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Seeing the planes doing high-g turns at below-stall speeds is already painful. Jets would look even more awkward.

Honestly, the only fighters that I can see fighting in the manner of a slow turn fight on these sized maps are things like the Wildcat FM-2, and... I'm not even sure if the Germans would have an equivalent low-altitude turn and burner. Having played my share of flight sims, the complex three-dimensional nature of aerial combat just cannot be glossed over with two dimensions and done justice.

Quite frankly, I think the most realistic thing to do would be to keep aircraft limited to close-support types, and have them streak across the map at high speed in a gauntlet of triple A fire. Model Allied air superiority by just making German close support aircraft more expensive and less varied.
 
Seeing the planes doing high-g turns at below-stall speeds is already painful. Jets would look even more awkward.

Honestly, the only fighters that I can see fighting in the manner of a slow turn fight on these sized maps are things like the Wildcat FM-2, and... I'm not even sure if the Germans would have an equivalent low-altitude turn and burner. Having played my share of flight sims, the complex three-dimensional nature of aerial combat just cannot be glossed over with two dimensions and done justice.

Quite frankly, I think the most realistic thing to do would be to keep aircraft limited to close-support types, and have them streak across the map at high speed in a gauntlet of triple A fire. Model Allied air superiority by just making German close support aircraft more expensive and less varied.

There close air suppoer would already be limited anyway aside from the JU-87 Stuka theres not much in the way of light medium bombers for Germany unless you want planes the size of a B-25 in the game

FW-190D-9 could at most carry one 500 kgbomb
BF-109G-6 could carry one 255 kg bomb or 2 rockets or 4 really small bombs

P-47D could carry 1,134 KG or 2500 pounds of bombs and 10 rocklets and the
P-51D could carry almost 500 kg of bombs two 250 pound bombs one on each wing and 6-10 rockets

there is most like gonna be a huge difference between the capabilities American planes and German Planes im sure it will be as different as there tanks.
 
Would be interesting to see simple mechanics such as altitude play in. Nothing too facncy, but maybe something like planes appearing at High, Medium, or Low altitude. Engaging ground targets with guns or rockets would take the plane down to Low Altitude, and bombs would also be more effective if the plane was flying low. On the other hand, flying at a higher altitudue would give a plane an edge against other planes, and of course AA would be more effective against planes flying low. The aircraft's speed could determine how quickly it regained altitude after going low.

Simple rules like this can add so much tactical depth to the game.
 
Would be interesting to see simple mechanics such as altitude play in. Nothing too facncy, but maybe something like planes appearing at High, Medium, or Low altitude. Engaging ground targets with guns or rockets would take the plane down to Low Altitude, and bombs would also be more effective if the plane was flying low. On the other hand, flying at a higher altitudue would give a plane an edge against other planes, and of course AA would be more effective against planes flying low. The aircraft's speed could determine how quickly it regained altitude after going low.

Simple rules like this can add so much tactical depth to the game.
some AA would be better at taking out low targets but things like the Flak-18 would be better at hitting targets at high altitude (will flak be a thing in this game?) and things like the .50 cals and 20 mm guns would be decent at low flying and 3.7 and 40mm would be decent at medium altitude. could create a nice and diverse AA selection all have there own roles.
 
some AA would be better at taking out low targets but things like the Flak-18 would be better at hitting targets at high altitude (will flak be a thing in this game?) and things like the .50 cals and 20 mm guns would be decent at low flying and 3.7 and 40mm would be decent at medium altitude. could create a nice and diverse AA selection all have there own roles.
'low' 'medium' and 'high' aren't exactly what I suspect you think they mean. From what we've seen in this game, nothing can be called anything but 'on the deck.'
 
some AA would be better at taking out low targets but things like the Flak-18 would be better at hitting targets at high altitude (will flak be a thing in this game?) and things like the .50 cals and 20 mm guns would be decent at low flying and 3.7 and 40mm would be decent at medium altitude. could create a nice and diverse AA selection all have there own roles.
Good point, I had forgotten that. That would add even more depth.
 
The map size is worrisome, though. That's one thing I really liked about WD -- the expansive maps that gave planes planety of space. I hope/wish SD maps will be expanded somehow in this regard. The added area could be completely off-limits to infantry, heck, it wouldn't even need to have graphics. It could be a generic sea of clouds or a 2D WWII map or something that planes flew over. Just make sure they have enough room to, well, to be planes.

Edit: like this -- I hope the planes can fly in the off-limits gray area.

Pegasus 1v1, Stream.jpg
 
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