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Our fifth, sixth and seventh Fleet Carriers have been launched (SMR Bootes, Cassiopeia and Draco) and the eighth will finish soon. We have laid down the first of our General class 25,000-ton Battle Management Vessels (SMR Schlieffen, Moltke and Clausewitz). They will complete in three years.
 
Our 62nd research lab has been constructed (from a starting total of 7 labs). With our current +40% research modifier, this means that we are now researching at more than 12 times the rate that we did at game start. Progress indeed!
 
With the establishment of officially "Friendly" relations with the Bugs, we sent a survey vessel into the system where Hyme encountered that massive fleet of Bug warships. The Bugs allowed us to peacefully explore the system, and we got a good look at the inhabited planet.

First, the Bug home planet circles a star far brighter and hotter than Sol. It is spectral class A, three times more massive and 36 times more luminous than our own class-G Sun. Naturally, the Bug home-world circles it at a considerable distance, about four times further out than Earth is from our Sun. This still means that the Bug home planet is roasted by solar radiation, with an average temperature of over 80 degrees centigrade (about 180 degrees Farenheit).

Given the lower air pressure... only 2/3rds of Earth normal... the surface temperature actually reaches the boiling point of water in the tropics during the summer; which combined with the axial tilt of nearly 40 degrees creates violent storm systems that must be seen to be believed.

A scan for minerals revealed that their home-world minerals are almost entirely depleted. The Bugs have built up a technological civilization whose EM signature is about 80% as high as Earth... presumably their technology is higher but their population is somewhat lower.

EDIT: During our recent visit to Bughome, we counted 415 ships, including both military and civilian vessels. Some of them might have been Planetary Defense Complexes instead of ships.
 
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Question:

Once your Capital Fleet is finished and ... "sailing", will you give a rundown of the officers and their stations? ;p
Yes, certainly. Right now, the ships are in training, so they have been given to the officers with the highest crew training scores.
 
Download the portable on this site and it should work on windows 10.
http://aurora2.pentarch.org/index.php?topic=5663.0
Didn't work when I first tried it (error 713: msstdfmt.dll not available) but I finally took the time to fool around with it a bit. I had to go into the Windows CMD prompt and run regsvr32 as Admin, but I managed to get the missing DLL file registered.

Aurora now works on my 8-core Bulldozer Windows 10 box!
 
Two Bruecke class Jump Gate Construction Ships have been launched! Now we can connect Earth to the super-highway, and start colonizing the galaxy!

While the gates are being built, we'll prebuild some of the stuff our colonization effort will require.
 
We are reaching the point where further long-range scouting will be impractical until some advanced scouting bases have been constructed in solar systems closer to the frontier. At the moment, we have scouted so far from Earth that by the time a recently overhauled scout reaches "The Front", it has used up so much fuel and endurance getting there that it must turn for home again. A few advanced fuel and maintenance depots will allow us to launch a second wave of scouting.
 
Can we see a map?
 
Can we see a map?
EinEmu_01_zpsqj00tw7l.jpg

We have linked Earth into the super-highway! Now to start colonizing!
 
Now... let's hash out our colonization plans.

I feel that a two-pronged effort would be sensible. On the one hand, we should colonize towards the Bugs, in order to occupy some of those solar systems before our "allies" preempt them. Since the adjacent Luyten 726-8 system has no habitable planets, the next-closest Lacaille 8760 system is a good place to start.

It has two habitable planets, both with unbreatheably thin Oxygen-Nitrogen atmospheres, one rather too warm for comfort, and the other too cold. Both are good terraforming candidates at our tech level.

One of them contains some minor traces of Alien ruins! So I suggest that we set up an archeological site on that planet (Lacaille 8760 A-II) and colonize the other (A-III). The colony can also serve as an advanced scouting base, and when the Alien ruins have been fully exploited, a second colony can be set up on A-II.

While this is going on, a second colonization effort should be made in the opposite direction... towards the Hippies. That project will need to wait until a jump gate is completed in that direction, of course.
 
April 10th, 1951 - Our Freighters, carrying a load of life-support infrastructure, have arrived at Lacaille 8760 A-III and have determined that the planet is still empty... the Bugs have not attempted to claim it for themselves.

We are now unloading our stores, and a load of colonists are en-route from Earth.
 
Our archeological dig on Lacaille 8760 A-II is beginning to get into gear. We have unearthed a functional automated mine at the dig site. Before you get too enthusiastic, though, bear in mind that we already have 316 automated mines deployed in the Sol system, so this only represents a tiny increase in our capabilities. Finding an alien Research Lab would be a different story.

We should consider naming our new colonies. We could call the two colonies in the Lacaille 8760 system Nicolas and Louis (since the astronomer who mapped that star was Nicolas Louis Lacaille).
 
Say we name them New Bohemia and New Brandenburg.
 
We have just witnessed a disgraceful example of capitalistic greed.

On the first lift, our fleet of Freighters was able to deliver enough life-support infrastructure to Lacaille 8760 A-III to sustain 400,000 people. Our government-operated colony ships delivered 300,000 people to the new colony. This allowed a reasonable 33% margin (100,000 people) for near-term population growth and immigration. The freighters immediately returned to Earth to pick up more life-support infrastructure, to allow for steady continued growth.

Meanwhile, the commercial sector of the economy (NOT under my control, it's run by capitalists) decided to exploit the new colony and sold 2.2 million tickets to the new planet. It delivered 2.2 million new colonists... to a planet that had available life support for only 100,000.

A tragedy is unfolding on the new world, and the government is making every possible effort to relieve the overcrowding.
 
Finding an alien Research Lab would be a different story.
Speak of the devil...

"The 117th Construction Brigade has recovered an abandoned Research Facility and technical details of Maintenance Module on Lacaille 8760 A-II".
 
The Kaiser should make an example of the capitalists responsible for such a travesty! Anyway to commandeer more freighters to send as much infrastructure as possible as quickly as possible?

Also, I like naming the new colonies after those who first scouted them.
 
Yes, I have ordered all of our Naval Auxiliary Freighters (twenty of them, each with five cargo holds) to carry infrastructure to the new planet, and have also decided to fight fire with fire: I have offered shipping contracts to the private sector to transport additional infrastructure to the planet.
 
So the suggested names are:

New Bohemia (for A-III) and New Brandenburg (for A-II)

Nicolas (for A-III) and Louis (for A-II) - Nicolas-Louis Lacaille was the astronomer who mapped this star.

Noco (for A-III) and Noco II (for A-II) - Kapitan zur See Noco in SMR Hahn discovered these worlds.

Any more?
 
Our allies the Bugs have informed us that they have finished surveying Delta Pavonis for jump points.

... that system sounded vaguely familiar. I checked our map, and yes, it's one of the Hippie-controlled systems.

... now littered with at least 16 wrecks, most of them destroyed Bug scout ships. At least, when we attack the Hippies in that system, we can expect them to be low on missiles. They will have used up most of them, on Bug scout ships.