• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Awesome update! Still, I need a civic list. Need it! I really do hope that civics and species traits are flavourful and distinct enough to make us able to emulate all our favourite sci-fi empires, even if we cannot roleplay peaceful hiveminds. Also, remember: Service guarantees citizenship!
 
I guess. Still pretty miniscule difference, which is matched by obtaining any new planet or pop by migration.

I would argue that +100% growth speed for your planets is a bit more than a "miniscule" difference...
 
I just noticed that in he third screenshot, the government reform one, two civics are selected, and it still says there's one civic point left. So there's apparently some way of getting extra civics during the course of the game.

EDIT: Oh. Wiz already explicitly mentioned that. And that is why I shouldn't post before the coffee kicks in.
 
Last edited:
I just noticed that in he third screenshot, the government reform one, two civics are selected, and it still says there's one civic point left. So there's apparently some way of getting extra civics during the course of the game.

On empire creation, you can choose two Civics, with a third able to be unlocked later through research.
 
I would argue that +100% growth speed for your planets is a bit more than a "miniscule" difference...
Then you are overestimating the base growth. It is nowhere near 100%. Ever tried a multispecies empire?

Say an empire had 5 pops of different species, would they then grow to two of each at nearly the same pace as 5 normal pops growing to 6?

I'm not even sure they don't share the base growth, I know there is some formula that distributes growth. When you have a mixed pop world and take away the xeno's right to breed growth increases substantially.
 
Then you are overestimating the base growth. It is nowhere near 100%. Ever tried a multispecies empire?

Say an empire had 5 pops of different species, would they then grow to two of each at nearly the same pace as 5 normal pops growing to 6?

I'm not even sure they don't share the base growth, I know there is some formula that distributes growth. When you have a mixed pop world and take away the xeno's right to breed growth increases substantially.
Could be the case, but I recall playing multispecies empires, and having all of my planets fill up waaaay faster than normal.
 
Could be the case, but I recall playing multispecies empires, and having all of my planets fill up waaaay faster than normal.
Probably due to migration. I don't know if multi-species growth rates add up to 100% or higher but they're definitely split.
 
@Wiz Do species that are part of a Syncretic Evolution require both parts in a planet in order to receive the civic bonuses?
I can see how the single pop in a newly formed colony would miss the other. :(
Or maybe not?
 
Probably due to migration. I don't know if multi-species growth rates add up to 100% or higher but they're definitely split.
Either that, or it's possible I had a LOT of food. I could have sworn pops had a base growth rate of 1 progress per month though, and everything else just added to that.
 
This is meant to be one of the key differences and primary drawbacks of being a Hive Mind, so it's going to stay, sorry. You can of course mod it away.

I hope to be able to create my galaxia civilization from the 2nd foundation of assimov (hive minded / pacific), it will seem that it is always excluded
 
I hope to be able to create my galaxia civilization from the 2nd foundation of assimov (hive minded / pacific), it will seem that it is always excluded
Just go psionic ascension, that's basically the same thing as what galaxia was.
 
I really hope that the genetic ascendancy path allows us to create entire new species...
 
Just go psionic ascension, that's basically the same thing as what galaxia was.

not at all. The gaiens are absolutely not spiritualists (I, we, it). It is a HM xenophilic and peaceful species. Re-read the passage on the relations between gaia and solaria and you will see that they are looking at genetic modification.
The hive spirit here seems only destructive of the other species when they could very well assimilate them (in story by a common food, in the games by the genetic moddification)
 
Last edited:
From a playthrough/RPG system, having the population die off doesn't make sense. Since you have diplomacy, you are capable of communicating with other species, that means, that you could have designated agents as supervisors to make this population operate as an inefficient population (40-60% malus for not being in sync with the hive). Unless as an empire you don't let them reproduce or deliver food to their district, or they cannot eat the food you grow essentially means genocide and there should be an diplomatic relationship hit every time you do that.