How can I mod the aging and senility so that I can have humans (non-immortals) who on average live to 200 and can live to 400 if their stats are high enough?
So I have a bug in my mod, the added Casus Belli ends instantly with the reason that the CB is no longer valid, what causes it?
I had identified that the problem is in the block, but couldn't find the concrete problem. As work around I simply left the block empty. It isn't a war for land so it should work well enough.Check the is_valid and is_valid_title blocks of your cb code.
For testing purposes, you could just putI had identified that the problem is in the block, but couldn't find the concrete problem. As work around I simply left the block empty. It isn't a war for land so it should work well enough.
always = yes
Quic question: is there an easy way to compare the stats of two characters, in knowing which are better? I know there is the the attribute_diff condition, but they have not in account which character is better.
The normal way to check:
AND = {
martial = 10
FROM = {
NOT = {
learning = 10
}
}
}
But in this case, I also have to check "12 ... NOT 12" ... "20 ... NOT 20" and so on. Perhaps someone knows a workaround.
For a mod I am working on, we have a few questions. First, how do we deal with adding a new religion? We do not need a pope, but does the papacy title need to have an actual character to tie events and such to, or is having just the title fine? Second, how do we remove certain non epidemic diseases? Not all of them need to be removed, but some definitely do. In our world they have cured common things like that, and we want to represent that. But preferably not just setting our game rule to none for them each and every time we load the mod up.
How do I modify global marriage conditions in this game? That is, when you ask someone to arrange a marriage, they will say yes or no depending on some conditions, and I wish to edit these.
@Silversweeeper - is deactivating the papal states title going to cause problems? I have "active = no" at 500, and my mod starts at 2350ish. If it does, then what do I do to make sure it doesn't show in game?
Ok. If I remove the papal state entirely from my files, as well as events (once I add them in), and add an empire tier title which will hardly never be created, and put that empire in the places where the papal states are referenced in events, will that work for the mod? I just do not want ctds. And sorry for the run-on sentence![]()
landless = yes
trigger = {
random_courtier = {
limit = {
NOT = {
character = ROOT
family = ROOT
has_character_modifier = fed_on
trait = vampire
trait = turned
trait = vampirehunter
}
}
}
}