OK, I'll see about adding a separate policy for whether robots are allowed, period (with no restrictions on who can have them other than empire choice).
Uhh, has no one else noticed that the robots are 150 minerals/50 energy rather than the other way around? That's a really, really huge nerf...
Can you clarify? does this means that residence citizenship will not allow for pops to join factions? Like slavery now? Or is something else?
Does the dangerous synthetic AI tech still exist as a secondary 5% research buff?
Sapient AI should be granted citizenship in all but spiritualists' societies. Materialists only limitation is very dumb and looks more like a child game rule, rather than a logical balance decision.
Also, with the Unbidden THAT INSANELY DANGEROUS nerfing potent research speed tech from 10% to 5% is, well, insane! Recent patches only add more problems, rather than solve anything. Don't you even play your own game? How can you come up with so poor decisions over and over again?! Sad... sad. Really, comparing with THIS, Endless Space 2 with its performance issues looks great! For the same price.
I'm not sure about that, after all North Koreans at least are aware of that process, meanwhile Swedes swallow everything like young pelicans and don't question anything.
Can the robot traits be removed at will or only if you go synth ascension like the biological one?
How will share the burden work on robots/synths in 1.8?
(enslaved+robots=20% bonus for synths + all other bonuses for slaves and synths racial/robot traits)