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Stellaris Dev Diary #78: Robomodding & Robot Changes

Hello everyone and welcome to another Stellaris dev diary. Today we'll be talking about some changes coming to robots in the 1.8 'Čapek' update, including the ability to modify Robotic pops. All changes mentioned in this dev diary are part of the free update.

Robomodding
In the 1.8 update, it will now be possible to create different 'models' of Robot, Droid and Synth pops through a system similar to genemodding. By researching the 'Machine Templates' engineering technology, you will get access to robomodding and a single robot trait point. More robot trait points can be gained through further engineering research. Using these points, you can create templates with different configurations of traits. Rather than using the basic biological traits, robotic Pops have their own set of traits, some of which are not available to the more basic robotic types. Once a template is created, it is immediately available to be used when building robotic Pops on a planet, and existing robotic Pops can be converted into that template through a special Robomodding project that uses Engineering research.
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In addition to adding robomodding, we've also added support for switching Pop portraits into the genemodding and robomodding systems. If set to be permitted for a particular species class, that species class can have its portrait changed to any other portrait in the same species class as part of the template creation process. This system is also fully accessible to modders. But more on that in a later dev diary.
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One final note: Since the addition of traits to robotic Pops will make them, and Synthethically Ascended empires, stronger overall, we're going to be doing a balance pass on them and possibly making changes and/or buffing the other ascension paths before 1.8 comes out.

Robot Building
We've also made some improvements to how you build robotic pops. Robotic pops are now built through their own 'Build Pop' interface in the planet view, which lets you select what robotic model you want to build and also has the option to start building several Pops at a time. If this option is checked, you will be able to build robotic Pops on any number of tiles with one simple click each, massively cutting down on the clicking needed to fill up a planet. Note that this is only a UI change, and does not in any way change the mechanics of how robotic Pops are built.
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AI Policy & Techs
The way the AI policy works has always seemed inconsistent: Outlawing AI prevents you from building dumb robotic workers, but does not prevent researching Sapient AI or installing it on a spaceship. To address this issue and open up for more varied use of robots, we've changed the AI policy to be about sapience rather than about robots, and reworked some related technologies. The Sentient AI technology has been renamed Positronic AI, and is no longer a dangerous technology in itself (its effect has also been reduced to +5% rather than +10% research speed). The AI policy will not appear until this technology has been researched, as it's simply not relevant up to that point. Once it *does* appear, it has the following effects:
Outlawed: Sapient AI is outlawed. No effect on robots and droids. Prevents research and use of sapient combat computers. Synths can be researched and built, but have their sapience removed, removing their ability to feel happiness and essentially making them into slightly upgraded droids.
Servitude: Sapient AI is allowed, but Sapient AIs are considered property and have their free will restricted. No effect on robots and droids. Synths can be researched and built, but have slight penalties to energy and research production as a result of these restrictions. They also cannot join factions.
Citizen Rights: Sapient AIs are given full individual rights. No effect on robots and droids. Synths have citizen rights and can join factions, but some traits that depend on Synths being property (such as Domestic Protocols, which increases happiness for owner Pops) lose their effect and can no longer be added to new templates.
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Manual Disassembly
Finally, since outlawing AI no longer purges robotic Pops, we've added back the option to manually disassemble them. This can be done to Robots, Droids and Synths without citizen rights, and works the exact same way as a regular 'extermination' purge, killing the Pop(s) off in a relatively short time.
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That's all for today! Next week we'll be talking about combat balance, ship components and the changes we're doing to put some clothes back on those naked corvettes.
 
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Is there any way to customize what level of citizenship you allow your AI to have? Like say an authoritarian materialist empire might want to have synths under a caste system, since that's how a "full citizen" of their empire lives. However, the only options presented here are either all synths free (better off than all their bio pops) or all syths slaves (worse off than all their bio pops).

My suggestion would be something along the lines of letting the player choose if AI is allowed or outlawed, then setting specific rights on the normal species tab or an equivalent for robots.
 
Hi Paradox, is it possible to bring back the purge button for individual pops? I know you are worried that it will make the factions weaker but I have a solution for it. How about the pop ethos is hidden from the player? Every pop will have an ethos but the player can't see it, the only indication they will have will be from faction happiness which can also be changed (instead of machine love happiness bonus just make it into 'faction approval'). It is a real pain for any enslaving empires to conquer worlds because if the world is full of pops then a specific planet will have to be a dump planet in order to shuffle the pops around.
 
