OH, it says RULER level. I apparently missread that part and assigned both new effects to governeurs, thanks for pointing that out.
Kinda means governeurs remain pointless though.
How you can still get a food bonus or science bonus
OH, it says RULER level. I apparently missread that part and assigned both new effects to governeurs, thanks for pointing that out.
Kinda means governeurs remain pointless though.
Yeah, and since 1.0 the Science bonus is the only thing worthwhile to get in first place. Plus the Construction Cost Reduction, but that one was nerfed in 1.4 already.How you can still get a food bonus or science bonus
Yeah, and since 1.0 the Science bonus is the only thing worthwhile to get in first place. Plus the Construction Cost Reduction, but that one was nerfed in 1.4 already.
Arguably, with the possibility of creating agri-culture worlds, and possible whole sectors dedicated to agri-culture, the Food bonus for governeurs can actually become relevant (because, again, previously it was not).
But I still feel like Governeurs are just far less relevant than any other leader type.
I stand corrected.I would argue that generals are way worse.
It would be offset if the shroud events were random, but they're not, no major event that paradox has put in has been, which means players can just look it up online after a short while and get the best results every time.Don't jump to conclusions. You don't even know what psionic shields do yet. For all you know they might be weaker than hyper shields.
Plus, if psionic shields really are super powerful, all the other horrible things you can discover in The Shroud would offset it.
* NEW: Conservational trait added to the game
After reading this my first thought was: the game needs pollution.
Oh and I hope the frequency of the "additional core sector systems tech" has been increased (and not been made too expensive)! Why there is a limit for core sector systems is beyond me, because it isnt "logical". You should simply have the OPTION of using sectors ... to reduce the hassle of managing planets. Some people WANT TO manage planets though and they have their choice taken away from them atm by far too rare tech and an arbitrary limit.
You can't be serious. When it takes weeks to get from system to system, and/or you're managing trillions of people...you think a single autocratic ruler can actually handle it all? No...just no. One guy running that much is just absurd. You just have to deal with the same issues real rulers do...delegating to others down the chain who may or may not be competent, or loyal...and hope for the best. Welcome to actual leadership.
Colony events becoming far, far more prevalent may well add some meat to the mid-game. Traditions and early ascension perks seem to be mid game as well, with the upper tier ascension perks and structures spilling into the late game. I'm hoping the combined effect will make things noticeably livelier.Personally I don't like this expansion. It's about specializing in late game but atm midgame is kinda non-existent. Do you have plans to address it?
Generals have actually been buffed (which was much needed, I agree) in this expansion, it seems to me. Firstly due to the world blockading now giving less war score than occupation - you need those boots on the ground, whereas previously they were sometimes actually detrimental. Secondly because of the limits on total army units - one per POP (I actually hope that includes defence armies). And finally due to the boosts to stats (unrest effects, etc.).Generals are that completely irrelevant and useless, I completely forgot they actually existed.
And even with their new bonus to Unrest Suppression, I'm reasonably sure that instead building x% more armies, generated from abundant minerals instead of limited influence+strongly limited leader slots, is still the better way to go.
I agree with the underlying assumptions of your model, but I think it could be handled differently for the micromanagers out there (you know who you areYou can't be serious. When it takes weeks to get from system to system, and/or you're managing trillions of people...you think a single autocratic ruler can actually handle it all? No...just no. One guy running that much is just absurd. You just have to deal with the same issues real rulers do...delegating to others down the chain who may or may not be competent, or loyal...and hope for the best. Welcome to actual leadership.
@General Retreat mentioned this in another thread yesterday i.e. just make the empirical ruler the de facto governor of the core (non-sector) systems i.e. a bit like a character in CK2 being in control of their demesne provinces.One thing I note is that high numbers of core worlds have a downside in that each world demands a governor. One buff to core-world heavy polities that is not simply an extension of direct control (linked to removal of all control outside the 'core') would be to have the core be a "Core Sector" with a single governor for all the worlds in it (as Sectors have already).
As someone who considers blockade warscore a bug and using it an exploit, and consequently someone who always invades planets, I can tell you Generals are still not needed. In the current state (and presumably not changing in 1.5), Armies, their numbers, and Army Strength are mostly irrelevant, because you will lose a fight on a planet you didn't bombard, and win a fight on a planet you did bombard. Regardless of how many armies and Generals you sent (within reasonable constraints. But 'my reasonable constraint' is usually a 10er Army and I suppose that will remain a completely affordable and effective size in 1.5).Generals have actually been buffed (which was much needed, I agree) in this expansion, it seems to me. Firstly due to the world blockading now giving less war score than occupation - you need those boots on the ground, whereas previously they were sometimes actually detrimental. Secondly because of the limits on total army units - one per POP (I actually hope that includes defence armies). And finally due to the boosts to stats (unrest effects, etc.).
Is that how Sectors work i.e. they keep all the energy/minerals they harvest to themselves? I thought all of these resources were empire wide.@Wiz Can we finally drain a sectors bank? Or is it that I have 5 sectors each floating with thousands of energy credits while I am running a deficit. Can finally sectors bail you out of an economic crisis? I dont even care if that will cause sector happiness penalty or influence or whatever you might come up with but the sectors's bank must be accessed somehow.
@Wiz Can we finally drain a sectors bank? Or is it that I have 5 sectors each floating with thousands of energy credits while I am running a deficit. Can finally sectors bail you out of an economic crisis? I dont even care if that will cause sector happiness penalty or influence or whatever you might come up with but the sectors's bank must be accessed somehow.
FINALLY!You can now choose room background in the ruler customization view