Hello
Most people in this forum are Wargame: Red Dragon veterans, and most of you are aware of the current state of resupply in Wargame.
For me as well as others, I find the resupply mechanics in Wargame to be arcade-like and unrealistic, for instance, you can capture enemy supply trucks which in turn can resupply your units. In real life the allies would not carry K98K ammo and clips, and there-fore would not be able to resupply German units. Another point of concern in Wargame is that your units only need to be with the "magic circle" that the supply truck provides.
For the purposes of authenticity, realism and immersion, I have the following recommendations:
Munitions panzer alongside a panzer 3
The above mentions inventory system would also allow for creative ideas regarding resupplying front-line units. The munitions panzer could load up with infantry supplies (panzerfausts, rifle ammo and grenades) approach the infantry in the front lines and provide them with resupply, whilst also being relatively safe from small-arms fire.
Munitions panzer reloading a panzer 4 Brumbar assault gun
It is also worth mentioning that munitions panzer also have hull mounted machine guns to repel infantry ambush, thus protecting the diver from switching sides (like Italy
)!
Another use for resupply vehicles would be the ability to tow AT guns, field howitzers, Mortars and AAA. Alongside my inventory recommendation, Resupply vehicles would also be able to carry light mortars and static HMG's and MMG's. This would allow the player to establish a stronghold position on the map to ward off enemy attacks, perhaps with the machine gun fire pinning them and mortars shooting the suppressed infantry. This could be countered by the opponent using smoke grenades, smoke shells and flanking maneuvers.
My next suggestion to the resupply system is for tanks to have inventory as well. Most tanks where not provided (or provided with few) APCR and HVAP shells. I would suggest reflecting that in-game for example: a Sherman may carry 30 HE shells, 30 AP shells and perhaps only 1-5 HVAP/APCR rounds. This would encourage the player to actively consider which round to load and shoot as it may be their only HVAP/APCR round! Heat rounds which could defeat armor and infantry where incredibly rare in WWII compared to Wargame's cold ware environment
Most people in this forum are Wargame: Red Dragon veterans, and most of you are aware of the current state of resupply in Wargame.
For me as well as others, I find the resupply mechanics in Wargame to be arcade-like and unrealistic, for instance, you can capture enemy supply trucks which in turn can resupply your units. In real life the allies would not carry K98K ammo and clips, and there-fore would not be able to resupply German units. Another point of concern in Wargame is that your units only need to be with the "magic circle" that the supply truck provides.
For the purposes of authenticity, realism and immersion, I have the following recommendations:
- Units should have to approach the truck to resupply
- Trucks should show an accurate amount of ammunition/fuel/spare parts
- Differentiate the resupply into fuel trucks / ammunition trucks / repair trucks (i.e. ARMA 3's system)
- Trucks should carry specific quantity of gun ammo / cannon ammo / grenades
- Provide an inventory system for infantry that allows you to organize how much ammo and grenades or medical supplies they carry
- Have the ability to unload supplies from trucks into building to form caches (this also helps players manage the low quantity of motorized vehicles such as trucks
Munitions panzer alongside a panzer 3

The above mentions inventory system would also allow for creative ideas regarding resupplying front-line units. The munitions panzer could load up with infantry supplies (panzerfausts, rifle ammo and grenades) approach the infantry in the front lines and provide them with resupply, whilst also being relatively safe from small-arms fire.
Munitions panzer reloading a panzer 4 Brumbar assault gun

It is also worth mentioning that munitions panzer also have hull mounted machine guns to repel infantry ambush, thus protecting the diver from switching sides (like Italy
Another use for resupply vehicles would be the ability to tow AT guns, field howitzers, Mortars and AAA. Alongside my inventory recommendation, Resupply vehicles would also be able to carry light mortars and static HMG's and MMG's. This would allow the player to establish a stronghold position on the map to ward off enemy attacks, perhaps with the machine gun fire pinning them and mortars shooting the suppressed infantry. This could be countered by the opponent using smoke grenades, smoke shells and flanking maneuvers.
My next suggestion to the resupply system is for tanks to have inventory as well. Most tanks where not provided (or provided with few) APCR and HVAP shells. I would suggest reflecting that in-game for example: a Sherman may carry 30 HE shells, 30 AP shells and perhaps only 1-5 HVAP/APCR rounds. This would encourage the player to actively consider which round to load and shoot as it may be their only HVAP/APCR round! Heat rounds which could defeat armor and infantry where incredibly rare in WWII compared to Wargame's cold ware environment
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