Hi Paradox, is it possible to bring back the purge button for individual pops? I know you are worried that it will make the factions weaker but I have a solution for it. How about the pop ethos is hidden from the player? Every pop will have an ethos but the player can't see it, the only indication they will have will be from faction happiness which can also be changed (instead of machine love happiness bonus just make it into 'faction approval'). It is a real pain for any enslaving empires to conquer worlds because if the world is full of pops then a specific planet will have to be a dump planet in order to shuffle the pops around.

You can't disassemble synths with citizen rights.

It might be OK to allow individual purging of pops that similarly lack citizen rights (Residence/Slavery), as they contribute a whole lot less to faction strength in 1.8.
 
What do you guys think about robot/ synth build times? I would really like to see a modifier to it, maybe in a civic or part of an ascension perk. Right now ascending to synths screws you over twice:
1. You need to manually add every pop to the build queue on every single planet. (somewhat addressed in this patch)
2. Your pop growth is slowed down as food surplus modifiers no longer reduce pop growth - synth build times remain the same.
Does the build-time modifier in The Flesh is Weak not work?
EDIT: To repeat my comment in the 1.6 release thread:
The robot still shows '30' but if you check the tooltip after starting to build one you'll see it shows +1.25 per month growth with a 0.25 modifier so analogous to food required and growth speed for biological pops.
 
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I normally don't play slavers, but this game I do. Planet is getting full with my preferred superior race. So it is time for the slaves to make way for their betters. Do I really need to purge at 12 of them? I would like to purge one or 2, so that I can grow
Hi Paradox, is it possible to bring back the purge button for individual pops?
The main reason for removing specific purge was less to do with micromanagement (though that was a factor) and more to do with the new faction/ethics system in Banks.

I agree, please devs, Pop purging should be put back in Stellaris. I understand the reasoning behind disabling this feature but you are limiting the game by cutting out roleplay and gameplay options. There were leaders in the history of the world that ruled their nations by ways of blood and terror. This form of extremely authoritarian rulership must be represented in game.

It should be limited true but not cut out of the game entirely. I suggest you add a new permanent civic called "Tyrannical government" or something better that can be selected only at the start of the game and used only by fanatical authoritarian governments. The sole purpose of the civic is the ability of pop purging of course.

I think it's fair in gameplay terms: you will sacrifice a civic point for the duration of the game and if you start purging the galaxy will universally hate your government which often leads to liberation wars. To make it even more pricy you can add separate -50 malus to everyone who does not have this civic themselves or have purifier civic; add -20 happines malus to your pops planet-wide due to fear/grief and -100 faction wide after purging. Maybe even adding 50 influence cost for the action.

I mean there are still ways to purge your pops that cannot be easily removed from the game,they are just gamey and tideus.
 
Hope to see the Synth portraits soon, also love that you brought back individual disassembly instead of just a massive umbrella purge. Wish the same was true for organic populations, that way authoritarian empires can purge dissident egalitarians.
 
About Syncretic Evolution.
It's nice that I have option to have other race with me, but what is strange is that when I have almost full planet except one planet tile, it will often starts create the second race instead of my main one. It could be nice if I have option to control who will grow and who not. Could be as part of some policies.
For example I will colonize one planet just with that slave race so then I am using that planet as source of slaves. In my main race planets I wish to have slaves only on slave tiles and the rest should be filled with my main race in ideal situation because they will have better traits. It happened on tile where was no slave resource and repeatedly (just grew up second race pop grew on research tile, i moved it to other planet, other second race pop started to grew on first planet and again and again ...)
Other little problem is if I want to move some pop on other planet where is just one free spot, but in that time on that planet will start grow new pop so I am not able to move that pop on the growing pop. It could be nice if I have option to forcefully move that pop and erase the growing one. Especially if I am playing as Dictatorial/Imperial etc.
It will be also nice to have more interaction with my second race. I am not sure what exactly.
Any ideas?
 
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It should be limited true but not cut out of the game entirely. I suggest you add a new permanent civic called "Tyrannical government" or something better that can be selected only at the start of the game and used only by fanatical authoritarian governments. The sole purpose of the civic is the ability of pop purging of course.
bring the enemies of the workers revolution to their knees
 
The new machine portraits are great, but it does make me wonder how Xenophobes would react to a planet populated by visibly alien tech. Would seem a bit weird to see the Commonwealth of Man getting a happiness bonus from hugs given out by the Blorg's Friendship Simulatron...
 
