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I think they actually kinda went the other way at the very top. You had 2 M1A2s, or 2 T-72BUs, or 2 Leopard 2A5s, and if you lost those you were in deep trouble.

But then you had all the Apaches and T-80 variants which were still very powerful and very widely available. It made all the weaker units useless, so you had 200 units to choose from but only 20 of those really were worth it for the most part. I hope that doesn't happen.

Fortunately, things should be a little closer together than they were in WRD, just by the nature of the systems. The closest we'll get to an old-style superheavy is the Tiger II, and even that can't do delightful WRD superheavy things like killing your tanks while driving backwards at 50 KPH.

That's what I'm hoping for. Can a Tiger 2 even go in reverse? ;)
 
I think Eugen is doing most of the heavy lifting seeing as this game is similar to their past games, and the UI is basically a modded version of Wargame's. And finally we will move away from the 1 superheavy + smoke mortar micro meta to a more medium tank focused meta. Wonder how air support is going to factor into this when your P47 won't be like the Su-27M of old and can't scratch a Panther from the front.
 
Considering aa guns had a very low kill rate (their biggest impact was harming the accuracy of attacks), air strikes should be a lot safer for the planes involved, vs RD where it was very easy to lose a plane.
 
Yeah, airstrikes will probably be a lot less deadly. More reliable but less powerful. AA will be there to make them shaken and reducing accuracy, thus protecting your dudes.
 
Given the number of times aircraft simply missed (for any number of reasons) I can see aircraft coming in large formations that will miss more of the time.

Maneuver crits for German heavy armour (Panther and Tigers) should be extremely heavy.
 
Eugen are designing the game, paradox are selling it. Just like with Focus before with wargame and Ubisoft with RUSE and Atari with Act of War.

Ultimately Eugen are an independent developer who move to different publishers based on the fit of their products with the publisher and the strength of the relationship.

In answer to the op question, most of the things you ask about are primarily down to Eugen.
 
2. Pay 2 Win. A thing new to Paradox maybe but not to Eugen, seeing as their 2 last DLC's, Israel, and Yugo & Finland are outright pay 2 win.

You had to be kidding. Eugen DLC policy was close to perfect during WarGame franchise. First, many tweaks were FLC, especially in European Escalation. Second - while their DLC may be considered "P2W", they are at last what it should be - a usefull but not essential thing to enjoy a game. In RD some 'old' national arsenals were expanded without any demand of payment, and Eugen didnt really have to do this.


On game development, i dont trust Eugen at all, yet have plenty of good experience with Paradox Interactive, which has given great titles like Hearts of Iron and Stellaris.

Stellaris is a game with it's own problems, especialy after vanilla their was a huge backlash on forum becouse of many things not working as intended. Granted, things got progressively improved, but for most maior improvements outside of obvious bugs and some game tweaks you are about to PAY.

Personally this just looks like Eugen is drowning, and is trying to drag a co-sailor with him down into the abyss. Not a joyride i will be signing up for. But i wish the rest of you a really big good luck.

LOL, what? Wargame is a cult classic of its own, arguably with better legacy than World in Conflict. Even failed experiments - like navy combat f.e., are the results of devs trying to do a NEW stuff instead of keeping the same formula all the time. And how exacly Paradox may suffer from that? They published already few games with arguable quality and they are still here.
 
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Eugen are designing the game, paradox are selling it. Just like with Focus before with wargame and Ubisoft with RUSE and Atari with Act of War.

Ultimately Eugen are an independent developer who move to different publishers based on the fit of their products with the publisher and the strength of the relationship.

In answer to the op question, most of the things you ask about are primarily down to Eugen.

So paradox dont work (with Eugen) at this game?! :( thats sad.
 
Second - while their DLC may be considered "P2W", they are at last what it should be - a usefull but not essential thing to enjoy a game.

Not really. The DLCs introduced stuff that leads to a not fun gameplay. The DLC business felt rushed and left the game in a not so shiny state.
In the end, even if it was not eugen will, they are P2W.

Who knows, maybe eugen has learned something and the devs will handle this matter better with SD.

If you read the list of announced gameplay features, it is evident that they understand the shortcomings of wargame. Personally I would have preferred a fictional setting with no IRL constraints but, hey, will see.
 
Why i'm asking this is because i'd like to know who to ask questions related to the game development.
2. Pay 2 Win. A thing new to Paradox maybe but not to Eugen, seeing as their 2 last DLC's, Israel, and Yugo & Finland are outright pay 2 win.

P2W? Seriously
I just want to ask you a single question: what's your play time for WRD?
 
Anything that moves planes away from the instant magic problem-solving status it had in the wargames is very welcome indeed.
That's super true, i play mostly EE now, because if i make breakthrough enemy couldn't just airspam it.
P2W? Seriously
I just want to ask you a single question: what's your play time for WRD?
My playtime for WRD is 700 hrs and i do agree that it became ptw.
 
I am wondering whether eugen just rented the engine to paradox and this might be a different team within eugen systems or within paradox.
 

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You consider play time a metric for balance understanding, not me. I mean, look at the FM mod, they even removed a coalition because it was too broken.
we are still talking about whether the game is p2w, right? balancing itself a whole different issue.
how can we possibly maintain historical accuracy while not being imbalanced.
I'm not saying EUGEN is doing a good job on balancing, but P2W is just false.