now that paradox and Eugen are working together...
THIS. Seriously, every time someone suggests that WW3 starting should be an automatic game over, all I can think of is how that would be such a huge waste of potential. If Paradox makes a Cold War game, they'll seriously need to read up on nuclear strategy and learn how and when countries would have used their nukes. Sure, you're trying to avoid nuclear war, but at the same time, it could easily be one of the best parts of the game. It'd be such a shame if they just cut it out just because they bought into that "destroying the world 10 times over" nonsense.Also, for the love of Dog, no nuclear winter. It's a discredited "theory" that was a fraud from the start. And if we want to get really interesting, have it be possible to intercept nukes and add some randomness to the damage they do. The reason nuclear stockpiles were so large was because most nukes couldn't be expected to "finish the job," some would get shot down, some would miss, some would get destroyed in the silo by enemy nukes. And the less urbanized a province is, the less an individual nuke should damage it.
It should be possible to wage World War III with both conventional and nuclear weapons and come out intact.
I very much EXPECT a Cold War game to have the population and economic system from Victoria II. Not having that really put me off of East vs West back when that was still a thing.
Really, a Cold War game needs to be focused on internal development and diplomacy over combat. It was the "Cold" War, not World War III. You win by producing more fridges and butter than your enemy.
Also, for the love of Dog, no nuclear winter. It's a discredited "theory" that was a fraud from the start. And if we want to get really interesting, have it be possible to intercept nukes and add some randomness to the damage they do. The reason nuclear stockpiles were so large was because most nukes couldn't be expected to "finish the job," some would get shot down, some would miss, some would get destroyed in the silo by enemy nukes. And the less urbanized a province is, the less an individual nuke should damage it.
It should be possible to wage World War III with both conventional and nuclear weapons and come out intact.
Oh, I also want lots of events and decisions driving the story in a Cold War game. Longer Paradox games, like EU4 and CK2, can function perfectly fine on the basis of their mechanics, but in my experience, shorter ones like HOI and Vicky do poorly if they don't have more "guidance," especially for complex events which would be hard to simulate through mechanics alone (like the Great War or the collapse of Austro-Hungary in Victoria II).
I would assume a Cold War game, at its maximum, would run from 1945 to present-day; so, 72 years. However, it could easily be 1948 to 1991, a mere 43 years. Less than half of Victoria II. So, you'd want it to be rich in historical content.
Agree 100% except on one front:
There is a difference between discussion, debate, and discredited. "Nuclear Winter" falls into the "Debate" category. Most Scientists do believe that the detonation and firestorms of hundreds of nukes WOULD cause lasting climate effects... for about a decade or two. Not the near permanent apocalyptic scenario offered by many movies. I do believe radiological issues should be modeled in said game as well though. Now thousands of Nukes... probably would compound the issues moreso.
In any event the aftermath of such event should be playable through... just damn near impossible and preferably avoidable. Meaning WWIII should NOT be a players primary goal if he/she wants to win the game as any country (unless you are playing as China and you want to see the USA and USSR in cinders so you can rise). Nuclear War would be very costly and no participatory country could survive it intact if we are to be realistic. Countries on the periphery or outside however...very possibly. It would be cool to see a "superpower Brazil" arise because all the other competition was wiped out or feeling lasting harmful effects from a conflict.
Fair point. I'm fine with radiation having nasty effects and possibly falls in agriculture, just not the apocalypse, like you mentioned.
And yeah, your state probably would be extremely fragile if you allow the enemy to nuke most of your places. I do think that one problem a lot of fictional stories have with nuclear war is that suppose that you want to nuke everything in a country, when in reality, you mostly just focus on taking out key infrastructure. My mom was raised in what had once been the SU's #2 nuclear target (due to the presence of air command nearby). Hitting Galveston would cripple the US. It'd be great if the game reflected factors like these.
The truth is: you cant win a nuclear war.
That is not entirely true:
You can win a nuclear war, if you can attack in such a way that it disables the enemies second strike capabilities (e.g. by having nuclear weapons that can destroy the enemies launch facilities or by having sufficient missile defence systems). And I think such technologies would be quite interesting to implement in such a game, as they are both quite powerful, allowing you to destroy an unprepared enemy at little to no cost, but also quite dangerous to research, as an unprepared enemy has an incentive to launch a nuclear first strike, if he discovers that you are researching such technologies. As such they would make for a difficult choice. Do I think I can research those technologies without the enemy discovering it and potentially take him out without retaliation, or do I wait until he has sufficient defence capabilities and it is safe to research?
well the Scale of possible Nuclear Conflicts matters too; there's a difference between a world were the Cuban Missile Crisis goes hot, and one with Israel dropping a few tactical nukes to force an end of Arab aggression against them.Mechanics for a post-nuclear conflict would be interesting to play. It would sort of diverge probably from the core mechanics of a Cold War game (which I agree with others would be a mix of HOI and Victoria), but fighting over the scraps of a world wrecked by nuclear weapons.
...and one with Israel dropping a few tactical nukes to force an end of Arab aggression against them.
I could see that being an expansion pack, or even a "sub game" but it would be pretty hard to simulate proxy wars, mid 20th century economy, and arms races along with post apocalyptic resource management, fallout, and god knows what else.Mechanics for a post-nuclear conflict would be interesting to play. It would sort of diverge probably from the core mechanics of a Cold War game (which I agree with others would be a mix of HOI and Victoria), but fighting over the scraps of a world wrecked by nuclear weapons.