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well if it reflects ww2 artillery, i would assume saturation was the most widely used purpose

Lots of guns lots of saturation!

artillery_5-5s.jpg
 
so long as it dosnt 1-shot my shermans ill be ok :p

I think generally artillery should really damage tanks unless direct hits, if artillery was really inaccurate, would you be okay with 150mm+ guns 1 shotting artillery, while medium guns like 105mm only doing half the damage?

Realistically a direct hit on the top armour would pretty much guarantee a kill. But I think it depends on how prevalent artillery would be.
 
I would like that honestly. Don't balance artillery by making them few, make them a battery and just have other downsides. Like the 25 pounder was probably the weakest artillery of all howitzers used in ww2. That I know of at least.

While not the most powerful howitzer of the war (it was supposedly intended more for suppressive fire than outright destructive capability), it had longer range and superior accuracy compared to many of its contemporaries (mostly the 105mm howitzers).
 
While not the most powerful howitzer of the war (it was supposedly intended more for suppressive fire than outright destructive capability), it had longer range and superior accuracy compared to many of its contemporaries (mostly the 105mm howitzers).

The 25 pounder was just the most produced british howitzer I think. The Soviets also extensively used the ZiS-3 76mm gun as an artillery piece with a very good range. The Germans had some 88mm artillery as well. And the Americans had the 75mm Pack Howitzer M1. But the 25 pounder is often treated in a special way because English literature is so read and available, and due to British artillery being pretty weak and not very mass produced in higher calibres the 25 pounder may just have earned the "effective artillery" reputation since they did not have as much medium and heavy artillery as many other nations did. Though Britain produced around 3,000 of QF-4.5 Inch (114mm) and BL 6 inch (152mm). But the Germans had over 9,000 howitzers above 150mm.
 
The Main Two Types of Regiments of Artillery in the British Army at the Time were Field Regiments & Medium Regiments

Field Regiments Comprising of Three Batterys of Eight 25 Pounders (Battery then Split into Two Troops of Four Guns Each)
Medium Regiments comprising of Two Batterys of Eight 5.5 Inch or 4.5 Guns (Battery then Split into Two Troops of Four Guns Each)
 
The Main Two Types of Regiments of Artillery in the British Army at the Time were Field Regiments & Medium Regiments

Field Regiments Comprising of Three Batterys of Eight 25 Pounders (Battery then Split into Two Troops of Four Guns Each)
Medium Regiments comprising of Two Batterys of Eight 5.5 Inch or 4.5 Guns (Battery then Split into Two Troops of Four Guns Each)

Interesting, for comparison, a Soviet Light Artillery regiment in a standard infantry division would have 10x Medium 122mm Howitzers and 20x 76mm Field Guns
While a Soviet Artillery Regiment supporting a tank division/corps in 1944-45 would have 42x Medium 122mm Howitzers and 8x BM-13 Katyushas.
 
I think generally artillery should really damage tanks unless direct hits, if artillery was really inaccurate, would you be okay with 150mm+ guns 1 shotting artillery, while medium guns like 105mm only doing half the damage?

Realistically a direct hit on the top armour would pretty much guarantee a kill. But I think it depends on how prevalent artillery would be.

for the sake of the game, no less than 2 direct hits. unless of course its the Schwerer Gustav :p
 
for the sake of the game, no less than 2 direct hits. unless of course its the Schwerer Gustav :p

Well, provided that the amount of tanks we get also is increased i think it's be okay with 1 hit. If a the average tank is around 20 points instead of 100 points, and you have 5 times more tanks than in red dragon all would be good :D
 
I like the ALB approach. Having arty too accurate and powerful means there'll be players who'll min max and over specialize in that area. I think arty should be deadly against infantry, fortifications, while causing panic and suppression against armor, with rare direct hits doing considerable damage to armored targets (105mm, 155mm).

I do hope there's on map artillery units. I'm not a fan of off map artillery like in COH2. I want artillery to be counter-able. In COH2, all you can do is get out of the area. But in WarGame and RUSE, you can actually locate and destroy their artillery.

Oh, I would suggest having American artillery perhaps be the 'best' and most accurate of all the nations in the game. I mean, from what I've read, they probably did have the most effective artillery system in the war (i.e. Time on Target), which gave them accurate and quick artillery fire.

Lastly, I'd also like to see different artillery ammunition. Regular HE, Smoke but also maybe White Phosphorus and Proximity Fuse/Airburst rounds.
 
Lastly, I'd also like to see different artillery ammunition. Regular HE, Smoke but also maybe White Phosphorus and Proximity Fuse/Airburst rounds.
Isn't white phosphorus a type of smoke ammunition?
 
Well, White P also burns upon skin contact. So it was used to also flush out occupants in bunkers, buildings, etc.
Nothing like a good 'ole shake and bake.
 
at what point does it become a micromanagement S***storm

Hopefully never, If the game is done right I'd like to see groups of 4 tanks return as the base unit like it was in EE for non heavies. It's a sign of the bad meta in Red Dragon, that grouping units was a noob trap. If you have 16 tanks in Steel division, just think of it as 4 units of 4 tanks. Then it's no more micro than 4 heavies in Red dragon already was. :)
 
WAIT, WAIT, WAIT!
In one screenshot of PC gamer you can clearly see 356mm Naval-Artillery being off-map units... which would be simply awesome, since it would finally cause artillery to be in-scale.
This could mean we'll might only see mortars as On-Map-Artillery and the rest would be off-map support.
IMO, a good solution, as long as you can switch ammunition on them (as HE, Smoke, HE+Smoke-Mix) and maybe even duration of the fire-mission while using the same amount of ammunition (short, medium, long).
Maybe you even get only a certain amount of rounds per Off-Map-Support and you have to decide how many rounds per battery should be fired within the fire-mission (which would be awesome to do)...

... but I might dream to much currently.^^
 
Hopefully never, If the game is done right I'd like to see groups of 4 tanks return as the base unit like it was in EE for non heavies. It's a sign of the bad meta in Red Dragon, that grouping units was a noob trap. If you have 16 tanks in Steel division, just think of it as 4 units of 4 tanks. Then it's no more micro than 4 heavies in Red dragon already was. :)

i havnt played RD in so long i forgot about having to do that lol. yea those were harsh times. However, my most memorable battles were in EE when id have a whole lineup of tanks at the rear of a plateau then as soon as i spotted some enemies rolling up 1 by 1 up the major highway id roll to the front, and crush everything on site
 
Hopefully never, If the game is done right I'd like to see groups of 4 tanks return as the base unit like it was in EE for non heavies. It's a sign of the bad meta in Red Dragon, that grouping units was a noob trap. If you have 16 tanks in Steel division, just think of it as 4 units of 4 tanks. Then it's no more micro than 4 heavies in Red dragon already was. :)
are you trying to say that 4 stacks weren't noob traps in EE? They were even bigger ones, as KE suppression splash was immense in order to discourage rushes.