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CK2 Dev Diary #45: The Adjustment Bureau

Hi folks, I hope you all had a nice weekend!

Monks and Mystics has now been out for almost a week and we’ve been busy checking out your feedback and bug reports. As usual, some adjustments and additions will be made to the game in the upcoming patch 2.7.1, which should be ready in a few weeks (sorry, can’t be more specific than that.) It’s going to be a fairly substantial update… I can’t share the full patch log yet, but I can tell you about some of the bigger things we’re doing.

First off, there will be more risks and drawbacks to being a Devil Worshipper. As has been pointed out, they are a powerful type of Society and the rewards are great while the risks for members are rather low. Among other things, there will be more viciousness between members, a greater risk of discovery, and you’ll run the risk of giving your neighbors a reason to declare Holy War on you.

The Hunt Apostates is also being juiced up. The Court Chaplain will now be able to find more than just extremely suspicious characters and the penalties for being branded have been increased. For example, you now also gain a revocation reason on the target. When an apostate is dragged into your throne room, you now get to choose one of three options; let them go free, imprison them or burn them at the stake (something that the AI favors). It’s also possible, albeit rare, for your Court Chaplain to catch characters who are only a bit suspicious, secret members of another religion or - if the Court Chaplain isn’t the most talented - innocent.

Next up, the Hermetics will be given a proper use for all those strange Ingredients they can pick up. You will be presented with opportunities to spend various resources in order to improve the outcomes (or negate the negative effects) of a multitude of - mainly - Hermetic events.

Another issue related to Societies is that the subversive religious cults are too invisible. The AI will now handle both creating and running the Secret Religious Cults more effectively. Right now, it can feel as if you are the lone actor in the society, but with the patch your fellow AI members will make an effort to contribute. Also, the general costs of certain actions (like evoking sympathy) have been drastically reduced in order to make running the Society more manageable. We also aim to make the secret religious cult system more dynamic.

Then there’s the ability to give artifacts to other characters; it might not be something you folks have clamored for, but it was originally planned to be included in the expansion. It is a fairly simple action that gives you an opinion bonus from the more or less grateful recipient (similar to “Send Gift”.) You can only give away artifacts that are considered valuable by the recipient, so no Christian relics to pagans, etc (this is scripted in a new trigger in the artifacts).

CK2 - Give Artifact.png


Lastly, I think you will appreciate the Faction balancing and fixing that Alexander Oltner has been working on for a while on the side. No longer should you see everyone turn into Elective Monarchies and keep that succession law forever. AI characters will now also actually join Claimant factions as members. On a related note, the AI is now better at appointing powerful vassals to the Council.

- Massive update to Faction balance!
- The AI will now no longer join the Increase Council Power faction if they like their Liege 50 or more (down from 80 or more).
- Voter AI's will now be more likely to join Increase Council Power factions the more faction laws are set to 'Ruler', the steps are 2, 4 and 6.
- Non-Voter AI's will be less likely to join Increase Council Power factions the more faction laws are set to 'Council', the steps are 2, 4 and 6.
- The Increase Council Power faction has had its effect doubled (it now enacts two laws).
- The Increase Council Power faction now also revokes one level of 'Vassal Wars' laws.
- The AI is more inclined to join the Increase Council Power faction if their liege has enacted a 'Vassal War' law.

- The AI no longer wants to institute Elective Monarchy unless all council powers are enacted (except for Council Authority).
- The AI is less likely to join the Elective faction if their liege has Gavelkind succession.
- The AI is less likely to join the Elective faction unless their liege is a tyrant.

- The independence faction is more attractive to the AI if their liege is a Tyrant.

- The AI in now more inclined to start and join the Gavelkind faction.
- Discontent Councilors are very inclined to join the Gavelkind faction if the liege does not have all council powers enacted, if all powers are enacted they will prefer the Elective faction.

- The AI is now much more likely to stay by their backed Claimants.
- The AI is slightly more inclined to start factions backing women.
- Having bad opinion of your liege now makes the AI more likely to back a claimant.
- The AI is way more likely to back claimants that are part of their Society.
- The AI is way more likely to back a claimant if their liege is a tyrant.
- The AI is way more likely to back a claimant if they hate their liege.
- Culture is now less of a factor for the AI when backing claimants.
- The AI might join claimant factions even if they themselves have a claim on the same title, but it is still rare.
- The AI will now not back claimants if they like their liege by 40 or more (used to be 50 or more).
- Being a Sayyid/Mirza now only matters if the claimant is also Muslim.
- Having better opinion of the proposed Claimant now matters much more for the AI.
- More traits now affect the AI chances of joining the Claimant faction.
- The AI is now less likely to start another Claimant faction war if their liege is already fighting in another Claimant faction war.

- The Overthrow Liege faction is now unattractive to the AI if it is backing a claimant already.
- The AI will no longer form the Overthrow Liege faction if their liege is not a tyrant.
- The AI will now only use the Overthrow Liege faction if they hate their liege (-40 or lower for most AI's).
- The Overthrow Liege faction will now also enact two Council Power laws upon success.
- The Overthrow Liege faction will now only institute Elective monarchy if all Council Power laws are set to 'Council'.

