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Well...there goes my Xenophilic Cybernetic Hive.

But man...the new government construction system looks simply great! :D a great addition

I've wanted to create Mars from 'A Miracle of Science'. Its a hive mind, but all of its members are individuals. Not sure how I could model it here.

TvTropes said:
Mars, however, works differently from most in that all members are their own individuals. They relay information to each other, and there is a distinct unified "Mars" meta-personality that can take possession when appropriate, but all information is not immediately shared; the hive mind is divided in two, like the hemispheres of the brain
 
@Wiz Will the Immortal Hive Mind Consciousness have random leader traits like other starting leaders, or something special?

I really hope it's something special. The 'leadership' of a hive mind is the collective consciousness of the whole species, not some distinctive entity who tells everyone else what to do. I hate it when sci-fi undermines the 'hive mind' aspect by introducing a Borg Queen or whatever with an individual personality. Hive minds don't need a chain of command. There are similar issues with governors, scientists and so on in a hive mind - really, no one individual member of the species is going to be that significant. An individual scientist would be like one neuron in the whole brain.

Similarly, when we make diplomatic contact with a hive mind as a non-hive mind, the face on the other end should be a random drone that changes from time to time, not some fixed character. Diplomacy between hive minds may be different, as they might be able to perceive each other directly.

I've wanted to create Mars from 'A Miracle of Science'. Its a hive mind, but all of its members are individuals. Not sure how I could model it here.

Oh yeah, this is one of my favourite fictional collectives. It's a soft hive mind though, which is a more difficult concept to get across in Stellaris. It might make more sense for something like this to emerge through Ascension (essentially what has happened in A Miracle of Science - the Martians are still humans, just with a ton of cybernetic upgrades that have turned them collectively into something more).

A 'hard' hive mind, where the members have evolved to be fully integrated into the hive and can't survive independently (like ants), makes more sense as a basic starting setup.
 
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Is it just me or is the "Syncretic Evolution" civic absolutly terrible? It's a one-off civic that, at most, provides a tiny boost to minerals and food production early on in the game through their subservient, strong species working them. It's not even that much of a bonus since it replaces your main-species pops, instead of adding additional pops to your start. Maybe gives a better way to deal with the decadent species start. But those advantages will be pretty much null and void by the time you have conquered some other species anyway. So it will be pretty much useless in late-game and it's questionable how more beneficial it is in early game, compared to other civics.
 
Is it just me or is the "Syncretic Evolution" civic absolutly terrible? It's a one-off civic that, at most, provides a tiny boost to minerals and food production early on in the game through their subservient, strong species working them. It's not even that much of a bonus since it replaces your main-species pops, instead of adding additional pops to your start. Maybe gives a better way to deal with the decadent species start. But those advantages will be pretty much null and void by the time you have conquered some other species anyway. So it will be pretty much useless in late-game and it's questionable how more beneficial it is in early game, compared to other civics.
Yes I was pretty underwhelmed with the robot version aswell, especially considering how cheap it is the reform your whole goverment. How can as you said slight bonuses to minerals and food compete with having a easily swapable trait that affects your whole empire? Its really SAD because its so cool for roleplaying. Please WIZ!

PS: this is all based on first impressions and might be very inaccurate.
 
The Hive has no concept of good or evil, just following the nature of the Hive and its Master.
Firstly I'd say a Hive Mind can be more than one way, as it is supposedly sentient. While processing might be the natural solution it should be able to choose to do differently through the active effort of mercy (so displacement).

Even if The Mind does not feel compassion or acknowledge any morals in the act, there'll still be the diplomatic value in restraint. The option would be nice.
 
In the current game the Advanced version of Direct Democracy (materialist democracy) is Subconscious Consensus:
This government is an advanced form of materialistic democracy, where citizens are required by law to carry an implant which enables them to instantly cast their vote during referendums.

It sounds like it's close to a hive mind but people retain a degree of individuality, I would guess that is close to what the Synthetic ascension path would allow.
 
Oh ye of little faith. We already have the next two big expansions planned out in broad strokes.

Titans, dreadnoughts, planet destruction / super weapons, armies and war/fleet rework, is my bet on the next dlc.
I base that on ''The journet ahead'' devdiary and the most common stellaris community desires.

Huehuehue.
 
Is it just me or is the "Syncretic Evolution" civic absolutly terrible? It's a one-off civic that, at most, provides a tiny boost to minerals and food production early on in the game through their subservient, strong species working them. It's not even that much of a bonus since it replaces your main-species pops, instead of adding additional pops to your start. Maybe gives a better way to deal with the decadent species start. But those advantages will be pretty much null and void by the time you have conquered some other species anyway. So it will be pretty much useless in late-game and it's questionable how more beneficial it is in early game, compared to other civics.
It does indeed feel like a very brief bonus with long term negatives. If it has some sort of loyalty unmatchable through just uplifting another species, then it might have some justification. Still feels like hamstringing yourself.

Maybe it'd be better if Mechanists or Syncretic Evolutionists were given the opportunity to research a mid/late-game tech unlocking another civic to replace their loss?

Oh, and the Mechanists sound far worse from the description. Real pops replaced by early robots? Robots can be research pretty early anyhow. Maybe they'd be immune to AI revolution perhaps? Definitely seems weak without something, but I suppose it's still fine for a RP choice.

Then again, perhaps the Civic itself has good bonuses. Then you are only sacrificing the ability to pick 2 other ones.
 
Release it finally!

I usually wait for polish and first content update to buy stuff. Considering that I want to buy Stellaris since Christmas I was quite patient in the past, i guess. :D

PS: Why does quotes and smilies didn't work in that forum anymore? I didn't change anything on my computer and even disabled Adblock for this forum.
 
It does indeed feel like a very brief bonus with long term negatives. If it has some sort of loyalty unmatchable through just uplifting another species, then it might have some justification. Still feels like hamstringing yourself.

Maybe it'd be better if Mechanists or Syncretic Evolutionists were given the opportunity to research a mid/late-game tech unlocking another civic to replace their loss?

Oh, and the Mechanists sound far worse from the description. Real pops replaced by early robots? Robots can be research pretty early anyhow. Maybe they'd be immune to AI revolution perhaps? Definitely seems weak without something, but I suppose it's still fine for a RP choice.

Then again, perhaps the Civic itself has good bonuses. Then you are only sacrificing the ability to pick 2 other ones.
Do consider though, that both pops will grow independently of each other, so your growth rate will basically be doubled.
 
So, since non-hivemind pops can't survive in a hive mind empire and vice versa, does this count as purging?
Especially, does it count as purging when the hivemind pops die in my non-hivemind empire?

If not, would it be possible for me to gene-mod an offending population to be hiveminded, just to get rid of them without diplomatic maluses?

Or do I just get evil points for that idea?
 
I noticed that all the civics shown have a listen cost of 1; will there be any differently-costed civics? Either a very beneficial 2-cost civic, or maybe a terrible -1 cost civic like 'Bureaucratic Distopia', that gives penalties but allows you to pick an additional beneficial civic?
 
You still have the base growth rate though, and twice as many pops growing simultaneously.
I guess. Still pretty miniscule difference, which is matched by obtaining any new planet or pop by migration.
I noticed that all the civics shown have a listen cost of 1; will there be any differently-costed civics? Either a very beneficial 2-cost civic, or maybe a terrible -1 cost civic like 'Bureaucratic Distopia', that gives penalties but allows you to pick an additional beneficial civic?
I doubt it, but seeing as they are doing it like this then that should be possible in a mod at least.