Cheers for the DD Podcat and the extra info Archangel

. Romanian focus tree looks tops, and teases of new mechanics for air war and equipment appropriately intriguing! Great (although not surprised) to hear that AI work contiinues, and looking forward to whatever you have in store for us next week

. Am a big fan of more events like those for Carol that help us feel like we're managing a Government and country full of people, although appreciate you're trying to tread a line there (on flavour events, is there any thought to having an option at the start of the game, and a country flag in the trigger relating to that? That way you could add stuff, but the 'minimal events please' people could disable them easily?)
As for some of the more negative responses to the DD, it’s worth noting that at the start of the DD Podcat:
- Pointed out that DDs on large changes and AI tends to be a bit later in the piece, because they're not ready for public consumption yet; and
- They’re not big on ‘filler’ DDs, because they’re not well received.
Now, if the people complaining would have been happy with no DD at all, then that sounds find (although that doesn’t seem to be what they’re saying), but by the sound of it, as explained at the start of the DD, we were always likely to have the first DD/DDs start with content or relatively minor mechanical changes. In other words, it wasn’t a choice between a DD about new air warfare mechanics (which I’m really looking forward to, but happy to wait until the right time) and focus trees, but a choice between a focus tree (with comments that other, bigger mechanical and AI stuff is coming) and no DD at all.
Personally, I would prefer to have a few content and ‘small mechanic’ DDs before we get to the big stuff, rather than no DDs at all, but if those complaining would prefer that the focus trees are held off until after the larger mechanics and AI DDs, then that’s a perfectly reasonable preference for them to have (although one I definitely don’t share).
On the other hand, if after Podcat explained how content for DDs is determined, people wanted all the complicated stuff straight up, then that’s just an issue of reading comprehension. Not much the HoI4 team can do about that.
Stop wasting your time on game development; invent a time machine, go back to the 1970s, and ask a confused - and slightly fearful - Nigel Hawthorne to record the HoI IV tutorial narration.
That would be so much win

.
Well the biggest problem is that EU4's AI came out of the gate working while HOI4 did not.
I think you may have a case of recall bias here. I was there at EU4's launch and it launched well, but the AI was plenty worse than it was now. It was about the time that Art of War came out, when AI issues stopped causing me to regularly become frustrated.
Torpedo Boats.... does that mean.... Hmmm
I'd be very happy with this

. That said, Romania's a bit of an odd place for it to crop up, they only (from a glance) operated six MTBs during the war, plus a handful of old sub-300t TBs of WW1 vintage. However, I'd be happy with MTBs or TBs (but MTBs in particular) getting in through any means possible (although, given the focus is air warfare, I suspect this won't be the case in this instance - but we can dream

).
But you will have to forgive my skepticism considering since 1.3.3. You've confirmed or shown us:
If Podcat straight-out tells you there are two options, and one doesn't make sense without the Romanian focus tree first, there's not much more he can do. His reasoning makes perfect sense to me, and I'd bet good money the main reason for the reflections at the start is to help explain why we're not getting something meaty straight up (ie, they anticipated that people would prefer to see an air war rework, or a mega-AI DD straight up, but that's only possible for the first DD back, if that DD is happening sometime in May/June).