Let me just clarify this is for On-Map artillery functionality, not off-map which already has it's own thread. I saw a few mentions of artillery in other threads and remembered that Artillery in every game makes people have strong opinions.
This thread can be used to discuss anything related to artillery in general, but i'll like to propose there are 3 grand designs for them which usually are used and people tend to prefer one of the first two when talking about war game.
I am interested in seeing what you guys think about artillery and how you want it to show in this world war 2 game.
Also I wish I could have a poll to vote between the 3 options + other
This thread can be used to discuss anything related to artillery in general, but i'll like to propose there are 3 grand designs for them which usually are used and people tend to prefer one of the first two when talking about war game.
- The Red Dragon model. -Expensive, few, Accurate, Powerful, Slow firing.
In Red Dragon, artillery is fairly expensive but relatively powerful, some artillery units are 1 hit kill units. You can go far using very few guns or MRLs simply because they do so much damage and are so incredibly accurate, artillery is used to remove strategic targets but rarely used for saturation unless it's MRLs in which case it's still not cost effective due to their price.
Single target heavy damage, used for destroying small amounts of targets (Generally, there are exceptions)
- The Air Land Battle Model. -Moderate Price, few, Inaccurate, fast firing.
In Air Land Battle, artillery was not as expensive, and generally much less accurate, but more importantly it was much weaker in terms of damage. The primary purpose of rocket artillery was not to destroy units, but to panic them making them better at softening an area before you moved in with other units.
Area attack weak damage, used for panicking the enemy and causing morale damage.
- The Saturation model. -Cheap, many, moderate damage, inaccurate, slow firing.
In games like Blitzkrieg 1 and 2 artillery came in batteries, it was inaccurate, and in order to do real damage, you needed a battery of them to do real damage. The artillery is used for area denial and saturation, it was not accurate enough to take out a single unit, the many shells made a zone dangerous, but not something that couldn't be survived, sometimes you just have to weather artillery even though it hurts. But you need to have a lot of artillery to actually do this damage, and a battery of artillery is harder to hide than a single MRL or two elite super fast firing sniper artillery units.
Wide Area attack moderate damage, saturation for making positions uncomfortable a real hazard but an added level of randomness.
I am interested in seeing what you guys think about artillery and how you want it to show in this world war 2 game.
Also I wish I could have a poll to vote between the 3 options + other