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EU4 - Development Diary - 2nd of May 2017

Hello again everyone! Welcome to this developer diary on the historical research we do for Europa Universalis IV.

When we have in the past asked you guys what you would like us to write about in our developer diaries the suggestion to make one about historical research in relation to the game was quite popular.

I’ll start by noting that Europa Universalis is, of course, a game. And as a game it needs to be fun to play and have systems that makes sense to interact with as a game. That said it is a game which takes it’s setting from history and which uses history as an inspiration for both mechanics and many other things.

Now there’s some form of research involved for many, many things that are in the game and I am not going to be able to cover all of them here. Rather what I will give is an introduction and overview to the research I do as a Content Designer on this game.

As a general rule historical research will fall into one of two categories dependent on what it is to be used for: Database/Setup Research and Background/Content Research. We’ll start with the Content and then continue with the setup research. I will be describing the process as it relates to expansions as I was not part of Content Design for the base game :)


Content, Mechanic related events and DHEs:

One of the things I personally like best about this game is that you can play in any location in the entire world. Not all regions have equal amounts of flavor or specific game systems however and generally (though not always) when this is expanded upon it will be concentrated on one region at a time.

When we begin working on a new DLC there will generally be a number of game systems planned by Game Designers, such as the Religious Authority system for the Inti religion in ‘El Dorado’, or more recently the Shinto Isolationism mechanic in ‘Mandate of Heaven’. These systems require fleshing out and to be given life through events and other scripted content.

1: Books

Now while I think it’s fair to say that most developers I’ve met at Paradox have an interest in history, and especially that of their respective games, it is not possible or expected that everyone know everything on their own. It is, however, desirable that we produce an image of a past place and time that tries to resemble that time without reproducing unwanted or outdated stereotypes (you might argue we have at times failed at this but our intention is pretty clear here).

In order to get a proper handle on things I will normally therefore find and order a reasonably new overview from a university publisher (at the end of this diary I’ll list some examples of books for El Dorado and Mandate of Heaven). And then after having read that go a little wider both in real life and online. This way the idea is that a reasonably fair overall vision can be preserved when diving into various details that might be required to fully flesh out a region.

Apart from being a way to “ground” the general ideas and research for a region these books are often themselves the source of many events or other details that make it into the game. They’ll usually be full of underlinings and scribblings that would disturb any librarian.

IMG_0855.JPG

(example of a random page in one of the books used for Mandate of Heaven research)

2: The Internet & the Community


Since a long while back we also try to be in touch with certain members of the community with a special interest or skill related to the regions and times we like to portray. If you have been following these diaries for a long time you’ll remember we’ve mentioned some of them at times. @Guillaume HJ , @chatnoir17 and @Fryz are just a few examples of posters that have offered us both hard work and insights in relation to both content and our databases over the years.

As Europa Universalis 4 is a mature game we are also able to draw from the existing community it has. The Suggestions Forum has been the source of many good additions in terms of content, sometimes specific and sometimes simply because the discussions there allow us to find more things. I really want to take this opportunity to highlight how useful this forum is. Even if we don’t always reply to everything we read the discussions and the suggestions and much of it improves the game one way or another.

Of course the internet is also a great source of information in general and it is not unknown for development to use information from various online databases. Information secured in point 1 should help in avoiding obvious pitfalls here.

3: Gameplay and other Considerations

It has been said by a former project lead that History is not an argument in itself. Of course Europa Universalis is a game, and the idea is to create an enjoyable experience rather than one that is always strictly faithful (and honestly, it is very rare that we have a clear enough picture of a past to even allow for that).

Sometimes we’ll be in situations where we choose what to portray and how, and the thing that decides this is the overall game design. The idea is not to put things in just for its own sake (though sometimes one likes to indulge, like with the birth of the state of Habsan if stars align correctly in western India) but to make an entertaining game. If you find something to be obviously divergent from how you think things should be it is not unlikely that such a decision was made.

eu4_26.jpg


That does not mean you shouldn’t ask us to change it however, the suggestions forum is a great place to do so, there are often things that have not yet been considered.


Databases, Setup and the Map:


Perhaps the most visible research work that goes into Europa Universalis is that to fill out the map. Many have called this game a map-painter and, though I would say there’s a bit more to it than that for me personally, the map is certainly where this game is played and where you can see most of your achievements.
The setup we have now has been worked on continuously since release and yet many parts of it are inherited from previous games. I cannot really speak for how research was done in previous installations but I do know a fair bit about how we do things now.

