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Wizzington

Game Director (Victoria 3)
Paradox Staff
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Nov 15, 2007
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Hello everyone and welcome to another Stellaris dev diary. Today we'll be talking about some changes coming to robots in the 1.8 'Čapek' update, including the ability to modify Robotic pops. All changes mentioned in this dev diary are part of the free update.

Robomodding
In the 1.8 update, it will now be possible to create different 'models' of Robot, Droid and Synth pops through a system similar to genemodding. By researching the 'Machine Templates' engineering technology, you will get access to robomodding and a single robot trait point. More robot trait points can be gained through further engineering research. Using these points, you can create templates with different configurations of traits. Rather than using the basic biological traits, robotic Pops have their own set of traits, some of which are not available to the more basic robotic types. Once a template is created, it is immediately available to be used when building robotic Pops on a planet, and existing robotic Pops can be converted into that template through a special Robomodding project that uses Engineering research.
2017_07_20_2.png

2017_07_20_5.png


In addition to adding robomodding, we've also added support for switching Pop portraits into the genemodding and robomodding systems. If set to be permitted for a particular species class, that species class can have its portrait changed to any other portrait in the same species class as part of the template creation process. This system is also fully accessible to modders. But more on that in a later dev diary.
2017_07_20_4.png


One final note: Since the addition of traits to robotic Pops will make them, and Synthethically Ascended empires, stronger overall, we're going to be doing a balance pass on them and possibly making changes and/or buffing the other ascension paths before 1.8 comes out.

Robot Building
We've also made some improvements to how you build robotic pops. Robotic pops are now built through their own 'Build Pop' interface in the planet view, which lets you select what robotic model you want to build and also has the option to start building several Pops at a time. If this option is checked, you will be able to build robotic Pops on any number of tiles with one simple click each, massively cutting down on the clicking needed to fill up a planet. Note that this is only a UI change, and does not in any way change the mechanics of how robotic Pops are built.
2017_07_18_2.png


AI Policy & Techs
The way the AI policy works has always seemed inconsistent: Outlawing AI prevents you from building dumb robotic workers, but does not prevent researching Sapient AI or installing it on a spaceship. To address this issue and open up for more varied use of robots, we've changed the AI policy to be about sapience rather than about robots, and reworked some related technologies. The Sentient AI technology has been renamed Positronic AI, and is no longer a dangerous technology in itself (its effect has also been reduced to +5% rather than +10% research speed). The AI policy will not appear until this technology has been researched, as it's simply not relevant up to that point. Once it *does* appear, it has the following effects:
Outlawed: Sapient AI is outlawed. No effect on robots and droids. Prevents research and use of sapient combat computers. Synths can be researched and built, but have their sapience removed, removing their ability to feel happiness and essentially making them into slightly upgraded droids.
Servitude: Sapient AI is allowed, but Sapient AIs are considered property and have their free will restricted. No effect on robots and droids. Synths can be researched and built, but have slight penalties to energy and research production as a result of these restrictions. They also cannot join factions.
Citizen Rights: Sapient AIs are given full individual rights. No effect on robots and droids. Synths have citizen rights and can join factions, but some traits that depend on Synths being property (such as Domestic Protocols, which increases happiness for owner Pops) lose their effect and can no longer be added to new templates.
2017_07_20_3.png

2017_07_20_1.png


Manual Disassembly
Finally, since outlawing AI no longer purges robotic Pops, we've added back the option to manually disassemble them. This can be done to Robots, Droids and Synths without citizen rights, and works the exact same way as a regular 'extermination' purge, killing the Pop(s) off in a relatively short time.
2017_07_19_1.png


That's all for today! Next week we'll be talking about combat balance, ship components and the changes we're doing to put some clothes back on those naked corvettes.
 
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Will Spiritualists be able to make use of robots? or will that technology still be unavailable for research for Spiritualists?

Spiritualists will be able to use all kinds of robots. Their faction may still not be too keen on it, though (taking jobs from biologicals with true souls and all that).
 
Thank you for the update wiz!!!
Small question, will the 'bulk robot building' feature you mention, also be implemented for buildings?
One click for each tile that is

No plans for this at present.
 
Would Synths with AI Outlawed policy, be able to develop true sentience through events or effects of Contingency Crisis?

They will be less risky than intelligent ones, but not completely risk-free. More on that later.
 
Paid DLC?

The very first paragraph in the OP:
Hello everyone and welcome to another Stellaris dev diary. Today we'll be talking about some changes coming to robots in the 1.8 'Čapek' update, including the ability to modify Robotic pops. All changes mentioned in this dev diary are part of the free update.
 
