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It's like every aurora4x "lets play" ive been in. the instant i offer to take a frontline role (not even in a huge capacity!), suddenly the brass ignores me :(
 
Wonderful! I am nearly 40% of the way into your first Aurora 4x ARR and you start a new one!

I'd like to apply for a character. Whatever you need, ground, space navy, scientist or governor.
 
Just to yet everyone know @blue emu has been sucked into 90's RPG nostalgia for the time being.
 
The Return of the Avian Overlord have been foreseen! Patience will be had.
 
As hypothesized, I have been side-tracked by the old Infinity Engine games... Planescape: Torment, Baldur's Gate I and II, and Icewind Dale.

But deliverance is at hand! I have gotten back into our Aurora game, and made about a year's further progress.

Stay tuned for a status update post...
 
Summary: October 1948.

We continue to make steady progress. Starting at Earth and working outward...

Our mineral supplies are holding up fairly well. The mineral Tritanium has already run out on Earth, but nearly 100,000 tons of refined ore remain in stockpile and Venus holds another 2.2 million tons at 90% purity. The inhospitable environment on Venus requires us to mine it with either robot mines or teleoperated conventional mines crewed by miners based on orbital habitats. We'll address that problem when our current stockpile starts getting low. Our reserves of the other ten minerals (Duranium, Neutronium, etc) are holding up well, all with refined stockpiles of ore in excess of 100,000 tons, and none of the mines due to run out in less than five years.

We also have a few lucrative comet mines running (robot mines, of course), especially focused on Sorium for rocket fuel. Speaking of fuel, our current reserve is around 150 million liters, with eleven Orbital Fuel Refineries already in orbit around Jupiter and another four under construction. Jupiter's atmosphere contains only enough Sorium to produce another 42 million liters of propellant, but Uranus holds enough (at somewhat lesser purity) to produce nearly 12 billion liters. Fuel should not be a problem, as long as we build enough refineries to refine it faster than we use it.

We have two Jump Gate Construction Ships under construction, and within a few years we should be able to link ourselves into the Bug super-highway of jump gates. The Bugs have continued to pass us occasional new techs, and relations have upgraded to "Friendly" (ie: 1000+ relations).

Our own German scientific research has also made impressive progress, especially in the fields of power capacitors for Laser weaponry and effective Drop Pods for our Space Marines.

The terraforming effort on Mars continues to make slow progress, with three more orbital terraforming platforms under construction. Mars has been experiencing significant unrest due to its expanding population and limited life support infrastructure, but the terraforming project should soon remove all population limits and fix that problem permanently.

Our fleet builds continue, with our fifth, sixth, seventh and eighth Constellation class Fleet Carriers under construction (while the first four conduct training exercises) along with our first three Sturm class escorts. The Vogel class strike fighters (to equip the Carriers) have nearly finished construction... we now have 256 out of 264 complete. The shipyards have converted and are ready to lay down the first General class Battle Management Vessels as soon as the last of the Carriers clear the slip-way.
 
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After our Defense scientists began researching Ceramic Composite Armor for space ships, the Bugs provided us with technical details sufficient to complete the research project immediately. They have been very helpful, giving us access to at least half-a-dozen techs so far, almost all of them useful.
 
After our Defense scientists began researching Ceramic Composite Armor for space ships, the Bugs provided us with technical details sufficient to complete the research project immediately. They have been very helpful, giving us access to at least half-a-dozen techs so far, almost all of them useful.
We have Hyme to thank for the alliance with the bugs.
 
Our research into Laser weapons... beam aperture, wavelength, fire control systems, turret tracking systems, power capacitors... has finally reached a point where we can design semi-effective Point Defense Laser turrets, to add another layer to our anti-missile point defenses. In the latest iteration of the hardware, our new Quad-mounted 10 cm Near UV PD Lasers are now capable of firing every 5 seconds (ie: once per combat impulse) at incoming missiles.

A Laser PD Frigate will be designed to put this new tech into service. Unfortunately, our tracking and targeting techs are still somewhat behind the curve... our fire will be at a penalty against any missile traveling faster than 16,000 kps.