The new machine portraits are great, but it does make me wonder how Xenophobes would react to a planet populated by visibly alien tech. Would seem a bit weird to see the Commonwealth of Man getting a happiness bonus from hugs given out by the Blorg's Friendship Simulatron...
I think it's important to remember that xenophobe just refers to alien to them, not alien in general. It doesn't suggest they dismiss anything new or strange, in fact it could almost be a hypocrite ethic in some cases because at its core is just what I think is best or superior, not I refuse to accept anything different. If a xenophobes chooses to embrace an alien sport, for example, I'm guessing it becomes appropriation rather than adoption.
 
The new machine portraits are great, but it does make me wonder how Xenophobes would react to a planet populated by visibly alien tech. Would seem a bit weird to see the Commonwealth of Man getting a happiness bonus from hugs given out by the Blorg's Friendship Simulatron...

Xenophobia is built on hypocrisy and inconsistency. Xenophobic leaders are opportunists who come into power by exploiting the weaknesses of their own society, by twisting their agenda to appeal to whatever their voters/subjects fear at the time (and, of course, adapting it whenever a new "threat" comes up) by promoting distrust towards convenient scapegoat groups, by appropriating foreign ideas, filtering them through propaganda and claiming as their own.

So I imagine xenophobic pops are quite used to just swallowing whatever their government feeds them without stopping to think. That suspiciously Blorg-shaped droid offering hugs to passerbys? That's totally fine, it's actually based on the image of a proto-human that God-Empress June unearthed with her own bare hands somewhere back on Earth. The Blorg actually genetically modified themselves to resemble IT for the express purpose of mocking human heritage! The nerve!

There. Blorg-bots should now be digestible to even the most fanatical xenophobe on the planet ^^
 
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Is there any chance (perhaps in a future patch) where Spiritualist factions can create 40K style AIs where all AIs are anchored in lobotomized organic brains, greatly reducing the possibility of rebellion? Not sure if there is much of a mechanical purpose for this but it would be great flavor to illustrate the very distinct path a Spiritual civilization would go down to create AIs from a normal or materialist civilization's AI.
 
Going to be paid DLC in the future I guess. Paradox loves throwing at least a small slice of QoL features behind a paywall. :(

Some folks disagreed with my comment. I am genuinely interest in seeing why - bonus for evidence on the contrary. Let's throw up some cool arguments instead of playing with red crosses. :p
 
Maybe because you failed to read the third sentence of the OP?

Some folks disagreed with my comment. I am genuinely interest in seeing why - bonus for evidence on the contrary. Let's throw up some cool arguments instead of playing with red crosses. :p
 
Maybe because you failed to read the third sentence of the OP?

My reasoning had nothing to do with the OP's information, but with the following comment (that I quoted and that you failed to read :eek:). Quoting again:

Thank you for the update wiz!!!
Small question, will the 'bulk robot building' feature you mention, also be implemented for buildings?
One click for each tile that is

I did read that "bulk robot building" was free. But Fluxx's comment was about having a similar feature for buildings, not robots alone in the future. Based on QoL features locked behind a paywall in other games (Allies in War for Monks and Mystics, Diplomatic Manager for Mandate of Heaven, several QoL features for Art of War) I concluded that such a feature was *probably* going to be introduced in the future, but behind a paywall.

Still waiting for arguments. God knows I want to be convinced that I am wrong and Paradox will unleash such goodness for free.
 
Ah, I misunderstood you then. My apologies. Perhaps people dislike your assumptions? I don't know.

My reasoning had nothing to do with the OP's information, but with the following comment (that I quoted and that you failed to read :eek:). Quoting again:



I did read that "bulk robot building" was free. But Fluxx's comment was about having a similar feature for buildings, not robots alone in the future. Based on QoL features locked behind a paywall in other games (Allies in War for Monks and Mystics, Diplomatic Manager for Mandate of Heaven, several QoL features for Art of War) I concluded that such a feature was *probably* going to be introduced in the future, but behind a paywall.

Still waiting for arguments. God knows I want to be convinced that I am wrong and Paradox will unleash such goodness for free.
 
Some folks disagreed with my comment. I am genuinely interest in seeing why - bonus for evidence on the contrary. Let's throw up some cool arguments instead of playing with red crosses. :p
Expect the typical fanboy argument. "I deserve for common sense vanilla-level content (that's already in the game) to be locked behind a paywall, because the human eye can't see past 30 FPS and my hands naturally gravitate towards a controller."
No wait, I think I screwed up the thing...