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12ssinaction

Corporal
42 Badges
Mar 5, 2017
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As far as I have noticed, there are several modelling problems with some units:
1.Sherman VC has turret-mounted .50 cal MG and a hull MG
Firefly-1024x576.jpg
2.Judging from the Mar 29 live stream, Panther G has a completely wrong glacis model (which maybe transplanted from KT).
3.Panther G's TC cupola is wrong, which has a later cupola directly added on the top of a Ausf D cupola,not replacing it(in Panther A too).
4.Panther D's production model should have a MG port on the glacis plate,which is missing
5.BefWg Panther has a Ausf D turret on a Ausf A chassis, which mysteriously has a higher FAV than Panther G.
6.Pz IV's driving sprocket has some texture problems,which makes it look like a soild piece instead of one with holes on it.
7.German tank TC/MG operator has wrong unifroms. They should wear black panzertruppen uniform.
 
Nice findings... :)


I think the "Panther Ausf. G" could get some love.
I would like to add that it's coaxial "MG 34" build into the turret front plate should be at the right side.
Its currently wrong and on the left side.
Screenshot:
http://i.imgur.com/xi7emSF.jpg


The overall quality of the game feels pretty good.
I really like the painted unit pictures, especially the infantry ones.
They look so awesome. Who ever did those: Great Job. :)
Screenshot:
http://imgur.com/VglzFLr


The only think that I do not like so far about those pictures is, that the muzzle fire of tank MGs is a bit over the top.
The flash is much too big.
Screenshot:
http://imgur.com/a/Xd7rU
 
.50 cal was American. British fireflies did not have a cupola mounted machine gun at all iirc.
So the Germans could not have even captured it with this gun... unless this was that German engineers doing.
 
As far as I have noticed, there are several modelling problems with some units:
1.Sherman VC has turret-mounted .50 cal MG and a hull MG
Firefly-1024x576.jpg
2.Judging from the Mar 29 live stream, Panther G has a completely wrong glacis model (which maybe transplanted from KT).
3.Panther G's TC cupola is wrong, which has a later cupola directly added on the top of a Ausf D cupola,not replacing it(in Panther A too).
4.Panther D's production model should have a MG port on the glacis plate,which is missing
5.BefWg Panther has a Ausf D turret on a Ausf A chassis, which mysteriously has a higher FAV than Panther G.
6.Pz IV's driving sprocket has some texture problems,which makes it look like a soild piece instead of one with holes on it.
7.German tank TC/MG operator has wrong unifroms. They should wear black panzertruppen uniform.

1. There weren't that many Panther Gs in Normandy and all of them were early versions. Our Panther G depicts a very late model (Nov'44 production, judging by the engine deck).
6. Pz IV family models will get addressed, we got confirmation on that.
7. Yes, but in practice they wore whole medley of military/civilian jackets.

Nevertheless, I am not too bothered by model accuracy. If you played Eugen's previous titles, you know It's a game, where 95% of time you will spend completely zoomed out marvelling the icons. Would prefer them to focus resources on making the gameplay best possible, instead of picking on models.
 
RE the Sherman Firefly mounting a 50cal, they were not normally mounted but they did mount them sometimes--source Wikipedia (not reliable but could well justify the inclusion, especially how vulnerable tanks are to inf at weapons)
 
1. There weren't that many Panther Gs in Normandy and all of them were early versions. Our Panther G depicts a very late model (Nov'44 production, judging by the engine deck).
6. Pz IV family models will get addressed, we got confirmation on that.
7. Yes, but in practice they wore whole medley of military/civilian jackets.

Nevertheless, I am not too bothered by model accuracy. If you played Eugen's previous titles, you know It's a game, where 95% of time you will spend completely zoomed out marvelling the icons. Would prefer them to focus resources on making the gameplay best possible, instead of picking on models.
It's just a matter of attitude towards historical accuracy,which Eugen promises to have in the game.
 
It's just a matter of attitude towards historical accuracy,which Eugen promises to have in the game.

This kind of attitude towards historical accuracy is pointless, because If historical accuracy for you is an 100% authentic antenna arrangement on Sherman, then how can you live without no couriers delivering orders modeled? Or SIGINT elements? Authentic communications represented?

I don't understand how precise imitation of this single ingame element will make this game suddenly become historically accurate...

This is an RTS game with a high degree of abstraction of some historical elements, which are used as a setting, nothing more.
 
This kind of attitude towards historical accuracy is pointless, because If historical accuracy for you is an 100% authentic antenna arrangement on Sherman, then how can you live without no couriers delivering orders modeled? Or SIGINT elements? Authentic communications represented?

I don't understand how precise imitation of this single ingame element will make this game suddenly become historically accurate...

This is an RTS game with a high degree of abstraction of some historical elements, which are used as a setting, nothing more.

So why bother making models? If they are now making them, they'd better make it right.Will you play a game with a blue cubic box A called Sherman and a red box B called Panther? If they can't simply make the models right, what else can we expect them to do? A thousand miles begins with a single step.
 
So why bother making models? If they are now making them, they'd better make it right.Will you play a game with a blue cubic box A called Sherman and a red box B called Panther? If they can't simply make the models right, what else can we expect them to do? A thousand miles begins with a single step.

I agree, but from previous Eugen games, we know that their development resources aren't unlimited and certain compromises will have to be made.
 
I agree, but from previous Eugen games, we know that their development resources aren't unlimited and certain compromises will have to be made.
Previously in other WG games there were just some tiny flaws such as a missing driving sprocket for a T-72 and they failed to correct them for a long time, which is still acceptable due to manpower shortage.But this time a Panther is using a KT chassis.For me it is ridiculous, since they already have excellent historical background support and began the R&D long ago.
 
Previously in other WG games there were just some tiny flaws such as a missing driving sprocket for a T-72 and they failed to correct them for a long time, which is still acceptable due to manpower shortage.
Tiny flaws? :eek: T-72 model was and still is totally off in terms of shape, proportions, fender, stowage and tool arrangement.
But this time a Panther is using a KT chassis.For me it is ridiculous, since they already have excellent historical background support and began the R&D long ago.
When you compare two panthers in the deck builder stream, notice how differently they are made. I mean the same elements that should be shared inbetween models are done totally different. Dunno, but perhaps some modelling work has been outsourced?
 
Last edited:
UGBEAR
 
Hi, I agree with keep historical aspect as high as possible . The major flavour of this game is historical accuracy, isnt it? So keep the quality of Steel Division as high as possible to avoid forcing gamers to not zooming in because a modelling low quality. I will not play the game only with full zoom out but like detail view zooming in to see my heroes fighting...
Visual quality with historical accuracy is important here for me and I am not alone with this point of view. I hope the developers want to bring the game with as much detail quality as expected.