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Ohh no, please, no, just no.
It doesn't fit into the scale at all (I can only think of one(!) very specific exception).

I don't want a crappy WG:RD Navy again...
 
Please do not. Naval combat in Wargame was a mistake. Making the ship models takes a huge amount of time just to make a poor gameplay experience.
 
Please do not. Naval combat in Wargame was a mistake. Making the ship models takes a huge amount of time just to make a poor gameplay experience.
How is it a mistake? o_O
Would you rather want to have them be more Artillery Wise? instead of them Shooting Missiles at each other and have submarines to go in and Sink them? Or maybe have Carriers with assigned planes to go bomb targets? Modern Naval Combat maybe a mistake and a waste cause of spam of missiles and self defense.

No navy is removing the major turn point of the war meaning No Naval Beach landings to retake Europe or the Islands towards Japan... No defense or Troop Transport across waters to battlefield and all sorts..
 
How is it a mistake? o_O
Would you rather want to have them be more Artillery Wise? instead of them Shooting Missiles at each other and have submarines to go in and Sink them? Or maybe have Carriers with assigned planes to go bomb targets? Modern Naval Combat maybe a mistake and a waste cause of spam of missiles and self defense.

No navy is removing the major turn point of the war meaning No Naval Beach landings to retake Europe or the Islands towards Japan... No defense or Troop Transport across waters to battlefield and all sorts..
You have no idea on what scale were these combats. Even though naval engagement were closer each other in WW2, distance and time are still way too high to be accurately modeled ingame (as well as enjoyable). Overlord operation took a 40 min long bombardment before landing, and ships which are able to engage each other above 20km, on days scale time is far too much.
 
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Not to mention that the game is set after the landings have already taken place anyway and the Allies are making their way inland. There are no ships in the French countryside.
 
If there is a Steel Division: Pacific 44 or 45, sure.

I'm completely fine with the game being where it is right now though. Keep in mind that European Escalation was just land and helicopters. Airland Battle brought in planes. Red Dragon brought ships.

I don't think it is unreasonable to think that at some point much much MUCH later down the road that it could be possible and even really fun. Capital ship combat in certain parts of the Pacific and certainly the Mediterranean could be done, at least if we're using Red Dragon map sizes. It could be done even accurately with realistic ranges but cut those even in half and it would still be fine. Carriers/planes would likely need to be off map.

But yeah, I hope, someday, in a completely different theater that we have some naval assets. There's no need in Normandy '44 and certainly not for what should be the first full expansion............ the East.

So sure @iBRSMikuru , in 2022 when Steel Division: Pacific 44 comes out, you can have your ships. ;)
 
Anything larger than river monitor doesn't really work in this scale, I hope Eugen does not forget the lessons from RD.

Could work fine for Savo Island or Okinawa.;)
 
The problem is that most battles between BB consisted of both sides missing for like an hour until someone withdrew or was hit then scuttled or sunk. Anything interesting is small scale which then doesn't really impact on the land combat. I think naval guns in the way they're implemented now (offmap but with a spotting vehicle) is the best way for a WW2 scenario.
 
Amphibious landings with Higgins boats and maybe even assault ships, sure, why not :) . Would be interesting for strait maps or island hopping maps in, as people say, a Pacific DLC.

Naval battles like in Red Dragon? Nah, doesn't fit. Was kinda cool in RD, but was relatively shallow and let's face it, it was a sideshow. Didn't see many people play it and it felt pretty shallow.
 
Isn't the naval combat in RD so bad because of all the missiles, anti-missile systems, ecm etc ?

Not sure if it would fit the scale of the game and if it would be possible to do it historically accurate but imo just because it didn't work so well in wargame RD doensn't mean it wouldn't work in a ww2 game.
 
Isn't the naval combat in RD so bad because of all the missiles, anti-missile systems, ecm etc ?

Not sure if it would fit the scale of the game and if it would be possible to do it historically accurate but imo just because it didn't work so well in wargame RD doensn't mean it wouldn't work in a ww2 game.

That's the big thing a lot of naysayers are completely whiffing on.

And at least I'm not saying it is something they should really focus on at the moment, but if they do something involving the Pacific then having destroyers and even cruisers near to shore and fighting one another, hell even battleships would probably be fine. If anything, the slow loading, minimal recon, need for screens could be interesting gameplay, especially on a map with several medium sized islands. Though to be fair, I'm more interested in it for amphibious landing purposes. Would be cool to contest those landings though.

The problem with Red Dragon was that they did naval only which is what is dogshit but they could have just focused on amphibious support. The missile boat spam was the problem. Should have just had a few frigates and obviously the riverboats.
 
Small river units, amphibious and coastal units like the monitors would be fine IMO especially in the campaign mode, but no reasons to add bigger units. And in Normandy no good rivers/ canals for active river units use, and all that rivers were huge minefields on them and on banks around river mouth's.
Monitors when? ┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴
Photo03monErebus.jpg
 
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