Personal Question... As for This new Game, Steel Division. Can't there be a chance for Naval Combat that support Beach landings? and maybe a DLC to fight Japan island to island?
How is it a mistake?Please do not. Naval combat in Wargame was a mistake. Making the ship models takes a huge amount of time just to make a poor gameplay experience.
You have no idea on what scale were these combats. Even though naval engagement were closer each other in WW2, distance and time are still way too high to be accurately modeled ingame (as well as enjoyable). Overlord operation took a 40 min long bombardment before landing, and ships which are able to engage each other above 20km, on days scale time is far too much.How is it a mistake?
Would you rather want to have them be more Artillery Wise? instead of them Shooting Missiles at each other and have submarines to go in and Sink them? Or maybe have Carriers with assigned planes to go bomb targets? Modern Naval Combat maybe a mistake and a waste cause of spam of missiles and self defense.
No navy is removing the major turn point of the war meaning No Naval Beach landings to retake Europe or the Islands towards Japan... No defense or Troop Transport across waters to battlefield and all sorts..
Anything larger than river monitor doesn't really work in this scale, I hope Eugen does not forget the lessons from RD.
There are no ships in the French countryside.
Yes, in a completely different game, with completely different mechanics, and hopefully also by a completely different company because I would prefer Eugen to continue doing stuff they are exceptionally good at.Could work fine for Savo Island or Okinawa.![]()
Isn't the naval combat in RD so bad because of all the missiles, anti-missile systems, ecm etc ?
Not sure if it would fit the scale of the game and if it would be possible to do it historically accurate but imo just because it didn't work so well in wargame RD doensn't mean it wouldn't work in a ww2 game.
It is not planned.Will Navy be involved in Future Use?