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You can definitely add gain and lose_effects. The values can probably also be altered safely.
thx!

Another question:
I restricted the title-regent minor title to only be held my council members or close relatives but when I run an observer game I still have some random courtiers being regent. When I just limit it to be council members it works great. Anyone a suggestions why this happens?

EDIT: It is still less likely that a random courtier becomes regent but still in happens sometimes
 
In the localisation files, is it possible to set another language? How can I make the game recognize another?

As far as i know you can only replace one of the three existing or only have one in your files as the russian mods do for instance.
 
I'm not an modding expert, but I don't see a way that revoke_reason can be used outside of opinion modifiers. That appears to be the only way Paradox coded revocation reasons in the base game.

Thanks for that, that's the conclusion that I've come to as well. I'm new to the finer details of modifiers but it seems to make sense as opinion modifiers are relations between individuals, which is what revoke_reason, banish_reason etc all are.

It looks as if I am going to have to implement the mechanic another way, probably via a triggered decision that depends upon the presence of the Slave trait. Does anyone know how they did it in the AGOT mod ? I really don't want to have to download and install the whole thing just to check out one mechanic.
 
Thanks for that, that's the conclusion that I've come to as well. I'm new to the finer details of modifiers but it seems to make sense as opinion modifiers are relations between individuals, which is what revoke_reason, banish_reason etc all are.

It looks as if I am going to have to implement the mechanic another way, probably via a triggered decision that depends upon the presence of the Slave trait. Does anyone know how they did it in the AGOT mod ? I really don't want to have to download and install the whole thing just to check out one mechanic.
Simply make a decision filtered to your court and limited to people who have the slave trait. In the effect, apply the opinion_refused_order (so you have a reason to imprison), then imprison. You could then remove the opinion so it has no further effect.
 
Quick question: does anybody know what the common/stories folder is about? There is just one file in the folder, alpha_story.txt ... something about John Lackland. Seems interesting, I want to know more ...
Pretty sure it is some super old defunct thing way back during the alpha (obviously) stages of the game. Doesn't actually do anything now
 
O:K., next question: I want to show the portraits of two other chars in an event, but I do not want to actually give commands for them. Are their "empty"" command to work with, just to show them in the event sceen? (In my case, I want to show the FROM-char and one of his friends in the event window which I trigger for someone else ...). Do the event flags "show_root" and "show_from" / "shpw_from_from" help in this case?
 
What happens to Norse culture if it is outside of Scandinavian? Does it remain Norse?
 
Is his title set up right? If it's dynamic, he could be stuck in province null (which is a common mistake; dynamic titles need a valid base title for diplomacy and other things to function right), or it could have one of the title flags that forbid marriage, such as rebel (which seems less likely).

Can you describe what you mean by province null and base title? When I hover over him it says he is residing in Canarias, even though he doesn't have any landed title there (or anywhere), so I'm pretty sure he's not in province null.

Code:
d_atlantean_rel = {
    color={ 72 138 172 }
    color2={ 255 255 255 }
    
    capital = 849 #Canary Islands
    
    title = "POPE"
    foa = "POPE_FOA"
   
    # Always exists
    landless = yes
    
    # Controls a religion
    controls_religion = atlantean_rel

    # Cannot be held as a secondary title
    primary = yes
        
    religion = atlantean_rel
    
    dynasty_title_names = no     # Will not be named "Seljuk", etc.
}
 
Hello. I'm still trying to get this map working; I've made A LITTLE progress, but the mod still CTDs at "Loading Databases." The only clue I have from the logs is something about Province 0 having an invalid origin, but I have NO idea what that means. Google-fu has returned no helpful leads. I've attached my mod for anyone who wants to take a crack at helping me out. Thanks in advance. :)
 

Attachments

  • Wheel of Time.rar
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  • Wheel of Time.rar
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Is there a way to create an opposite of the "sympathy for X religion" trait? I want a trait that makes religions hate eachother more than they already do lol
 
Use <religion>_opinion = -X or <religion_group>_opinion = -X or infidel_opinion = -X, depending on what exactly you want the trait to do.
Alright thanks :)
 
Can you describe what you mean by province null and base title? When I hover over him it says he is residing in Canarias, even though he doesn't have any landed title there (or anywhere), so I'm pretty sure he's not in province null.
Yeah, that's working. You have a clearly defined capital; it's usually only a problem with dynamic titles, anyway (ones made with create_title).

Maybe religion heads just can't marry, no matter what? If so, I've never noticed.
 
Am I correct in assuming that a total conversion of all portraits is ok to distribute if there is no DLC content of any sort included?.
i.e is it possible to replace DLC portraits with new portraits and distribute as a mod? (this mind sound like a stupid question.)
 
For a mod I am working on, we have a few questions. First, how do we deal with adding a new religion? We do not need a pope, but does the papacy title need to have an actual character to tie events and such to, or is having just the title fine? Second, how do we remove certain non epidemic diseases? Not all of them need to be removed, but some definitely do. In our world they have cured common things like that, and we want to represent that. But preferably not just setting our game rule to none for them each and every time we load the mod up.
 
Am I correct in assuming that a total conversion of all portraits is ok to distribute if there is no DLC content of any sort included?.
i.e is it possible to replace DLC portraits with new portraits and distribute as a mod? (this mind sound like a stupid question.)
Never a bad idea to be 100% sure on copyright things, so no, not a stupid question :)
But as long as you do not re-distribute any assets belonging to Paradox, you can of course mod portraits and release portrait mods that overwrite any ingame portraits.
IIRC there is e.g. an "anime faces" mod floating around that does what the title says, completely changing the artstyle of all portraits.


Is there a way to make an event NOT pausing the game?
What do you mean?
Afaik an even always pauses the game if it needs player input, which is kinda logical and I think you wouldn't want to change that.
If it does not require any player choice, you can use an event with just an "immediate" section and no options, which will result in the event being resolved, well, immediately.
Or do you mean something else?
 
What do you mean?
Afaik an even always pauses the game if it needs player input, which is kinda logical and I think you wouldn't want to change that.
If it does not require any player choice, you can use an event with just an "immediate" section and no options, which will result in the event being resolved, well, immediately.
Or do you mean something else?

If I recall correctly, in multiplayer, the game will keep going at normal speed when an event pop up. I found this feature is very neat because there is a lot of "trash" or narrative event in game that player don't care about the outcome most of the time ( education event of unimportant children in your court is one example). If the player don't provide input, the game will continue, and a default option will be selected after a period. That way, the game will be less disruptive while player still have the option to interfere if they want.