Shouldn't domestic protocols on synths with citizenship rights do something like charismatic, rather than nothing?

No, it's intended to be a useless trait for free Synths. You can either have robotic servants doing all the boring work for your organic Pops, or citizen synths free to decide over their own lives. Don't install the trait in the first place if you plan to free them, or be prepared to remove it later.
 
What happens to fully sapient synthetics if captured by a civilisation that has outlawed AI?

They have positronic inhibitors installed that remove their sapience, as per the screenshot.
 
Good stuff, all good. Still personally I would like cost/maintenance increase for modified robots, that just makes more sense from common sense perspective.

This was mentioned again. What are "owner Pops"? All free pops on a planet? Or something was changed?

Currently it is all free Pops on the planet, but I'm looking into a more granular system.
 
Can we upgrade specific robot pops to newly created templates or is it planetwide like genetic alteration is for normal pops?

Right now it's planet/species-wide, meaning you have to upgrade all robots of a particular model on a planet to the same model. If there's time I'd like to add the ability to choose how many of those pops.
 
How will sector AI deal with robot pops? will it build templates with anything that increases mineral output on mineral tiles?

It evaluates what the best template is for the tile it wants to build on (so mining bots for mineral tiles, etc).
 
We remove specific pop purge, you don't want to click so much!
@
We returned specific pop purge for robots!

The main reason for removing specific purge was less to do with micromanagement (though that was a factor) and more to do with the new faction/ethics system in Banks.
 
If you do this, it can be a good idea to give the same capacity for the hivemind and/or the biological ascending path. Highly specialized drone is very thematic for them, and presently a micromanagement hell to apply, with high influence cost.

Yes, it would be for both gene and robomodding if so.
 
Each new dev diary feeds me life!

Traits that boost productivity for resources that non-sapient robots are normally bad at (like energy/unity), are they meant to mitigate the production penalties or bring them on par with organic pops?

The effects aren't that big (generally smaller than effects of organic traits), so regular dumb robots aren't going to be on par with biological Pops just by fitting them with a energy boost modifier.
 
So they don't try to resist it? There's no rebellious phase, they're just instantly lobotomised?

Right now it's instant. Ideally I'd like it to be a process over time but there's some issues involved with that, so we'll see. It's not completely risk free though, but more on that later.
 
I'm not sure I understand the reasoning for still allowing synths if AI is outlawed but instead make them still buildable but some hybrid between droids and synths. Why not just make outlawed AI policy stop at droids and leave it at that?

Lots of problems with handling if you end up with synth tech or synth pops anyway, so it'd be a hotbed of bugs and edge issues. Plus, synths are more advanced models with higher intelligence than droids even if not self-aware. They're not just self-aware droids.
 
I used to think this made sense but it just recently occured to me that under the caste system, player is able to selectively enslave pops (by putting them on mineral and food tiles) therby removing them from factions and... this doesn't seem to be problematic at all. Wouldn't purging individual pops be pretty much the same?

The result of this tends to be creating a lot more egalitarians though.
 
That's true. There should be some negative consequences for messing with factions this way.

Humm... maybe individual purging could cost influence or even unity? That way at least it wouldn't be free?

Also, won't disassembling sapient synths without citizen rights mess with factions and ethics anyways? Or does lack of citizen rights mean they can't be sapient?

You can't disassemble synths with citizen rights.

It might be OK to allow individual purging of pops that similarly lack citizen rights (Residence/Slavery), as they contribute a whole lot less to faction strength in 1.8.
 
Will there be any way to ban all robotics as before? If, for example, I don't want any robots in my empire and I want any robots from the ceded planets to be automatically disassembled.

It wouldn't be too hard to add. Is there a real demand for it? (asking thread in general)
 
In a species like hive mind or pop are drones, that does not make much sense. A species like this would rationalize its populations. Hence my previous question.

I don't really see any issue with Hive Minds purging their own pops, but I also don't really see any point to it. What would it accomplish?
 
That would be lovely! It would also make organic domestic servants more interesting because right now it feels a bit weird to me that the optimal way to use them is putting a single domestic servant on a planet (regardless of how many free pops there are on it).

Oooh! Maybe it could work off adjacency? So that a single domestic servant pop could support up to 4 free pops around it? It would add some granularity and maybe make more sense than the current implementation ^^

I'm considering making it so each 'owned' pop has an 'owner' pop (dynamically calculated based on planet pops) and provides a bonus only to that owner pop instead of everyone. This would likely go with a buff to domestic servants in general though, since you'd need a lot more of them.