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Showing developer posts only. Show all posts in this thread.
OK, I'll see about adding a separate policy for whether robots are allowed, period (with no restrictions on who can have them other than empire choice).
 
Uhh, has no one else noticed that the robots are 150 minerals/50 energy rather than the other way around? That's a really, really huge nerf...

It's a change we're trying out internally right now. Not guaranteed to stay that way at release, which is why I didn't bring it up in DD.
 
Can you clarify? does this means that residence citizenship will not allow for pops to join factions? Like slavery now? Or is something else?

Residence citizens can join factions, but the way a faction's power is calculated (which affects among other things, their vote share in 1.8 and how much influence you get if they're happy) a pop with Residence contributes only 20% of the power of a citizen pop. This means that if you have a faction with 10 citizen pops, and another faction with 10 residence pops, the first faction will have 80% of the overall power instead of 50%.
 
Does the dangerous synthetic AI tech still exist as a secondary 5% research buff?

No. The dangerous techs are sapient combat computers and synths, respectively, because they are the ones that can actually have consequences.
 
Sapient AI should be granted citizenship in all but spiritualists' societies. Materialists only limitation is very dumb and looks more like a child game rule, rather than a logical balance decision.

Also, with the Unbidden THAT INSANELY DANGEROUS nerfing potent research speed tech from 10% to 5% is, well, insane! Recent patches only add more problems, rather than solve anything. Don't you even play your own game? How can you come up with so poor decisions over and over again?! Sad... sad. Really, comparing with THIS, Endless Space 2 with its performance issues looks great! For the same price.

What on earth does Sapient AI have to do with the Unbidden?
 
I'm not sure about that, after all North Koreans at least are aware of that process, meanwhile Swedes swallow everything like young pelicans and don't question anything.

Drop the trolling and get on topic.
 
How will share the burden work on robots/synths in 1.8?
(enslaved+robots=20% bonus for synths + all other bonuses for slaves and synths racial/robot traits)

Share the Burden is gone. Instead some techs will improve slave and robot resource production slightly.