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I could write about how static Vic2 is and how the only thing that differs from game to game is the amount of badboy you get from fabricating claims, which means really low replayability (unless you are a game nerd like me who still clocked 450 hours on Vic2), which, in turn, means more time spent learning the game than actual playing is quite possible. And how multiplayer fixes this, but not for that long. Yet it is still one of the best global strategies on the market with decent balance between depth and complexity.
But no, i would not say that and would just note, that Vicky3 is worth about a single ducat, based on the calculations above (which are the single best post i've seen on those forums in quite a while :D).
 
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I've been looking forward towards for over five years. Yet I wouldn't buy it after the disappointment that HoI4 was, since I really have lost my trust in paradox. It makes me really sad.
 
60 dollars on release day..... 340 dollars after the first 3 years of DLC
That sounds likely after the recent price increases.
 
$60 if they keep the features from Vicky 2 and improve upon them. $0 if they go the HoI4 route and simplify everything.

Actually they might probably take the HoI route because :
-It cuts unneeded complexity while adding depths
-It is less of a chore
-It is available for a wider audience

Now, don't get me wrong, I loved both leaders and supply system from HoI3 but I am a masochist amd I know that it is not really a good thing for the greater number. (and to be fair, HoI4 production system is so good that I find the fourth installment widely superior to the third, even though I still play the third, maturation time I guess)

Paradox trend has been cutting the clunky part (whether it is EU3 sliders or HoI3 supply system) and Johan said that he wanted to cut Vicky 2 world market with an axe. You know what to expect now.
 
Paradox trend has been cutting the clunky part (whether it is EU3 sliders or HoI3 supply system) and Johan said that he wanted to cut Vicky 2 world market with an axe. You know what to expect now.

In all honesty, the world market mechanics are pretty stupid in many ways, not the least of which is not needing any ships to buy and haul goods from faraway places.
 
In all honesty, the world market mechanics are pretty stupid in many ways, not the least of which is not needing any ships to buy and haul goods from faraway places.

Yes, Paradox did several mistakes in Vicky2 and HoI3. They build ambitious system who then held fundamental flaws, impossible to fix without rewriting the game:
-World market mechanics
-Interest being played to no one causing money to disappear
-Supply system not being pro-active meaning you can't prepare your supply for great offensive
-Supply only moving 1 province per day, flowing from your capital causing stupid bottleneck
-Stockpiling insane amount of resources which in turn made resources irrelevant

And so on...

With their new games, they tried (quite successfully I would argue) to avoid such mistakes. Whatever can be said of both Stellaris and HoI4 flaws, none are fundamental. Fuel can be introduced and the supply system made more realistic by tweaking some part (there already are some very interesting suggestions that the devs approved which make an interesting supply system without rebuilding it from scratches).

It might seems dumbed down and shallowed, but it allows a solid base on which to build some of the best game they ever did.
 
Zero, no sequel will ever come close to Vic 2, even with 1,000 useless DLCs and sprite packs. I fell for this trick with EUIV, I won't do it again.
 
Zero, no sequel will ever come close to Vic 2, even with 1,000 useless DLCs and sprite packs. I fell for this trick with EUIV, I won't do it again.
Actually Vic.2 is a great game, but It suffers with some flaws Pdox never addressed. I really hope that Vic.3 will have a lot of DLC/expansions because it's the way Pdox keep high level of development in its games (see what happens with stellaris: way better than 1.0 and not just for patching)
 
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