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Stellaris Dev Diary #62: Government, Civics and Hive Minds

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be about the Government Rework, the last of the major feature reworks coming in 1.5 'Banks' and some related features in the 'Utopia' expansion.

Government Rework (Free Feature)
With the focus of Banks and Utopia being ethics, internal politics and empire customization, we felt it would be remiss of us not to put in some work in regards to governments. While the old government grid worked alright to give you a broad range of governments to pick from, they were a bit lackluster, not very well balanced and I rarely felt that the government I picked truly corresponded to my own idea of what my empire's society was like. To address all of these issues at once we decided to go back to the drawing board and redo the way governments are constructed completely. In Banks, instead of picking from a preconfigured government, you build your own from Authority and Civics.

The Authority determines how power is transfered in your government. The different Authorities are:
Democratic: A ruler is democratically elected every 10 years.
Oligarchic: A ruler is elected every 40 to 50 years.
Dictatorial: Rulers are elected but rule for life.
Imperial: Rulers rule for life and are succeeded by appointed heirs on death.

In all systems that involve elections, leaders will be elected from the different Factions in your country, and electing a ruler of a particular Faction will significantly strengthen the political clout of that faction and the attraction of their related ethics, so be careful about letting a Xenophile take charge of your Supremacist Empire!
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The Civics represent the political and social traditions of your government, and come in a wide variety of types, primarily limited by your authority and ethics. In addition to providing modifiers, they can also change how your empire is governed. For example, the Citizen Service Civic ties citizenship to military service, so that only species with Full Military Service are afforded the right to vote and become leaders. On empire creation, you can choose two Civics, with a third able to be unlocked later through research.
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With a few exceptions (more on that below), Civics and Authorities are not necessarily permanent. Where previously you could change your government type for 250 influence, you now have the option to effectively rebuild your government at the same cost. By using the 'Reform Government' button in the government screen, you can add and remove Civics and change Authority from among the picks available to your ethics. As your Ethics and Authority change, you may end up with Civics that are no longer valid for you country - for example a 'Beacon of Liberty' that has lost its Egalitarian ethics. When this happens, the Civic in question will remain, but will become 'inactive' and stop providing you with any sort of bonus, effectively a wasted Civic slot until you reform your government and replace it.
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From the Authority, Civics and Ethics you pick, a Government Name is finally generated. The Government Name is purely there to roughly summarize the government you have built, as well as provide flavor, and has no actual impact on gameplay.
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Advanced Civics (Paid Feature)
In addition to the normal Civics available to everyone, there are also a few special Civics that are only available to those with the Utopia expansion. These Civics are meant to simulate very specific kinds of societies and generally have more of an impact on your game than the normal Civics do. They are as follows:
  • Syncretic Evolution: Your species evolved along with another, subservient species. A second species is randomly generated on your homeworld replacing some of your primary species' Pops. They always have the Proles (rebalanced in Banks) and Strong traits, making them excellent soldiers and workers but less ideal for intellectual pursuits. This Civic provides no additional benefits and cannot be removed once picked.
  • Mechanist: Your species is obsessed with the pursuit of robotics. This Civic requires you to be Materialist and has you start with the Robotic Workers and Powered Exoskeletons technologies and a population of worker robots to do the farming and mining for you, replacing some of your primary species' Pops. This Civic provides no additional benefits and cannot be removed once picked.
  • Fanatic Purifiers: Your empire will not tolerate the existance of any other sentient life. This Civic requires you to be Fanatic Xenophobe/Militarist and gives very large boosts to the effectiveness of your military and gives you Unity from purging Xeno Pops, but disables all diplomacy with other species and forces all Xeno Pops in your empire to be purged (though you get to choose the method of extermination). All other regular empires will also have a massive relations malus with you, the one and only exception being Fanatic Purifiers from the same species.
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Hive Minds (Paid Feature)
In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. Hive Minds are species where the individuals are all part of the same, vast, psionically linked consciousness. The Immortal Hive Mind rules absolutely over the population of non-sentient worker drones, using sentient 'Autonomous Drones' (Leaders) to extend the reach of its will. Picking the Hive Mind Authority requires the Hive Mind Ethic and each can only be picked together with the other: With only one, vast and linked consciousness, the guiding values of a Hive Mind is whatever the Hive Mind player wants it to be. They have their own set of Civics that can only be used by Hive Minds, and cannot use any non-Hive Mind Civics.
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All Pops from the founder species of a Hive Mind will have the Hive-Minded trait. Hive-Minded Pops are not affected by Happiness and will never form Factions, allowing Hive Minds to completely ignore internal politics... though this comes as a cost, as they also cannot benefit from the Influence boost and other benefits provided by happy Factions in a regular empire. As Hive Minds rely completely on their ability to communicate psionically with the drone population, they are also unable to rule over non Hive-Minded Pops, and any such Pops in your empire will automatically be killed over time and processed into food to feed the Hive. Similarly, Hive-Minded pops that end up in non Hive Mind empires will be cut off from the Hive and will perish over time. The only way to integrate Pops between Hive Minds and non-Hive Minds is to use the Biological Ascension Path to unlock advanced gene modding and modify them by adding or removing Hive-Minded (more on this in the next dev diary). However, Hive Minds can still coexist with other species: They have full access to diplomacy and can have non-Hive Mind subjects (and can be ruled over as subjects in turn), though non-Hive Mind empires tend to be somewhat distrustful of Hive Minds on first contact.
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While Hive Minds are psionic by nature, the way they function and their connection to the Shroud is radically different from that of regular psychics, making them unable to follow the Psionic Ascension Path. Furthermore, Hive Minds are deeply biological entities, and fundamentally incompatible with the Synthetic Ascension Path. They are however perfectly suited for the Biological Ascension Path, and can make use of it to assimilate other, non-Hive Mind species into the Hive as described above.