For the setup we’ve often come to use anything from historical atlases, to books on historical populations, to various other sources. Unlike the region based addition of content there is rarely one big source you can use to get a comprehensive picture of the entire world and era. Instead we have to rely on various historical maps, atlases and/or online databases. Both the suggestions forum and our beta-testers/researchers are great resources here as others have access to sources we do not, either because they speak other languages or because they have special interests. This is something I know well as before I joined the company I was myself involved on a volunteer basis to improve the depiction of India (both before the initial release of the game and for the general upgrade in the patch accompanying Art of War).

As before a grounding in the general era and place becomes crucial to tell good information from bad along with a willingness to keep adding and/or correcting things for the long term when we get better information. And as before the setup is also very much subject to gameplay considerations (this is why there are no wars in the world in 1444 for instance).

This was far from a complete overview of what historical research for Europa Universalis entails but an overview and an introduction that i hope has been an interesting read for all those of you who wished to know more of it :)

If you have any questions I will try to answer them in this thread. If reading this made you realize you have a pressing suggestion for things to improve then I would like to direct you towards the suggestions forum where we will be happy to read them.


As promised here are some examples of overview books used in the development of ‘El Dorado’ and ‘Mandate of Heaven’:


El Dorado:

The Cost of Courage in Aztec Society

Aztec Archeology and Ethnohistory

History of the Inca Realm


Mandate of Heaven:


Civil Examinations and Meritocracy in Late Imperial China

Cambridge History of Japan. Vol 6

That was all for today. Now I will be hitting the books and next week I will be back to talk a bit about what region is getting improved next...
 
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Unfortunately I don't have the other skills..........and am almost too old to learn them.

I'm older than some of my Professors.

You're never too old to be self-educated.
 
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next week I will be back to talk a bit about what region is getting improved next...
Religions with and without or outdated mechanics:

With Mechanic:
Catholic: Religious Leagues (AoW) and papacy
Protestant: Church power (CS), Religious Leagues (AoW), and Center of reformation
Reformed: Fervor (WoN) and Center of reformation
Coptic: Holy sites (RoM)
Confucian: Harmony (MoH)
Shinto: Isolationism (MoH)
Hindu: Deities (WoN)
Fetishist: Cults (RoM)
Tengri: Secondary Religion (Cos)
Norse: Deities (WoN)
Inti: Authority and religious reforms (ED)
Mayan: Religious reforms (ED)
Nahuatl: Doom and religious reforms (ED)

Without Mechanic or Outdated (As in never changed):
Catholic: (Same as above)
Orthodox: Patriarch Authority
Muslim Religions: Piety
Buddhist Religions: Karma (CS) (Although it uses a slider)
Sikh, Animist, Totemist, Jewish, Zoroastrian: Nothing

In conclusion, I hope the religion getting an improvement is one of the major ones which needs some reworking (instead of using that same f***ing slider). Hopefully, it's the Muslim religions or Orthodoxy. :)
 
History FTW!

Historian in training........getting my BA in History in a couple of weeks (May 13th, so no Paradoxcon for me!) and will be attending Graduate School in the Fall to get my Master's.

Does Paradox need a dedicated Historical Researcher?
Ha! I got my bachelors in History in December of 2015, and am finishing my first year in my MA program as of Friday!

Hire ME, Paradox!
 
@Trin Tragula I'm curious if some map-changes will accompany this upcoming expansion;)
 
Thank you Trin you dev diaries are always amongst the best ones. And Paradox does a great job of these things, which is why when we get verbal about something that does no live up to our expectations of you it's because we have such high expectations in the first place not because you've ever done a bad job.

Also funny you should mention the incas because I just played a campaign as them. Truth be told I always liked the quieter corners on the EU4 maps. The inca (my third campaign as them) ethiopia, the iroquois, japan (haven't tried them in mandate yet though) an so on.
My biggest problem this time though is that colonizing as a native does not allow me to keep the pre colonial culture, it could be very nice if it did, I did a colonial nation run right before and had similiar issues, it's hard to get cultural diversity when all the cultures disappear on you.
 
Thank you Trin you dev diaries are always amongst the best ones. And Paradox does a great job of these things, which is why when we get verbal about something that does no live up to our expectations of you it's because we have such high expectations in the first place not because you've ever done a bad job.

Also funny you should mention the incas because I just played a campaign as them. Truth be told I always liked the quieter corners on the EU4 maps. The inca (my third campaign as them) ethiopia, the iroquois, japan (haven't tried them in mandate yet though) an so on.
My biggest problem this time though is that colonizing as a native does not allow me to keep the pre colonial culture, it could be very nice if it did, I did a colonial nation run right before and had similiar issues, it's hard to get cultural diversity when all the cultures disappear on you.

