Currently it sucks that i have to either go full abstract with EU4 and forget all human characters what CK2 had. Or i have to go full role playing with CK2 and forget building empires. Or i have to go full in and manage my population in Victoria 2. I don´t want to go full in with anything, i want little bit from everywhere.
I honestly don`t care about constantly marrying my cousins to somebody. I only care about my monarch and my heir. Sometimes CK2 is brilliant, but i also want to do other stuff. In EU4 on other hand, i miss sending my heir to lead Knights in Holy Land to gain respect of all Christians and establish Christian holy order.
How about game where i have multiple options for which research direction i want to focus on like in Victoria 2, and some inventions should happen randomly. Head of states would be presented like characters from CK2, but others should be abstract. There should be some budget management like in Victoria 2, and economy could learn a little from Victoria 2, but no need to be as in-depth. Certainly you should not have to manage invidual factory expansions. Armies should be composed of multiple types of troops like in Crusader Kings 2. Mobilization should require planning and take time to fully mobilize, but smaller levies can be raised in a hurry like in CK2. I think you could raise levy like in CK2, and then it would take time to fully reinforce. Regulars need to be trained like retinues in CK2 or regulars in Victoria 2 or EU4. I should only be able to recruit troops from province if they are loyal to me and if they have enough people to support it. But reinforcements could happen from more generic manpower pool. I should have some control over army composition, if for example i want more light infantry than average i should be able to train more of my conscripts/recruits as light infantry.
I think division designer system from HOI4 could be used. If you want to train regulars, just press a button to train army of them that are designed like divisions in division designer of HOI4. And when you mobilize conscripts or raise levies, they would be raised as army, and that army`s composition would also be designed in division designer. In division designer you could also choose which units and which amount starts in left/middle/right/reserves, expanding slightly on CK2 system which does not contain reserves.
Maybe every character, including generals, could be little like characters are in CK2, but with less interactions and traits, while only head of states you could properly interact with.
And maybe there could be some kind of mix of cores and owned titles. I would love to actually have city of Vienna and castle of Vienna like in Ck2, and if i loose war to someone they could occupy my castle in Vienna, while i would only keep the city.
If i want to create feared military formations like Napoleon`s Old Guard, i should be able to. If i want to show every nation in the world that my royal guard is better than their Republican Guard or royal guard, i should be able to. Or if i just want to create more generic military units like Winged Hussars, i should be able to. Nothing too in-depth, just units that might give my own units small morale bonus, or enemy small morale penalty, or units that just are little better.
And maybe add in little, of logistics from HOI4. If i can`t produce enough newest muskets, i would have to equip many of my soldiers with spears. But nothing as in depth as in HOI4.
Does anyone else agree with me? Instead of going fully abstract way of EU4, there could be more in-depth stuff, but not as in-depth as characters in CK2 or population in Vic 2 or fighting in HOI4.
Or do people really just want to go either full in-depth of CK2 or fully abstracted way of HOI4 with nothing in between?
I honestly don`t care about constantly marrying my cousins to somebody. I only care about my monarch and my heir. Sometimes CK2 is brilliant, but i also want to do other stuff. In EU4 on other hand, i miss sending my heir to lead Knights in Holy Land to gain respect of all Christians and establish Christian holy order.
How about game where i have multiple options for which research direction i want to focus on like in Victoria 2, and some inventions should happen randomly. Head of states would be presented like characters from CK2, but others should be abstract. There should be some budget management like in Victoria 2, and economy could learn a little from Victoria 2, but no need to be as in-depth. Certainly you should not have to manage invidual factory expansions. Armies should be composed of multiple types of troops like in Crusader Kings 2. Mobilization should require planning and take time to fully mobilize, but smaller levies can be raised in a hurry like in CK2. I think you could raise levy like in CK2, and then it would take time to fully reinforce. Regulars need to be trained like retinues in CK2 or regulars in Victoria 2 or EU4. I should only be able to recruit troops from province if they are loyal to me and if they have enough people to support it. But reinforcements could happen from more generic manpower pool. I should have some control over army composition, if for example i want more light infantry than average i should be able to train more of my conscripts/recruits as light infantry.
I think division designer system from HOI4 could be used. If you want to train regulars, just press a button to train army of them that are designed like divisions in division designer of HOI4. And when you mobilize conscripts or raise levies, they would be raised as army, and that army`s composition would also be designed in division designer. In division designer you could also choose which units and which amount starts in left/middle/right/reserves, expanding slightly on CK2 system which does not contain reserves.
Maybe every character, including generals, could be little like characters are in CK2, but with less interactions and traits, while only head of states you could properly interact with.
And maybe there could be some kind of mix of cores and owned titles. I would love to actually have city of Vienna and castle of Vienna like in Ck2, and if i loose war to someone they could occupy my castle in Vienna, while i would only keep the city.
If i want to create feared military formations like Napoleon`s Old Guard, i should be able to. If i want to show every nation in the world that my royal guard is better than their Republican Guard or royal guard, i should be able to. Or if i just want to create more generic military units like Winged Hussars, i should be able to. Nothing too in-depth, just units that might give my own units small morale bonus, or enemy small morale penalty, or units that just are little better.
And maybe add in little, of logistics from HOI4. If i can`t produce enough newest muskets, i would have to equip many of my soldiers with spears. But nothing as in depth as in HOI4.
Does anyone else agree with me? Instead of going fully abstract way of EU4, there could be more in-depth stuff, but not as in-depth as characters in CK2 or population in Vic 2 or fighting in HOI4.
Or do people really just want to go either full in-depth of CK2 or fully abstracted way of HOI4 with nothing in between?