Has the electoral system been changed at all?
From the little bit shown off during the last stream no, but the build isn't final.
Has the electoral system been changed at all?
Has the electoral system been changed at all?
Actually, from what I've gathere so far, you can essentially shift government ethics howeveryou want, with the click of a button every x0 years and a nominal influence cost.The way to shift the ethos of your empire is to strengthen these ethos themed factions and one of the best ways of doing that is to appoint a leader from that faction.
Actually, from what I've gathere so far, you can essentially shift government ethics howeveryou want, with the click of a button every x0 years and a nominal influence cost.
Strengthening factions (ie. by electing leaders of that faction) only changes how happy your populace is with the change you instantly implemented.
And in review it appears to only require 20% support from your population for the option to embrace that faction and shift your ethos to open as an option
This is an information I personally didn't have. This already invalidates what I said, since 20% ethos support is a non-trivial amount.
I was previously under the assumption you could just 'switch to' (in multiple steps, since each only modifies +-1 ethos point) any existing faction (from which you would supposedly have +-all in a late-game pluralistic empire). If you prior have to give them a certain degree of influence, that's all the limitation the system needs to avoid absurd 'We're now Xenophobe!' 'What now?' situations.
Not every Ethos is guaranteed equal representation, though.See, I looked at 20% and had the opposite impression. 8 ethos would seem to break down to 12.5% attraction, assuming nothing that modifies them leaves them equally spread out. What we've been told modifies that attraction has been very vague, having enslaved xenos on world increases the attractiveness of xenophope, having peaceful aliens on world increases the attractiveness of xenophile, your populace being purged on another world increases xenophobe, being enslaved increases the attractiveness of egalitarian in the enslaved populations, and of course influence can be spent to promote one ethos via party and electing a president increases the attractiveness of an ethos 'significantly.'
I saw that and said "just 7.5% and then time... that seems pretty easy, barely a barrier at all." But maybe I'm wrong and you're right. I hope so since an ethics shift feels like it should be hard. It feels like it should be a barrier to a completely different style of play, that at most you do it once a game to shift from an early game strategy to an end game strategy.
Are there any plans for a synthetic equivalent through that ascension path? A networked machine consciousness would be rad.
So? What?
By the virtue of having non-Hive Mind pop dying in Hive Mind civlization and vice verse. You are forcing a one-dimension solution to a problem that has different way of solving the same problem. IE forcing you to go biological gene modifying route as opposite to using cybernetic or Psi or whatever else to make possible non-Hive Mind pop integrating into Hive Mind Civilization.
See the problem? Only one solution when there are at least 2 other feasible alternative already in-game!
Is there a Roman Empire type of Government? With an Emperor and a Senate and/or constitutional monarchys? You know, best of both worlds etc.
I saw that and said "just 7.5% and then time... that seems pretty easy, barely a barrier at all." But maybe I'm wrong and you're right. I hope so since an ethics shift feels like it should be hard. It feels like it should be a barrier to a completely different style of play, that at most you do it once a game to shift from an early game strategy to an end game strategy.
If they're religious, then they're Evangelizing Zealots.---Third thing is that fanatical purifiers are limited to militarists. I find they already get enough militaristic buffs through fanatical purifiers civic itself. Also I found that spiritualists also would be great fanatical purifiers even the word "fanatical" holds a religous connotation.
I religion where only the creature made by god after his image deserve to exist in the galaxy!
or
"Blood for the blood god!" anyone?
If they're religious, then they're Evangelizing Zealots.
Fanatic Purifiers are a very specific thing in Stellaris.
Exactly. Take the Xenomorphs from the Alien series, or the "Bugs" from Starship Troopers, for example. They're all pretty clearly "Hive Minds," with a "Fanatic Purifier" type ethos.
Thank God for mods, I guess. *shrug*