Health Bars are not very realistic.
People are complaining about bridge building being too abstract while this sort of silliness exists.
People are complaining about bridge building being too abstract while this sort of silliness exists.
@Hawk. With regard to tank battles. Shots either penetrate and then do damage or not. 99% of the time a penetration means death to the tank and death to some of the crew. That does not apply in red dragon. Instead you must slowly bang away at the armour cumulatively (does not matter what side) if your weapons are powerful enough until the health bar is gone and then it is magically considered penetrated and the enemy dies.
Oh. I thought it was simply small pieces of armour breaking off, cracking or divoting on the outside obviously due to transfer of energy. But could occur on the inside due to a shock wave. But once again that would not consitute a health bar style degradation but rather a degradation in tank performance if some crew was lost or a whole tank kill if all crew was lost.
No you are right. It is primarily inside and I stand corrected nande.. however it does not change my statement above here.
"If the round penetrated, spalling will be reduced.
Basically, spalling occurs because the energy from the impacting round is transferred to the armour plate. This sends a shockwave through the armour plate, displacing the metal until the other side of the wall is reached by the shockwave. Since the armour plate can't transfer the energy to anything else, fragments are ripped loose from the inside of the armour plate, and are slung into the fighting compartment at very high velocity. Very hard armour will generally give more spalling, because it is less elastic. Theoretically, there is no energy loss between the impact energy of the shell and the energy at the other side of the armour plate.
It is therefore also unwise to lean against the armour plate (just like bunkers will have warnings against leaning up against outer walls dring bombardments) - if a shell hits, and you are touching the armour plate, the energy is transferred to you (which, as you can imagine, isn't particularly healthy)."
Rabidnid what about the penetrations which would have been most penetrations, that kill the tank outright first time? That could be any vehicle with the capability to penetrate doing so and killing with the first penetration. That I would say is how most tanks died. A lot of misses and deflections and then finally the first penetration would kill.
How does the health bar represent that?
I think Eugen should use health bars more as a variable unit stat than making everyone 10hp.