That's all for today! Next week we'll be talking about the Biological and Synthetic Ascension Paths. See you then!
 
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So I wonder if there'll be future 'neutral' ethics that will work like hivemind but for Synthetic Ascension and Psionic Ascension?

Like I could see Synthetic Ascension being exclusive to a species that was created and started as a failed race's synthetic creation. Like the Amorph's from Schlock Mercenary (though they'd be biological ascension I guess?), no idea how that would work for Psionic Ascension. Maybe a species from another universe that psionically shot itself into this universe, but I have no idea why that would result in a different ethical structure entirely...
 
It just occurred to me...there's a missing "authority". Lottery. Determination of leaders completely at random from an eligible pool of qualified candidates. no vote, no appointment, no heirs of any kind. You get what you get, and you'll never know what it is until you do.
 
Anybody noticed what it said about the Starfish Empire when Wiz hovered his mouse over cKnoor's government name? It's like the Star Empire from pre-1.5 but the text added militaristic to it. Seems that the old governments are still in game but with new text and flavor.

SWEET!
 
It just occurred to me...there's a missing "authority". Lottery. Determination of leaders completely at random from an eligible pool of qualified candidates. no vote, no appointment, no heirs of any kind. You get what you get, and you'll never know what it is until you do.

you know, we're also missing anarchy while we're at it. no de jure leader, just factions vying for power, like warlords of china, or some of the warlords of Africa currently. You don't have elections you have succession wars. Abstracted out obviously.
 
It just occurred to me...there's a missing "authority". Lottery. Determination of leaders completely at random from an eligible pool of qualified candidates. no vote, no appointment, no heirs of any kind. You get what you get, and you'll never know what it is until you do.

Who need something like that? the authorities are perfect the way they are.

you know, we're also missing anarchy while we're at it. no de jure leader, just factions vying for power, like warlords of china, or some of the warlords of Africa currently. You don't have elections you have succession wars. Abstracted out obviously.

We will already have this kind of thing (factions vying for control) in Utopia, so we don't need of any kind of anarchic "authority".
 
We will already have this kind of thing (factions vying for control) in Utopia, so we don't need of any kind of anarchic "authority".

nonononononononono, not enough intraspecies bloodshed on change of power. Also the "election" events would just occur based on pressure instead of yearly or on death.

What i'm imagining is more like the Factions system in Europa in China and meritocracies in how it's abstracted
 
It just occurred to me...there's a missing "authority". Lottery. Determination of leaders completely at random from an eligible pool of qualified candidates. no vote, no appointment, no heirs of any kind. You get what you get, and you'll never know what it is until you do.
That would be a Civic, not an authority type. It would either be a whole bunch of random leaders (a democracy), a few of them (an oligarchy), or one of them (a dictatorship) where your ability to influence it was removed but you got some other tradeoff instead. It's the same principle as if telepaths were the rulers: they're still ruling as either a large council, a small council, or one ruler.

Really the fact that dictatorship and imperial succession are represented as wholly different authorities is kind of off, but I can see why they decided to make the distinction. Mostly though, Authority is for how many people rule while Civics are for quirks about how they rule.
 
nonononononononono, not enough intraspecies bloodshed on change of power. Also the "election" events would just occur based on pressure instead of yearly or on death.

What i'm imagining is more like the Factions system in Europa in China and meritocracies in how it's abstracted

Stellaris is good the way it is and in the way it will be when Utopia is released. I don't know about the other players, but I have no interest in such thing like "factions vying for power".
 
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That would be a Civic, not an authority type. It would either be a whole bunch of random leaders (a democracy), a few of them (an oligarchy), or one of them (a dictatorship) where your ability to influence it was removed but you got some other tradeoff instead. It's the same principle as if telepaths were the rulers: they're still ruling as either a large council, a small council, or one ruler.

