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Off-map might be better then on map. People who use logistic decks may be unhappy.

I'm very excited for this game.
 
That's true. It's why in the east the British were stopped by 88's and 20 Tigers, and in the west (with engagement ranges often less than 500 meters) the Americans could be stopped by 20 men with enough Panzerfaust/shreck ammunition until the circling Thunderbolt's figured out where they were.
""20" Tigers" i think the combat stress is getting over your head.
 
They already confirmed that the big guns will be off map but smaller guns will be on map so probably all SPGs and maybe the 10.5cm guns

Good. I want my surrendering Germans to actually go and see my 'autoloading 25 Pounder Artillery'!

Yes there were more than 100 Tiger Is there but i dont think we will see more than maybe 3 in one 1v1. Maybe 6 if you take 2 cards down vetted

Yeah, my Tiger number was a very low ball, but the 100 Tiger number is before we count the number of Tigers a) blown up by Fighter Bombers. b) Abandoned when they broke down.
On that note, I wonder if we're going to get some identification?
 
Good. I want my surrendering Germans to actually go and see my 'autoloading 25 Pounder Artillery'!



Yeah, my Tiger number was a very low ball, but the 100 Tiger number is before we count the number of Tigers a) blown up by Fighter Bombers. b) Abandoned when they broke down.
On that note, I wonder if we're going to get some identification?
Yeah i heard from MadMat something like 2 Tiger Is which sounded too few and wikipedia gives like 100-130 Tiger Is but for the whole France Campaign or atleast till crossing the Seine.
 
I'm personally okay with any field artillery that actually served in normandy being in the game, all the way on up to the 17cm Kanone 18 for the Germans, the BL 7.2" howitzer for the Brits and the 203mm M115 for the US. I'm depending on incredibly limited numbers and the fact that they have no super-duper 10-second fire control system to save us from the WRD "only your best guns count" meta.

Ideally, you have mortars that work the way they do in WRD, just in less insane profusion. Maybe infantry mortars too.

Then you have light (75mm/25 pounder) arty, which is your most prolific field gun. Same HE as the mortars, but more range and does not aim as quickly.

Then you have medium (105mm) arty, which has more range and HE but is less prolific/has more aimtime. This should be the last arty you can even think about reacting to an attack with.

Above that, you have 155 arty, which should be used for reducing strongpoints and generally suppressing the enemy before an attack.

Then you have the REALLY heavy guns, which should only really be useful smashing strongpoints. Very long aim time, extremely long reload time, but very accurate.
 
If we want a realistic game the artillery should not be on the tactical map unless the enemy finds it advanced to it.with which it will be destroyed or captured.
please,this does not is realist and is arcade,this is not the way for a historical and realistic game.
the close combat games are a good reference of realism although their graphics are not good, that is the way to go and not a men of war game or similar.

steel_division_screenshot_06.jpg
 
I'm a little concerned about off-map call-ins that I cannot stop. Calling in a plane I can shoot down or firing art in the game that I can take out is one thing, but massive art strikes I can do nothing to impede reminds me of the issues I had with World In Conflict where cheap napalm strikes you could not stop could wipe out your infantry without a hassle.

Now I know there will obviously be a time limit, use limit or point expense to this ability but I'm not much a fan of the magic death point and click abilities that this off-map heavy art seems to be
 
Yeah i heard from MadMat something like 2 Tiger Is which sounded too few and wikipedia gives like 100-130 Tiger Is but for the whole France Campaign or atleast till crossing the Seine.

Well there was as full divisions - some of which had Tiger battalions - 1st SS, 2nd SS, 9th SS, 10th SS, 12th SS, Panzer Lehr and 2nd Pz Vienna. They were all in the British sector.
 
No Divison except Großdeutschland and Feldherrnhalle had own Tiger Abteilungen, the Germans deployed 135 Tigers with three Abteilungen, 503. Schwere PAnzer Abteilung and the 101. SS and 102. SS Schwere Panzer Abteilung (all Korps assets), all of them Tiger Is except one coy of the 503. Abteilung with Tiger II with Prosche turret. The Tiger I and II of the 316. FK Kp attached to the Panzer Lehr didnt see combat until the withadrawl in late August against US troops.
 
I'm personally okay with any field artillery that actually served in normandy being in the game, all the way on up to the 17cm Kanone 18 for the Germans, the BL 7.2" howitzer for the Brits and the 203mm M115 for the US. I'm depending on incredibly limited numbers and the fact that they have no super-duper 10-second fire control system to save us from the WRD "only your best guns count" meta.

Ideally, you have mortars that work the way they do in WRD, just in less insane profusion. Maybe infantry mortars too.

Then you have light (75mm/25 pounder) arty, which is your most prolific field gun. Same HE as the mortars, but more range and does not aim as quickly.

Then you have medium (105mm) arty, which has more range and HE but is less prolific/has more aimtime. This should be the last arty you can even think about reacting to an attack with.

Above that, you have 155 arty, which should be used for reducing strongpoints and generally suppressing the enemy before an attack.

Then you have the REALLY heavy guns, which should only really be useful smashing strongpoints. Very long aim time, extremely long reload time, but very accurate.


Each British division had 72x 25 pdr in 3 regiments. Above that was the Royal Artillery regiments of 5.5" howitzers also of 24 guns. Anything up to 5 of these might shoot in support of an attack or a target of opportunity if significant enough. These would pretty much shoot at anything, with the scale of the fire extending up to 1,000 plus rounds fired into an area the size of a football field to remove defensive positions and armour. The area was described afterwards as "several feet of loose earth that even infantry could not pass though". Naval artillery fired at pre planned targets for the most part, though they did use Seafire spotters to adjust their fire.

Off map artillery might be restricted to aim points on the map set before the game, and because there are a number of different attacks going on simultaneously they might only get to call in one barrage despite having several possible locations marked.
 
No Divison except Großdeutschland and Feldherrnhalle had own Tiger Abteilungen, the Germans deployed 135 Tigers with three Abteilungen, 503. Schwere PAnzer Abteilung and the 101. SS and 102. SS Schwere Panzer Abteilung (all Korps assets), all of them Tiger Is except one coy of the 503. Abteilung with Tiger II with Prosche turret. The Tiger I and II of the 316. FK Kp attached to the Panzer Lehr didnt see combat until the withadrawl in late August against US troops.
So how many Tigers during and close after Operation Overlord? Wikipedia says there were 120 Tiger Is till the crossing of the Seine but nothing on how many saw combat or were even functioning