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Has the electoral system been changed at all?

Sort of. It looks like every candidate is going to represent an ethos themed faction now, instead of just having an agenda and some bonuses. A supremecist candidate to represent xenophobes was presented as an option. The way to shift the ethos of your empire is to strengthen these ethos themed factions and one of the best ways of doing that is to appoint a leader from that faction.
 
The way to shift the ethos of your empire is to strengthen these ethos themed factions and one of the best ways of doing that is to appoint a leader from that faction.
Actually, from what I've gathere so far, you can essentially shift government ethics howeveryou want, with the click of a button every x0 years and a nominal influence cost.

Strengthening factions (ie. by electing leaders of that faction) only changes how happy your populace is with the change you instantly implemented.
 
Actually, from what I've gathere so far, you can essentially shift government ethics howeveryou want, with the click of a button every x0 years and a nominal influence cost.

Strengthening factions (ie. by electing leaders of that faction) only changes how happy your populace is with the change you instantly implemented.

Yeah, that is also a way to do it, so a poor article choice on my part. And in review it appears to only require 20% support from your population for the option to embrace that faction and shift your ethos to open as an option, so it's probably not difficult to accomplish just by making choices that encourage the game's organic ethos shifts.

However, electing a leader of a given ethos faction is said to significantly increase the political clout and attractiveness of a given ethic in the "Government, Civics and Hivemind" article. And since an election has to happen, and populations are going to become singular representatives of ethics, it's still well worth mentioning as a change in the election mechanics.
 
And in review it appears to only require 20% support from your population for the option to embrace that faction and shift your ethos to open as an option

This is an information I personally didn't have. This already invalidates what I said, since 20% ethos support is a non-trivial amount.
I was previously under the assumption you could just 'switch to' (in multiple steps, since each only modifies +-1 ethos point) any existing faction (from which you would supposedly have +-all in a late-game pluralistic empire). If you prior have to give them a certain degree of influence, that's all the limitation the system needs to avoid absurd 'We're now Xenophobe!' 'What now?' situations.
 
I can't play Stellaris anymore... it all seems to bareboned with all these things coming in Utopia...
 
This is an information I personally didn't have. This already invalidates what I said, since 20% ethos support is a non-trivial amount.
I was previously under the assumption you could just 'switch to' (in multiple steps, since each only modifies +-1 ethos point) any existing faction (from which you would supposedly have +-all in a late-game pluralistic empire). If you prior have to give them a certain degree of influence, that's all the limitation the system needs to avoid absurd 'We're now Xenophobe!' 'What now?' situations.

See, I looked at 20% and had the opposite impression. 8 ethos would seem to break down to 12.5% attraction, assuming nothing that modifies them leaves them equally spread out. What we've been told modifies that attraction has been very vague, having enslaved xenos on world increases the attractiveness of xenophope, having peaceful aliens on world increases the attractiveness of xenophile, your populace being purged on another world increases xenophobe, being enslaved increases the attractiveness of egalitarian in the enslaved populations, and of course influence can be spent to promote one ethos via party and electing a president increases the attractiveness of an ethos 'significantly.'

I saw that and said "just 7.5% and then time... that seems pretty easy, barely a barrier at all." But maybe I'm wrong and you're right. I hope so since an ethics shift feels like it should be hard. It feels like it should be a barrier to a completely different style of play, that at most you do it once a game to shift from an early game strategy to an end game strategy.
 
See, I looked at 20% and had the opposite impression. 8 ethos would seem to break down to 12.5% attraction, assuming nothing that modifies them leaves them equally spread out. What we've been told modifies that attraction has been very vague, having enslaved xenos on world increases the attractiveness of xenophope, having peaceful aliens on world increases the attractiveness of xenophile, your populace being purged on another world increases xenophobe, being enslaved increases the attractiveness of egalitarian in the enslaved populations, and of course influence can be spent to promote one ethos via party and electing a president increases the attractiveness of an ethos 'significantly.'

I saw that and said "just 7.5% and then time... that seems pretty easy, barely a barrier at all." But maybe I'm wrong and you're right. I hope so since an ethics shift feels like it should be hard. It feels like it should be a barrier to a completely different style of play, that at most you do it once a game to shift from an early game strategy to an end game strategy.
Not every Ethos is guaranteed equal representation, though.

To start with, your core Ethos will have much higher latent attraction, especially if one is Fanatic- and the attraction modifiers for things aren't going to be even either, they're cumulative.
 
First of all I want to say that I am realy looking forward to the update and utopia dlc and will buy it at asap.
It holds great content which was desperatly needed and with each new dev diary I was more convinced that this update/dlc is the best thing that can happen to the game and with the next big dlc which we can assume will overhaul the combat and wars in general I am full of hope that stellaris realy can become the best single player space experience off our time.

So I am alreardy hyped for the dlc and update and I am definitly not a "nay" sayer and I dont want to make this awesome update/dlc bad for you. Its great!

But I have to come up with some points witch I found a bit sad to read as I do not fully understand the decision making behind it.


