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Yeah... but to take full advantage of the Luna colony would require terraforming it; which rules out the Death Star Moon idea.

We could compromise... I've found that once the civilian sector starts producing Infrastructure we end up with FAR more of it than we really need. We could dump the excess on Luna, to allow a healthy population growth (as a source of colonists for other colonies) while still keeping Luna in vacuum for the Death Star role.
Sounds like a plan. :)
 
Our tech has advanced for enough to design a practical Freighter:

Maultier class Freighter 40,000 tons 160 Crew 578.25 BP TCS 800 TH 625 EM 0
781 km/s Armour 1-104 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 9 Max Repair 31.25 MSP
Intended Deployment Time: 3 months Spare Berths 6
Cargo 25000 Cargo Handling Multiplier 10

125 EP C-50 NT Engine 1929 (5) Power 125 Fuel Use 8.84% Signature 125 Exp 5%
Fuel Capacity 900,000 Litres Range 45.8 billion km (678 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

At 40,000 tons, it JUST squeezes into the commercial slipway that we have been building at Stettin on the Baltic. Ignore the "3 month deployment time"... crew endurance makes no difference with civilian vessels unless they carry sensors.

The first Maultier will be laid down as soon as the required components have been pre-fabbed in our factories.
 
The first Maultier Freighter has been laid down at Stettin using pre-fabbed components, and should complete in only six months (in Spring 1930).
 
We have received a second weapon scientist! :)

He's the same as the first one. :(

EDIT: ... and ten days later, a THIRD weapon scientist! :)

... also identical to the other two. :mad:

Paging Werner von Braun! We need your skills...
 
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I so when do we get some medals?
 
Everybody wants that moon base...
 
I so when do we get some medals?
I have begun research on Jump Point Theory (the first tech in a chain of techs that will eventually let us out of the Sol system).

So some of our scouts may be receiving posthumous "eaten by aliens" medals within a few years.
 
Korvettankapitan Dragon of Atlantis has been promoted to Fregattankapitan and placed in charge of our first Maultier class Freighter. He is now engaged in delivering life-support infrastructure to Mars, in preparation for the establishment of Earth's first interplanetary colony.
 
Korvettankapitan Dragon of Atlantis has been promoted to Fregattankapitan and placed in charge of our first Maultier class Freighter. He is now engaged in delivering life-support infrastructure to Mars, in preparation for the establishment of Earth's first interplanetary colony.
:)
 
We're getting there... research is still painfully slow, with only 14 labs in total. If we had played as a Meritocracy, we would have STARTED with 27. Of course, Imperial Monarchy fits the theme better.
 
Emu: "So, what's up with Uranus?"

Noco: "Isn't that a rather personal question?"
 
Our first Blume class colony ship has been laid down.

In other news, one of our two Navy yards has reached 12,000 tons capacity... almost enough to design a Light Carrier (if we knew any carrier techs, or any fighter techs, or any missile techs...)
 
By the way, I noticed how in the old runs, people really liked seeing their characters' traits. Are those still in the game, and if so what are my character's traits?

Already posted earlier in the thread: post #63, page 4
 
Oberst KaiserBeer has been placed in command of the 67th Mobile Infantry Battalion, Imperial Space Marines.

Political Reliability +20%, Ground Combat +20%, Xenology +15%, distant manner
 
Journal entry 1, date xx:xx:19xx

I have received word that I have been promoted and am to be placed in charge of the first Mule ship. It is to bring supplies to aid in the colonization of Mars. People have pretty much been excited and in good spirit over this for some time. Bah, why celebrate so soon, I say we should save it for after, if at all.

Bernd "Dragon of Atlantis" Vorholz
 
As our technology improves, we become capable of both revolutionary and incremental advances in applied engineering.

As an example of an incremental advance, our Survey Craft designs continue to improve. The Kaefer was a big step forward over the earlier Schmetterling... faster, longer range, greater flight endurance... but it has flaws of its own. It carries enough maintenance stores to repair a broken engine, but not enough to repair the Geo-survey sensor, if it should malfunction; and the sensor is mission-critical for a Survey Craft. After Fregettankapitan Stuckenschmidt was forced to return to Earth for repairs to a broken sensor, a new Scout Craft was designed to correct this flaw.

The Muecke is nearly twice as fast as the Keafer, with similar range and endurance, but it carries enough maintenance spares to keep all of its equipment... sensor included... in working order.

Muecke class Survey Craft 500 tons 16 Crew 144.5 BP TCS 10 TH 8 EM 0
800 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/1 Damage Control Rating 1 PPV 0
Maint Life 20.88 Years MSP 181 AFR 2% IFR 0% 1YR 1 5YR 12 Max Repair 100 MSP
Intended Deployment Time: 24 months Spare Berths 1

8 EP M-01 NP SC Engine 1931 (1) Power 8 Fuel Use 89.1% Signature 8 Exp 10%
Fuel Capacity 45,000 Litres Range 18.2 billion km (263 days at full power)

Geological Survey Sensors (1) 1 Survey Points Per Hour

This design is classed as a Fighter for production, combat and maintenance purposes

As an example of a revolutionary advance, Professor Einstein is currently exploring new possibilities implied by the GR (General Relativity) equations that he pioneered in 1916 and 1919. If he can solve this thorny problem, the Human Race may be able to circumvent the light-speed limit and reach the distant stars!