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"Ethics no longer apply modifiers to Pops, and instead only apply empire modifiers"

I did not like that. So what is ethics for in the populations? Except for making them unhappy, of course.

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-54-ethics-rework.987286/

This details the ethics and factions rework if that helps clarify.

In short, ethics determine what factions a pop will join and factions function as interest groups with political agendas. Happy factions provide bonus influence and make their member pops much happier too. The degree to which pops will shift ethics - and which ethics they shift to - is determined by many factors and not just the lame ethics divergence modifier. Optimizing pop placement by ethics would be annoying as loyalties shift due to changes in the empire's political situation.
 
Just a question, how will the ai rebellion affect synthetic empires?
As well as how come the ai rebellion gets the machine consciousness as a government type, while synthetic empires get nothling like it. I understand having it would be op, but could we get something similar? It would make the synthetic path just a little better.
 
I know it's just a week until we get them anyway, but I still have $10 for whichever dev posts the complete list of normal empire Civics. :cool:

Oh, and if I may be ridiculously pedantic, the line about liberating and conquering hive mind planets wrongly implies that hive minds are in the live build. It should say something like "The Liberate wargoal can no longer be used against Fallen Empires or Awakened Empires, and cannot be used against Hive Minds".
 
* Core Sector Systems base value reduced from 5 to 3. Added new early/mid game technologies and traditions to raise it
You're two days early for an april's fool, Wiz...

Sectors already were the most obnoxious thing in the game when the limit was 5, but now 3 ?!?

I get the idea of the sector AI helping you to micro-manage, but where's the fun in that ?

Micro-management is the very reason I (and I'm sure many others) play Paradox games.

If I don't want to micro-manage in my game, I can play Candy Crush !

Personaly, I see this change as Paradox telling me "You're having too much fun with this game, that will not do, let us make the AI take all the decisions for you while you go get a coffee or something !"

Please, don't arbirtrarily restrict fun because of obscure gameplay decisions...
 
Pacifist
* Effect on influence gain from rivals removed
* Effect on Diplomatic Influence Cost removed

What was the logic behind that? I feel like pacifist civilizations really need diplomacy buffs in order not to just get killed.

Materialist
* Effect on building cost removed
* Research Speed is now increased by +5%
* Robot upkeep cost is now reduced by -10%

I'm still not sure science should be under materialism. I'd prefer if it buffed production (money, minerals), or now, consumer goods, with a separate science ethic. Oh, and a lot of people would probably disagree with the notion that science is antagonistic to spiritualism.
 
You're two days early for an april's fool, Wiz...

Sectors already were the most obnoxious thing in the game when the limit was 5, but now 3 ?!?

I get the idea of the sector AI helping you to micro-manage, but where's the fun in that ?

Micro-management is the very reason I (and I'm sure many others) play Paradox games.

If I don't want to micro-manage in my game, I can play Candy Crush !

Personaly, I see this change as Paradox telling me "You're having too much fun with this game, that will not do, let us make the AI take all the decisions for you while you go get a coffee or something !"

Please, don't arbirtrarily restrict fun because of obscure gameplay decisions...

The base amount is reduced because there's now a variety of ways to raise it, you can easily get it far higher than 5 even in the early game now.

Looking at one change and jumping to conclusions makes no sense, 1.5 changes a lot of things. You can't just take one patch note in a vacuum and assume you understand exactly how it's going to play out.
 
You can't just take one patch note in a vacuum and assume you understand exactly how it's going to play out.

images
 
Cannot wait :D Great stuff guys!
 
Seeing as missiles have been buffed to a state where they might be usable, are there any plans to make an XL-sized explosive weapon?
that was mentioned a while ago, the plan for that is there, but obviously not for Utopia
cant find the post anymore

core systems is like the easiest thing to mod anyway guys...
also there are enough ingame methods.
5 from an ascension perk
2 from the civic
2/4 from pacifist
2 from the finished tradition
and i think 2 from research?
 
I find it amusing that so many of the people complaining about the reduction in the number of core systems pre-ordered the game like me. Who else remembers that it was core WORLDS at release? If you combine the fact that some barren worlds can be terraformed now, the construction of orbital habitats, and the ability to construct ringworlds, it's not like you'll have a shortage of quality worlds to mess with, and even before that you could find systems with up to SIX inhabitable worlds on rare occasions, so I'm still happy to take 3 core systems over 8-10 core worlds any day.
 
You're two days early for an april's fool, Wiz...

Sectors already were the most obnoxious thing in the game when the limit was 5, but now 3 ?!?

I get the idea of the sector AI helping you to micro-manage, but where's the fun in that ?

Micro-management is the very reason I (and I'm sure many others) play Paradox games.

If I don't want to micro-manage in my game, I can play Candy Crush !

Personaly, I see this change as Paradox telling me "You're having too much fun with this game, that will not do, let us make the AI take all the decisions for you while you go get a coffee or something !"

Please, don't arbirtrarily restrict fun because of obscure gameplay decisions...

I think you have not understood why there are core planets and sector .
its not to help you, is to make you notice the way things work when you have too many ppl under you .
its like telling a supermarket director to do all works in the supermarket , yea, he will have reeeealy a big salary , if he survive ; and no, its not a bad comparison , he take products from industry like you take minerals from your pops work.

I'm still not sure science should be under materialism. I'd prefer if it buffed production (money, minerals), or now, consumer goods, with a separate science ethic. Oh, and a lot of people would probably disagree with the notion that science is antagonistic to spiritualism.

they don't expand the number of ethic because it would make the chance to have any diplomacy very hard. the more the ethics, the easyer is to find something that you don't like in others and the hardest you want to form a federation . science is not an ethic, it is survival ; i do think you MAY be right in the fact that materialist should do more minerals and energy , but so do spiritualist ( pray and work is one of the millions of example of faith workaholic , and there are example of materialist not liking to focus on making money) .

i think they choise to give them a bonus on research speed because on how they described materialist etichs, focus more on what is in front of them and find a physical answer.
 
I think you have not understood why there are core planets and sector .
its not to help you, is to make you notice the way things work when you have too many ppl under you .
its like telling a supermarket director to do all works in the supermarket , yea, he will have reeeealy a big salary , if he survive ; and no, its not a bad comparison , he take products from industry like you take minerals from your pops work.
Sectors are also a balancing mechanic. The reason why pacifists have more core sector systems is to allow them to expand and cover more territory early on in the game, while other, more expansionist empires have to deal with sectors sooner and be slowed down. This is in part to make pacifist empires more effective, as otherwise they would simply be immediately boxed in by everyone else.
 
1.6 will be a smaller scope bug fixing and quality of life update though.
Really had hope that 1.6 is a combat patch. :(
Hopefully someone will mod this. The game is already annoying enough with only 5 core systems.
There are already mods for this and i´m sure they will be updated to 1.5 soon after release of utopia.

If the number of core systems would have stayed at 5, pacifist would still get the bonus and nobody would complain.
I really hope the additional +core system techs are very early, otherwise without being pacifist and having the civic you´ll get the other only at midgame+.
 
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