---First of all that the hive minds are 100% biological. They are following more or less the "Bugs" shematic from "Starship troopers" (We even got the symbol of the federation for the citizens service civic which is awesome btw).

I mean someone posted that stellaris couldnt coverup all possible variations of species in all of sci-fi.
But cybernetic hive minds didnt realy are a rare thing in sci-fi to be honest. (Borg,Geth etc etc)

They are not just very famous but also very liked by many players so I did not fully undestand the decision making here.


Are there any plans for a synthetic equivalent through that ascension path? A networked machine consciousness would be rad.

So? What?

By the virtue of having non-Hive Mind pop dying in Hive Mind civlization and vice verse. You are forcing a one-dimension solution to a problem that has different way of solving the same problem. IE forcing you to go biological gene modifying route as opposite to using cybernetic or Psi or whatever else to make possible non-Hive Mind pop integrating into Hive Mind Civilization.

See the problem? Only one solution when there are at least 2 other feasible alternative already in-game!

My last hope is that we can get a cybernetic acension perk which allows us to transform our non hive mind empire into a hive mind. But as in all off the explantions about hive minds there was not a single mentioning off "other ways to become a hive mind" the chanes for such thing in the cybernetic ascension path (which will be released next week) go against 0% percent.



---The next thing is that non hive minds in hive mind empires cant be displaced instead of being killed.

I completely understand that this is the very point which makes the difference between Non HM and HM empires. But killing them off? And process them into soylent green?

Being a hive mind doesnt make you automatically a genocidal bloodthirsty Overmind.
Maybe you just want more living space, or you want to integrate your non hive mind vassal into your empire.
(Would be a bit odd if vassals would integrated into your empire just to being eaten up as we can assume that the complementation of the genetic ascension path is nothing what is to be achieved in the early/mid game.)

I highly suggest that hive minds should be allowed to use the displacement option to get rid of non hive mind pops.
Also it makes more sense from a diplomatical standpoint.
And it would allow us to RP more with HM-empires.





---Last thing is more like a hope then a critic ; D

Is there a Roman Empire type of Government? With an Emperor and a Senate and/or constitutional monarchys? You know, best of both worlds etc.

I just hope that the good old "Monarchy" isent lost in the process completely as it is not a chooseable authority for itself ; (.
A kingdom in the end still holds a bit of different feeling as an empire.
And I also hope for many "best of both worlds" possibilitys.




In the end there are mods at least and I hope such things arent to hard to mod.
Even if I would find it sad that I cant play with Borgs or Geths for achievments.
 
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I saw that and said "just 7.5% and then time... that seems pretty easy, barely a barrier at all." But maybe I'm wrong and you're right. I hope so since an ethics shift feels like it should be hard. It feels like it should be a barrier to a completely different style of play, that at most you do it once a game to shift from an early game strategy to an end game strategy.

I think that most of the problem from ethics shifts will come from the aftermath of pressing the button, not from prerequisites. It does piss off every other faction, and if you go from having a large part of your pops in happy factions to only a small part it'll mess with unrest and production across the board. Of course if you spend significant amounts of time laying the groundwork, building xenophobe faction popularity and reducing xenophile faction popularity the transition will be painless, just updating the government's morals to match the citizen's.
 
---Third thing is that fanatical purifiers are limited to militarists. I find they already get enough militaristic buffs through fanatical purifiers civic itself. Also I found that spiritualists also would be great fanatical purifiers even the word "fanatical" holds a religous connotation.

I religion where only the creature made by god after his image deserve to exist in the galaxy!
or
"Blood for the blood god!" anyone?
If they're religious, then they're Evangelizing Zealots.

Fanatic Purifiers are a very specific thing in Stellaris.
 
If they're religious, then they're Evangelizing Zealots.

Fanatic Purifiers are a very specific thing in Stellaris.

I dont want this filthy alien to worship the one true god. The savior of OUR species.
And the one true god doenst want to be worshipped by this filthy piece of xeno scum aswell.
The psionic waves of their prayers are as dirty as their genetic code.

Though I get your point.
 
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can the hive mind ruler have a different portrait than the drones?
 
Cant wait for the expansion. Looks really good.

Suggestion for another area to focus on after Utopia. I feel like adding some espionage to the game would make the empire to empire interactions more exciting. Maybe add a spy ship that is used to do sabotage missions or stealing research or infiltrate other empire's governments to monitor their ship movement when they wont give you access via trade deals. That would be a good place to start espionage, in my opinion.

That said, keep up the good work on an awesome game Paradox!
 
As an extra bit of flavor to fanatical purifiers, it would be funny if all communiques from other empires were replaced with stuff like *hiss hiss* *growl* and the like to indicate that they don't have translators for alien languages :p

looking forward to the update!
 
Exactly. Take the Xenomorphs from the Alien series, or the "Bugs" from Starship Troopers, for example. They're all pretty clearly "Hive Minds," with a "Fanatic Purifier" type ethos.

Thank God for mods, I guess. *shrug*

The Xenomorphs are a step above animals in terms of intelligence, and I don't think it was ever established that they have a "hive mind."