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So that list, is that like in the "to-do" order of priority or unsorted? Because I'd like to see this...
  • Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.
... Like, way, way before some of those other features.
 
I'm pretty sure it's not sorted by priority. The "finished" items are probably first merely for better readability.

Also, good to see new room backgrounds coming! I also hope we'll eventually get an update/DLC that adds better city graphics, since right now they don't really feel "alive" in the planet view.
 
So that list, is that like in the "to-do" order of priority or unsorted? Because I'd like to see this...
  • Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.
... Like, way, way before some of those other features.

It's not in order of priority.
 
  • Reworking the endgame crises to be more balanced against each other and the size/state of the galaxy.
  • Reworks to war to address the 'doomstacks' issue and make the strategic and tactical layers of warfare more interesting and less micro-intensive.

Easily the most exciting things on the list for me, will improve the gameplay experience by a tenfold.

Can you comment on what your stance is on AI right now? It's severely underperforming and purely managing through insane production bonuses and going way over maximum fleet cap right now. I'd like to know if improving the sector and enemy empire AI is a priority at this time or if it will be in the near future.
 
Thanks for the exhaustive list that will all definitely happen.

Glad to see the ui getting some love. For me ui is one of the most important aspects of a strategy game. It's one of the reasons I think civ 6 sucks.

Fingers crossed for a fleet/macro builder and a prediction of where your borders will be if you build/destroy an outpost.
 
Looking forward to more great stuff from you, but (and not a complaint) this
  • More story events and reactive narratives that give a sense of an unfolding story as you play.
Should never be crossed out. :)
 
Faction system is not fun enough.
It needs a lot of faction related events and missions.

Something being crossed out does not mean we're never going to work on it again. There's a bunch of improvements to it coming in 1.6.
 
Faction system is not fun enough.
It needs a lot of faction related events and missions.

And not enough deep. Still too easy to manage and has some issues (like a caste system empire xenophile who caste system a xeno specie living in the empire and the xeno faction who is asking for free them but they don't care to be enslaved by the caste system themselves....)

Also commerce and espionnage need to be in stellaris at somepoint too. (A 4x4 can't be complete without those)

PS: Love the new Fallen empire room.
 
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