So you need the survey data to get the icons? This would be only of limited use.
Right now you can identify primitives already without needing to survey after you visited the system with any ship. In the system view their planets will show a unique name and a habitable planet icon (which however doesn't show up in the galaxy view unlike habitable but uninhabited planets). It is a chore to go through every single system to look for primitives that way but it's worth it to identify early expansion targets for slavery empires faster.
So I suggest you either fix the "detecting primitives without survey" mechanic/exploit or (my preference) display the icon on the galaxy map right away (just like you do with the icons for uninhabited planets) without needing a survey.
The first option, if anything. Definitely not the second, that would just make it a bigger exploit.
That are the tiny Improvments, I'm looking for !^^ ...Another interface addition in Banks is the ability to see Primitive Civilizations on the galaxy map.
Would it be possible at some point to add a RGB Color panel to the creation screen? That would certainly solve the issue of running into multiple of the same colorMap Colors
Another tweak we've done to make empires more distinct is to add a bit more color variety on the map. Instead of each empire having the exact color shade of their flag, there is now a number of valid colors for each map color, so that two empires with the same blue flag will have at least slightly different shades of blue on the map. Who gets what shade is determined by the spawn order of the empires, so in most instances the player will get the 'original' flag color, and other empires with the same flag color will get other variants. While this change won't eliminate every case of border confusion (there's only so many distinct shades of light blue), it should at least help cut down on it.
When selecting colour for your empire, I noticed that all the squares representing colour are the same. And when you hover, they change to other colours... why was this programmed like that ? Why not just show all the colours so you could easily pick the one you want, not search through them each and every timeIt's a big gripe I have with the colour select...
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Color coding the background could work too - if the icon for Observation Post present is a single type, it'd be helpful if the background color changed based on what mode the Observation Post was set to (say, green for passive observation, yellow for aggressive, blue for indoctrination, orange for infiltration, etc).Perhaps the tooltip for primitives could list them with the age they are in.
So I suggest you either fix the "detecting primitives without survey" mechanic/exploit or display the icon on the galaxy map right away (just like you do with the icons for uninhabited planets) without needing a survey.
So why I am getting mainly disagrees? I pointed out a way to identify primitives which should either be fixed because it's an exploit or be recognized as legitimate and hence be taken account when designing new features to improve clarity / reduce micro management. Not a single person who pushed the disagree button bothered to explain why.
I think it's mostly this part.So why I am getting mainly disagrees? I pointed out a way to identify primitives which should either be fixed because it's an exploit or be recognized as legitimate and hence be taken account when designing new features to improve clarity / reduce micro management. Not a single person who pushed the disagree button bothered to explain why.
So you need the survey data to get the icons? This would be only of limited use.