunate to use on their Daimyo Vassals, all who require them to have a liberty desire of less than 50%.

  • Force Seppuku - Current ruler in Daimyo dies, They will not start a war for the next ruler. (AI only) Can be done if the ruler have started a war with another daimyo. Shogun gains 5 x new rulers monarch power.
  • “Return Land” - On Daimyos that have an independent nation’s cores, force them to return that core.
  • Contribute to Capital - Gain 1 development in your capital, they lose 2 development in their lands. Can be done if they have more than 33% development of the Shogunate lands.
  • Conscript General- The Daimyo’s highest-pip general will be transferred to the overlord for +30 Liberty Desire. Blocked for heir and monarch generals.
  • Force isolation up/down - towards shogunate, increases LD by 25%.
eu4_17.png



Stay tuned for next week, when we’ll talk about how the tributary system will work...
 
It would be interesting if there was some sort of Emperor mechanic similar to that of the Holy See. Good behavior, loyalty, and piety to Shintoism would allow you to ask for benefits that could help tip the balance against other Daimyos.

The most Daimyo interacted with the Imperial Court during this period was by subsidizing them (as the Court was destitute for much of the time) and getting appointed court titles in return. Sometimes the Imperial Court helped broker truces, like the one Nobunaga Oda and Sakihisa Konoe brokered for the Otomo and Shimazu.
 
Is there any chance the Shogun could create new daimyo? Get a subject, force them to change religion and culture, then force them into the Daimyo government form?

Seems an awfully roundabout way when the Shogunate would have realistically just appointed one of their retainers or vassals to govern that land.
 
Ohhh my, a Shinto rework... will Confucian also get some new goodies?
Well, they accidentally clicked on Qing's religious tab on the Dev MP stream, and there appeared to be some sort of mechanic there involving a slider and a button or two. They obviously clicked off of it immediately, seeing as it's not been revealed yet, but you can still see it in the footage.
 
while I get why people are worried about the ability to drain development from Dymio to the Shogun's capital, remember that this can only be done if the Dymio has more development then the Shogun and has less then 50% LD, and will likely also come with cool-down timers and LD penalties.
 
while I get why people are worried about the ability to drain development from Dymio to the Shogun's capital, remember that this can only be done if the Dymio has more development then the Shogun and has less then 50% LD, and will likely also come with cool-down timers and LD penalties.
Plus Japan has up to 30 or so different nations building up development, so it's quickly goingto get richer than it is at the start.
 
Will any of the Daimyo get their own national ideas?
I would certainly hope so. Though the Daimyo Ideas fulfill their purpose, having a large swathe of nations right next to each other with the exact same ideas makes the region as a whole a bit stale after a couple playthroughs. That being said, there is no reason they can't also just add to it in subsequent patches. Grand Historian's suggestions are a good place for PDX to start. One other question I have in regards to ideas, is what does Ashikaga start with? Daimyo ideas?

Also, it would be nice to know of any decision/event changes to Japan, the Shogun, and various Daimyo. There are some implemented in 1.19 and prior that aren't very good or fun, and I am sure they will be addressed, but additional details would be nice.

Lastly, some updated Japanese gfx would be nice :) Hopefully the Daimyo/Shogun/Japanese Proper get some unique units in the pack. I am truly interested to see the unit models expanded upon. Even modding Asian nations is difficult right now due to the lack of Asian...ish unit models available.
 
Forcibly expel Ronin – Lower all subject's liberty desire by 5%
I'd change this to 10% to make it as powerful as the other actions.
 
Still no Ikko Ikki or Iga/Kõga? :( thats fine, i still get to play one of my favorite medieval faction in japan (ashikaga shogunate) ;)

Well, there's Kii.
 
I would certainly hope so. Though the Daimyo Ideas fulfill their purpose, having a large swathe of nations right next to each other with the exact same ideas makes the region as a whole a bit stale after a couple playthroughs. That being said, there is no reason they can't also just add to it in subsequent patches. Grand Historian's suggestions are a good place for PDX to start. One other question I have in regards to ideas, is what does Ashikaga start with? Daimyo ideas?

They get Daimyo ideas. You can see it in one of Johan's twitter pictures.

Lastly, some updated Japanese gfx would be nice :) Hopefully the Daimyo/Shogun/Japanese Proper get some unique units in the pack. I am truly interested to see the unit models expanded upon. Even modding Asian nations is difficult right now due to the lack of Asian...ish unit models available.

This, please. At the least the Japanese units could get updated.
 
I get it, the Asian region was in dire need of changes and these so far all look good.

However, for those players who have no interest playing in Asia, either because reasons or having already played several times there, what will the new update and DLC bring to players who traditionally play in any of the other continents ?

Are there any major new mechanics apart from enlightenment that will impact all players and not just in Asia ?

Wow, 17 disagreed and not one comment as to why...
 
Wow, 17 disagreed and not one comment as to why...
Someone listed all the other things that the DLC/patch will add, so I am guessing those are the reasons.
 
I don't think development draining will really be a problem. Two reasons:

1. Taking 2 development from a 20 development province and putting 1 development into a 40 development province is likely a net gain in the sense that it's far more expensive to develop the 40 dev province.

2. How many Daimyos were there at the start of the game? That's however many capitals with a development discount, that many monarch point incomes with surpluses to spend on development - if Japan keeps a decent number of Daimyos it will have uber development by the end of the game. Wouldn't surprise me if they put this in as a means to limit it.
 
Seppuku! Sounds fun, but way too much like El Dorado Aztec stuff. I also think that instead of monarch points, it should give prestige which would make a lot more sense. I also think that expel Ronin is too weak and contribute to capital should not destroy development.
 
It's a drain, since it costs 2 in vassal and gives 1 to capital. (2-1) < 2. At least where i come from ^^

They are generating their own monarch points and can redevelop their land on their own. Net gain for the Shogun.