- The Overthrow Liege faction now revokes any active vassal war laws.

That’s all for now. Next week, there will either be a dev diary on the feature survey results or another one on the subject of patch 2.7.1. Oh, and don’t miss today’s CK2 livestreams, starting at 16:00 CET!
 
Devs, can you make wearing clothing of the society optional?
Like make a button to undress secret society clothing when right clicking your character.

It makes no sense to have secret society, but clothes that scream that you are part of secret society.
(Looks at satanist leader clothing)
secret KKK members wearing white hoods all the time
 
I'd love more "normal" societies. Like the Benedictine's and Dominicans are focused around Theology/Learning. What about starting a Dueling Society if you're a Duelist/War focused, a Hunting Club ( where you can hunt the most dangerous kind if you're cruel/cannibal ) or even Diplomacy based societies where you can improve diplomatic relations with neighbours, vassals and lieges.
The hunting society could be cool, especially if you could kill prisoners by setting them loose in the woods and hunting them :)
 
Of course not. I meant it as a suggestion on how they could fix it, and that I have basically playtested it extensively in my mod.


@ TheDungen

Did you publish this modding?
I would be very interested to use that particular stuff in my as well modded game (since playing the game again, due to 2.7/DLC), where i recently left out any cb file modding.

Do you have a dl link?
(just in case, please only such related cb files - i also would be very thankful for a set of loose txt files, so no big work from your side issued)
 
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@ TheDungen

Did you publish this modding?
I would be very interested to use that particular stuff in my as well modded game (since playing the game again, due to 2.7/DLC), where i recently left out any cb file modding.

Do you have a dl link?
(just in case, please only such related cb files - i also would be very thankful for a set of loose txt files, so no big work from your side issued)
Unfortunate it is part of a much bigger mod which I have never published. I usually could have just sent you the file but I seem to recall I had some issues with it recently. I could give you the code for the particular CBs your interested in and look them over as I post them I guess. So muslim conquests only in open terrain and holy wars locked behind crusade/jihad event are the ones you are interested in?
 
"- The AI will now no longer join the Increase Council Power faction if they like their Liege 50 or more (down from 80 or more)"
*MASSIVE APPLAUSE!*
Yes! No more Council factions every 10 goddamn minutes!!!
 
Can we get Artefacts Like the Charlemagne's Sword Joyuse, Rolland's Sword Durandal and Ulfberht Swords

Great ideas indeed! The Sword of Ali and a "legit" Gospel would also be nice Artifacts to have around...
 
"Vanished without a trace" leads me to believe your king is being abducted and sacrificed. Can't say for sure though.
I controlled the Fellowship of Hel, only secret society in my kingdom. Even if he was I can't see Why it happened every time I've loaded that save, Think it might be a glitch in the Courtier purging system they added.
 
Will children from Unholy Impregnation behave like the Demon Children that can be randomly birthed with Sons of Abraham?
They appear to get either the "demon_child" or "demon_child_fake" tags at birth, but from what I can tell these flags don't trigger any other events, and at the very least, anecdotally, I've never seen products of Unholy Impregnation behave any different from regular children in game.
 
Is it possible for us to have two portraits? One for all the non secret societies' stuff and one for all the societies' stuff. To me its immersion breaking if you wear your ceremonial robes 24/7 365 days a year. Also anyone who becomes immortal who may is say the spawn of a certain someone can see their face. Also it would make it less easy to see who what someone does in their free time has the player, /click portrait sees Byzantine Emperor holding a cane, instantly know what hes been up to.
 
Can we get right-click list functionality for treasury items?

You right click it like a character portrait and get to choose what you do with it:
  • Rename
  • Gift
  • Plot to steal (from another's treasury)
  • Get rid of/Destroy (this one has some extra potential, I think, since destroying Christian relics shouold reduce the religion's authority)
  • Hide (lower chance to steal, but make unusable or make the presige gain 0)
 
I would rather say that it deals with the early HRE elections well. The later (think 12th/13th century) elections used effectively the Golden-Bull system, without it being formalised.
Yes obviously with golden bull system I meant the system that was formalized after the golden bull. The post Hohenstaufen system. The last Hohenstaufen emperor's reign ended in 1254, deposed. The fall of the Hohenstaufens was partly because of a feud with the pope. Though the line died out too.
 
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Does anyone know if the Devs have acknowledged the issue with hospital bring permanently yours if you built it in your vassal's holdings?
Isn't it only permanently yours if you star building it while you own the province then give the province away before it finishes?
 
- Being a Sayyid/Mirza now only matters if the claimant is also Muslim.

Noo :( i loved the way to exploit this trait by raiding as pagan some sayyid and get his pregnant wife. Then u only had to matri-marry his son to your daughter

Also I would like to see secret religious cults for ALL religions. I want to bring the germanic faith to the karlings after getting conquered from them in saxony. There is even the option to secretly convert to catholic, but no secret Germanic cult can be created.
 
That's so wrong people kept worshiping the norse gods in secret for centuries after christianity came to the north.