Really the fact that dictatorship and imperial succession are represented as wholly different authorities is kind of off, but I can see why they decided to make the distinction. Mostly though, Authority is for how many people rule while Civics are for quirks about how they rule.

You'd be spending influence to cheat on the lottery without being caught.

Or, actually -- you could have the lottery change leaders once a year, with super-specific and ridiculous agendas, like 'declare war on X' or 'colonize Y' or 'build a frontier outpost at Z' picked completely at random. Also give a much higher than normal chance for the leader to have only negative traits (since there's no vetting process whatsoever).
 
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That would be a Civic, not an authority type. It would either be a whole bunch of random leaders (a democracy), a few of them (an oligarchy), or one of them (a dictatorship) where your ability to influence it was removed but you got some other tradeoff instead. It's the same principle as if telepaths were the rulers: they're still ruling as either a large council, a small council, or one ruler.

Really the fact that dictatorship and imperial succession are represented as wholly different authorities is kind of off, but I can see why they decided to make the distinction. Mostly though, Authority is for how many people rule while Civics are for quirks about how they rule.

You'd be spending influence to cheat on the lottery without being caught.

Or, actually -- you could have the lottery change leaders once a year, with super-specific and ridiculous agendas, like 'declare war on X' or 'colonize Y' or 'build a frontier outpost at Z' picked completely at random. Also give a much higher than normal chance for the leader to have only negative traits (since there's no vetting process whatsoever).

Firstly..."authority" is the component that determines what demographic rules, and the process used to establish that rule. Civics are, as you said, the quirks of how they actually administer the government during their rule. At which point, a lottery is as much a valid selection process of a valid demographic as democracy or any form of authoritarianism. Really, government should be broken into three parts. The method of establishment (democracy, heredity, appointment...and lottery), the source of power (shared "congress/council", checked absolutism "idealized US", and full absolutism), and then the civics which are really pretty fine as-is. As such, you could have democratic absolutism, or hereditary congressional positions...or whatever other combination.

Second...what would make one assume that because I didn't list a specific "vetting" process for lottery candidates, that one would simply not exist at all? What kind of nonsense is that? Moreover, it can't possibly be worse than current systems. It may not necessarily be better...but it cannot be worse. Besides, you can't spend influence that way...unless the Devs decided they wanted it that way...which would be stupid and completely without purpose.
 
'lottery' would probably be that you recruit a random leader rather than getting a choice
 
Firstly..."authority" is the component that determines what demographic rules, and the process used to establish that rule. Civics are, as you said, the quirks of how they actually administer the government during their rule. At which point, a lottery is as much a valid selection process of a valid demographic as democracy or any form of authoritarianism. Really, government should be broken into three parts. The method of establishment (democracy, heredity, appointment...and lottery), the source of power (shared "congress/council", checked absolutism "idealized US", and full absolutism), and then the civics which are really pretty fine as-is. As such, you could have democratic absolutism, or hereditary congressional positions...or whatever other combination.

Second...what would make one assume that because I didn't list a specific "vetting" process for lottery candidates, that one would simply not exist at all? What kind of nonsense is that? Moreover, it can't possibly be worse than current systems. It may not necessarily be better...but it cannot be worse. Besides, you can't spend influence that way...unless the Devs decided they wanted it that way...which would be stupid and completely without purpose.

It would have exactly the same purpose as spending influence to rig an election. Rigging a lottery should be easier.
 
It would have exactly the same purpose as spending influence to rig an election. Rigging a lottery should be easier.
Actually, it's not...or the lotteries that exist would almost never be won by anyone who isn't already absurdly wealthy (or some kind of technical genius), and they would never break 100mil.
 
Actually, it's not...or the lotteries that exist would almost never be won by anyone who isn't already absurdly wealthy (or some kind of technical genius), and they would never break 100mil.
I don't know about that.

If the ones drawing the lottery is also in charge of law and order as well as monitoring the process then corrupting the result is going to be rather simple.

Still wouldn't work without corruption, but few government systems manage to stay clear of that.
 
Hm...

So far we've seen a small sampling of the civics.

My guess that there are probably dozens of civics, probably based on ethics. The ones so far seen are the basic ones and the militarist as well as pacifist civics, one materialist, and two spiritualist civics. By my estimates, you can potentially create a large number of governments and cultures from this many civics.
 
yes, xeno is another word for alien.
 
It just occurred to me...there's a missing "authority". Lottery. Determination of leaders completely at random from an eligible pool of qualified candidates. no vote, no appointment, no heirs of any kind. You get what you get, and you'll never know what it is until you do.

Better yet: as it has been proven by now that anybody who wants to lead is corrupted and should under no circumstances be allowed anywhere near that level of authority, we should have an authority that's called "anti lottery". We collect the names of everybody who wants to lead and then randomly choose from a pool of people that didn't volunteer. ^^

Imagine getting a letter one day and being informed that a secret lottery has chosen you as the leader of the United League of Planets for the next 4 years. :D