This thread is for those things you find frustrating and you'd prefer not to see in Steel Division 44.
I'll start and TL;DR at the bottom.
I've played every Eugen game, from Act of War to Wargame Red Dragon, and I am looking forward to playing a tactical world war 2 game on this engine. And while I poured nearly 2,000 hours into the wargame series over the years, there were things that persistently frustrated me. I'll also quickly point out that most of my experience comes from ranked 1v1 and matched team games, not just from playing 10v10 all day. I am sure I'll enjoy SD44 either way, but if these things were improved, it would take the game level from Solid Good to Par Excellence which is what I always wanted.
1. Please make visual indicators for recon ranges so it's not guesswork.
2. Please don't make arbitrary stats for units, but do their stats systematically so we don't have a bunch of useless units.
3. Please don't make prototype units so good and available that they outperform the units which was actually used.
4. Please make leg infantry great again, please don't make all infantry motorised.
5. Please make sure that data relevant to balance, like win rate, is available to improve the discussion about balance.
6. Please don't have hidden mechanics and stats which are not explained or shown in game.
7. This is a minor thing, but please make a ruler or some tool to determine ranges, it would be very useful.
Thanks for reading.
I'll start and TL;DR at the bottom.
I've played every Eugen game, from Act of War to Wargame Red Dragon, and I am looking forward to playing a tactical world war 2 game on this engine. And while I poured nearly 2,000 hours into the wargame series over the years, there were things that persistently frustrated me. I'll also quickly point out that most of my experience comes from ranked 1v1 and matched team games, not just from playing 10v10 all day. I am sure I'll enjoy SD44 either way, but if these things were improved, it would take the game level from Solid Good to Par Excellence which is what I always wanted.
- Counter intuitive recon system.
This was a very irritating and needlessly annoying system in wargame. In this aspect I thought RUSE was much better. The problem lies in recon being so absolutely important, but also so incredibly unexplained and with no indication of their ranges or area covered. In RUSE you could actually see the area which recon could see. Please in Steel Division make it so that recon has at minimum visual indicators of their viewing range like in RUSE. If you're going to make the system exactly like in wargame, then make the visual indicators several circles with levels of intel, so that stealthy units can sneak through the outer circles. It will still give players valuable data on how their recon functions, how much they need and so on, which would drastically reduce the amount of frustation that comes from not knowing how this essential feature is operating.
Something like this would be leaps and bounds better: http://i.imgur.com/kYcLrSL.jpg
- Useless units/noob traps.
When you have as many units as there is in wargame, obviously you can lose track of them, and you developed a system of minute management for the individual units, which no doubt took a long time. But from the beginning there should be no truely useless units, and you can avoid this simply by not making the differences in performance so big. If the system for determining the prices of units isn't random/arbitrary/based on opinion, but instead based on formulas, with fine adjustments of course, then it would be more sensible, the differences would be smaller, and would smaller differences more units are viable.
There shouldn't be good units and bad units.
- Unicorn meta.
This is a bit of an extension of the last one, but I absolutely hate games that put units/equipment which barely existed and was never mass produced to be an essential part of a game. If you want to be realistic the unit proportions on the battlefield in game ought to at least resemble the proportions that were there in real life.
King Tiger tanks every game means a bad meta that doesn't reflect the reality and hopefully this won't be the case, also it's okay that some factions had a lot of stuff, like the Americans had a lot of self propelled support vehicles and the Germans kinda didn't, but they had other good stuff, and I think it would be better if the game didn't imply the Germans had battalions of SP artillery and SP AA all over the place, when in fact they didn't.
It was very frustrating that in wargame every single game had units which basically didn't exist in real life being used, and often out performed their mass produced counter parts with no down sides.
- No room for leg infantry.
In wargame EE leg infantry was actually okay i felt, they had unrealistic ranges, but it was still better than later which essentially was just a tool to hold choke points and fight in forest. Hopefully leg infantry will have a serious and important role in Steel Division, as infantry was most of all fighting forces in world war 2.
- Non available data collection.
A lot of people spend a lot of time trying to figure out win rates and other statistics for wargame. Apparently Eugen had some of these statistics which were asked for, but never released them. I think this was a mistake. Please make win rates and user statistics available in some form. Good competitive games do this, while not RTS games, consider the easily available information in games like Overwatch, Dota, and League of Legends, all of which are E-sport games where balance is discussed and in a more civil tone than it was about wargame. I think the issue with discussing balance for wargame is that the data which should be the basis of the analysis wasn't available to the people discussing it.
- Hidden mechanics.
If you write Rate of Fire on a unit card, i'd expect it to indicate the rate of fire of a unit, apparently this was not the case in wargame, and many unit performance indicators were simply "good" or "bad" instead of 2000m view range and 1000m view range. Please don't do this, all mechanics that make the game work should be visible and explained in the game. It's unreasonable to expect people to read through the Eugen or Paradox forums in order to understand fundamental parts of the game. Reading through the forum should not be required to understand the game.
1. Please make visual indicators for recon ranges so it's not guesswork.
2. Please don't make arbitrary stats for units, but do their stats systematically so we don't have a bunch of useless units.
3. Please don't make prototype units so good and available that they outperform the units which was actually used.
4. Please make leg infantry great again, please don't make all infantry motorised.
5. Please make sure that data relevant to balance, like win rate, is available to improve the discussion about balance.
6. Please don't have hidden mechanics and stats which are not explained or shown in game.
7. This is a minor thing, but please make a ruler or some tool to determine ranges, it would be very useful.
Thanks for reading.
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