Forming Inca as Cusco is really fun. The subsequent struggle against Spanish is really the ultimate test. And Ethiopia (IMO), is the most fun country to play right now.
 
Forming Inca as Cusco is really fun. The subsequent struggle against Spanish is really the ultimate test. And Ethiopia (IMO), is the most fun country to play right now.
Well spain actually king of fell apart in my game, they never got the PU on aragon, they have some spread out colonies but the one who has me pulling me hair is portugal. Trying to colonize south america, there is portugal sweeping in for the best provinces. Trying to colonize mexico, again there is portugal, how about california? You didn't really want that centre of trade at san fransisco did you because Portugal took that. Freaking portuguese.
 
Well spain actually king of fell apart in my game, they never got the PU on aragon, they have some spread out colonies but the one who has me pulling me hair is portugal. Trying to colonize south america, there is portugal sweeping in for the best provinces. Trying to colonize mexico, again there is portugal, how about california? You didn't really want that centre of trade at san fransisco did you because Portugal took that. Freaking portuguese.

It happens, but whatever happens to Spain, you'll most likely always have Portugal colonizing near you. In order to even have a remote chance of pushing them back, you will need to reform Inti and quickly develop to match the pale skinned intruders. You can still lose a couple of (closely lost) wars and go at them when you tech up. What makes this much more difficult with Incas, is the fact that they don't have too many coastal provinces to reap naval force limit from.
 
Nice DD @Trin Tragula
I've taken you at your word and made a suggestion post: Resurrect Protectorates ;)
I've actually suggested that the next DLC be about the colonial aspect of the game, it could really use another look. It's not bad, it's just not up to par with more recent features.

It happens, but whatever happens to Spain, you'll most likely always have Portugal colonizing near you. In order to even have a remote chance of pushing them back, you will need to reform Inti and quickly develop to match the pale skinned intruders. You can still lose a couple of (closely lost) wars and go at them when you tech up. What makes this much more difficult with Incas, is the fact that they don't have too many coastal provinces to reap naval force limit from.
I got lucky I had a number of godlike rulers early on dumped almost all my development into my provinces (especially the gold ones) and because of a opm tribe moving in between me and Portuguese la plata I could reform the faith before I evne had a border with portugal, I also had a golden age on hand to eat up all those techs I needed to catch up on.
The hardest thing with Cusco/Inca is the manpower, you get rebels every time you pass a reform and fighting in the andes is a bloody mess. There were times when I had to wait to pass reforms because I didn't have manpower enough to take on the rebels.
That said it wasn't only luck, the colonials are a bit slower recently.
 
"Oversticht", "Stad en Lande" and "Opper-Gelre" need to be seperate provinces because "Stad en Lande" was an independent country in the year 1444 and was one of the 7 provinces that formed the United Provinces (Netherlands).
"Oversticht" was in 1444 a part of Utrecht but in game it is owned by Gelre.
"Opper-Gelre" was a part of Gelre but it isn't in the game.

In the game the Netherlands and Scotland are junior partner of the personal union with England, but in real life, the Netherlands was the leader of the personal union with England and Scotland.

You last statement is actually not really true. It would be for all other kingdoms/duchies in Europe apart from England. William III of the Netherlands married Mary II of England/Scotland and normally that would lead to England/Scotland being ruled by William as well. But succession and heriditary laws in England are a bit strange if you compare it to the rest of Europe. A female ruler could rule there in her own right, and in this way it was not really a personal union. It would only have been a personal union if they had a child, which, in the end, the didn't.
 
I recommend 'The Silk Roads' by Peter Frankopan, it is not as specific as I imagine some of the other books are, but for a general view of asia, it is great.
 
Why is the map so... sloppy? There's no Eisenstadt, Tyrol is a single province - as is Schleswig - and the shapes of Luxemburg, Alsace-Lorraine, Silesia, etc. don't even make sense. Why not put greater effort in making provinces look less like blobs?

There's a post/blog around here somewhere where Johan explained the baseline dev "rules" for province shapes that explains a fair bit about why they make the map the way they do. If you don't like the vanilla map there are many mods available that don't abide by the house rules and thus are more accurately detailed.
 
Very minor gripe, but the Upper Midwest of the US is for the most part not "Colonial Louisiana." An argument could be made for "Colonial Eastern America" east of the Mississippi or even "Quebec." The best description would probably be "Northwest Territories" not to be confused with the Canadian NW Territories near the Arctic.

One thing that impressed me was the translations and details there. When I played as Castille/Spain, "St Louis" was named "San Luis." Ireland's province names change depending if they are Celtic or English. Those little details show the care involved in this game. The only bad part of the game is that it cuts down on my work productivity.