Don't have much info other than Jon Shafer -- Civilization V lead designer -- is working on it and there were some shuffling within the teams to accommodate for the newly created team.
Ugh... I hope they don't have him working on Vicky after the mess he made of the Civ franchise. CiV was basically a phone app with higher resolution.
I did expect a space game. So your statement is objectively false.Maybe something totally new? Like nobody could expect Stellaris
Chris King came back to PDS a few years ago. Considering he was a cornerstone of the Vicky 2 team, it makes sense that he would be working on Vicky 3. The rest of the old Vicky 2 team are mostly dispersed to other projects right now.
In theory, while not active team members, they could still be contributing their guidance to development.
On the flip side, the timing would have been perfect for them to announce whatever they're working on at PDXcon for a Christmas release, but that passed...so who know what kind of progress they've made.
And CK2 will probably be finished this time next year, which frees up quite a few developers...
Are you sure? They said they were going to continue developing it until people quit buying DLC.
Fantasy RPG.
Stellaris was an ambitious PDS design idea, stepping away from history and into the realms of sci-fi.
Armed with those experiences as well as what they remembered from Runemaster, maybe they can try their hand again at RPGs again? It is still a massive deviation from the studio's usual games but it would definitely be within the scope of what PI releases so I can't imagine there being any backlash etc from the consumers. Thus, I don't think it would be an issue at all unless if the question is the studio's capacity.
I think PDS can pull it off nicely though, knowing what they already know.
Ugh... I hope they don't have him working on Vicky after the mess he made of the Civ franchise. CiV was basically a phone app with higher resolution.
Before the controversial Civ 5, Shafer designed the Civ 4 Beyond the sword expansion wich was excellent.
Actually, Civ V was almost a very good game, it just had a few issues:
1) it cut core gameplay stuff from IV to add later as DLC (huge problem for many people)
2) AI was putrid at actually playing the game so the "difficulty" was all in how hard it cheated on everything
3) size of map scaling wasn't well balanced so playing on larger map sizes wasn't particularly fun, especially when coupled with issue #2, which pissed off a lot of people who enjoyed big, long games
Only the first of those can be laid solely on the designer and even then you may have bosses in the background pushing it.
2) Wasn't that a problem in all Civs?
2) Wasn't that a problem in all Civs?
during the development of six the devs said that they removed features they didnt like or found bad (like UN) to improve them later on..... one can take that as they whishedActually, Civ V was almost a very good game, it just had a few issues:
1) it cut core gameplay stuff from IV to add later as DLC (huge problem for many people)
2) AI was putrid at actually playing the game so the "difficulty" was all in how hard it cheated on everything
3) size of map scaling wasn't well balanced so playing on larger map sizes wasn't particularly fun, especially when coupled with issue #2, which pissed off a lot of people who enjoyed big, long games
Only the first of those can be laid solely on the designer and even then you may have bosses in the background pushing it.
Actually, Civ V was almost a very good game, it just had a few issues:
1) it cut core gameplay stuff from IV to add later as DLC (huge problem for many people)
2) AI was putrid at actually playing the game so the "difficulty" was all in how hard it cheated on everything
3) size of map scaling wasn't well balanced so playing on larger map sizes wasn't particularly fun, especially when coupled with issue #2, which pissed off a lot of people who enjoyed big, long games
Only the first of those can be laid solely on the designer and even then you may have bosses in the background pushing it.